Appearance description.
Not checking if Status Effect exists first.
1 === pc.getStatusEffect("Wing Position").values[0]
Another in appearance description
pc.getStatusEffect("Sweaty").values[0]
In pheromoneLevel
this.getPerk("Pheromone Sweat") && (e += Math.min(this.getStatusEffect("Sweaty").values[0], 5),
Not checking if Status Effect exists first.
1 === pc.getStatusEffect("Wing Position").values[0]
Another in appearance description
pc.getStatusEffect("Sweaty").values[0]
In pheromoneLevel
this.getPerk("Pheromone Sweat") && (e += Math.min(this.getStatusEffect("Sweaty").values[0], 5),
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