I want to preface this by saying this is NOT a criticism, I'm just genuinely curious. I find game design fascinating, and since I, personally, haven't run into something like this (or if I have its been extremely rare/I've forgotten) I'm asking for insight/opinions.
Has anyone asked or does anyone know what the philosophy was behind having a maximum value for stats that increases as you level?
Or rather, maybe,the reason why, instead of having a stat value threshold (ex. physique=14), we have checks that are based on a "percentage towards max" value(ex. physique > 70%).
And what is everyone else's opinions on it?
I can see this maybe being a "balancing" measure? But it can also lead to some tasks, that may have been relatively easy starting out, becoming increasingly difficult as you level up... Which can leave some players feeling like they've made negative progress... It also almost prevents a certain level of "you're not skilled enough to do this" unless you hard code a character level requirement... which may not give a player the same satisfaction as trying and realizing "oh, that's a higher level for a reason"
On the other hand, it somewhat forces players to think about what stats they're putting their points into, or forces them to train (which, tbh, I didn't know was possible until recently... I genuinely thought Ten Ton Gym was just for increasing tone without mods ), which, by the story of the game, they may not have the "time" to do. It also, more or less, prevents Captain Steele from becoming obscenely broken, by giving them a top threshold to their power, which, I can see the merits for, as a designer. It also, I suppose, lends to a more sandbox approach. As long as you have the areas unlocked, and have decent enough gear, you can go almost anywhere... which, for a game where a large portion of the content revolves around sleeping with as many aliens across the universe as possible, is a good thing. You WANT to have the freedom to go anywhere (and bang anything).
Has anyone asked or does anyone know what the philosophy was behind having a maximum value for stats that increases as you level?
Or rather, maybe,the reason why, instead of having a stat value threshold (ex. physique=14), we have checks that are based on a "percentage towards max" value(ex. physique > 70%).
And what is everyone else's opinions on it?
I can see this maybe being a "balancing" measure? But it can also lead to some tasks, that may have been relatively easy starting out, becoming increasingly difficult as you level up... Which can leave some players feeling like they've made negative progress... It also almost prevents a certain level of "you're not skilled enough to do this" unless you hard code a character level requirement... which may not give a player the same satisfaction as trying and realizing "oh, that's a higher level for a reason"
On the other hand, it somewhat forces players to think about what stats they're putting their points into, or forces them to train (which, tbh, I didn't know was possible until recently... I genuinely thought Ten Ton Gym was just for increasing tone without mods ), which, by the story of the game, they may not have the "time" to do. It also, more or less, prevents Captain Steele from becoming obscenely broken, by giving them a top threshold to their power, which, I can see the merits for, as a designer. It also, I suppose, lends to a more sandbox approach. As long as you have the areas unlocked, and have decent enough gear, you can go almost anywhere... which, for a game where a large portion of the content revolves around sleeping with as many aliens across the universe as possible, is a good thing. You WANT to have the freedom to go anywhere (and bang anything).