(spitball thread) Project Squirrel Boy

Obscure

Well-Known Member
Sep 13, 2015
186
43
Project Squirrel Boy

A traditional RPG adventure with an overarching quest to save various beast races from oppression. NPC’s that aren’t part of the liberation movement will all happily explain that the damn furries are sexual deviants and not to be trusted.

The big twist being that yes, yes they are.

So you earn the Cultural Sensitivity achievement for letting the Squirrel Ranger you picked up transform your cleric into his personal fuck toy.

And at the end of the game when your tour the liberated areas it’s like some kind of carnal hellscape.

I worry that making that kind of game would make me a terrible person.

Anyway, the other problem is that it would also be a little light on sexual content.

The hero is a virtuous and noble liberator so he can't instigate a rape... normally. The only corruption he can undergo is growing to doubt his purpose.

If it is a game that I am going to make then it has to follow the basic rule of "a vagina has to be present during intercourse even if it isn't being used for anything" required for me to find it vaguely erotic.

So what do you guys think? What would you like to see?
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
My first question with any new game project (probably most people's) is "What is interesting about this?"
If you're doing a traditional RPG, I'm wondering how you're planning to differentiate it from the dozens of other jrpgs that most of us have played. If the answer is "Nothing, but the writing will be good" that is also fine, but I'm not going to be interested in the project until it's playable.
 

Obscure

Well-Known Member
Sep 13, 2015
186
43
My first question with any new game project (probably most people's) is "What is interesting about this?"
If you're doing a traditional RPG, I'm wondering how you're planning to differentiate it from the dozens of other jrpgs that most of us have played. If the answer is "Nothing, but the writing will be good" that is also fine, but I'm not going to be interested in the project until it's playable.

Interesting JRPG mechanics? That's... Strangely surprising. I was thinking that putting a lot of work into the battle system would be counter productive.

But I do remember how the bare bones story of FF5 was easily over looked due to the Job System. RPGmaker VX doesn't exactly support such a thing but Strategic Class changes such as a lvl 10+ Cleric changing classes to Paladin is certainly a way to get the player invested in the characters.

For that matter a change in class after certain events. That would threaten to add a certain weight to things.

Surprising and valuable input there.
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
I've always been more into holistic game design, so I'm not suggesting you throw a mechanical system in for the hell of it. I'd recommend considering your theme and trying to figure out how your mechanics relate to it. What can you do with the mechanics that benefits from the theme you want to present? How can those mechanics contribute to your theme and plot?

If you can get your theme and mechanics to work together, then you have a solid design to build from.
 

Obscure

Well-Known Member
Sep 13, 2015
186
43
So the Advice harvested from the ULMF is Political Realism. This would mandate a more balanced story and gives me some interesting ideas about the 4th character.

I think I have all the parts I need so far.

The advice I have received has not been what I was expecting. But it does round out to a complete premise for a game.
 

karunama

Well-Known Member
Apr 17, 2016
443
222
I was interested right until I read that part about vaginas needing to be present. I have a similar but completely opposite rule; 'vaginas and breasts may not be present in any form, for any reason'.
 
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