Huh, wonder what the reason is for limiting ultimates like that. Just feels odd that we have tons of options for learning other powers (class, teachers, items, stealable, etc) but ultimates don't get the same treatment. But if by chance Astrida's soulbind ultimate is Spirit Binder+, I will forsake the floof goddess and rename myself SalamAnon lol.
But on the topic of summons, there are some changes I hope to see.
1. Let the player control their summon.
I don't like the game's AI and have always played on manual for my companions. Having to deal with the AI again for summons is annoying.
2. When summoned, let the summon attack right after your turn ends. For all subsequent turns, the summon uses its own initiative to determine its turn order.
Currently, when first summoned the summon will be put at the very end of the turn order. This is annoying when you're first in the turn order and use your summon power only for it to take action at the end of the combat round.
Like this would be the equivalent of going first as a black mage and using Vitality Reap, only for Vitality Reap to have to wait until the very end of the combat round to do damage. Its just all around janky.