I had the idea for a gene mod that would allow the player to become a slyveren or snake like race and, while I(at the time or writing this) have little skill at writing in json, I can at least add what the gene mod can do
0.5) the mod would either be sold by Jade once they hit a certain level(perhaps 5) or by the Slyveren Slavebreaker
1) the mod will split into 1 of three types depending on the players current state and stats(similar to the Treatment) with these three paths being Slyveren(Hooded snake, this is the default and will be chosen if the other 2 aren't compatible and will just morph the playing into something akin to the Slyveren Slavebreaker and Sally), the second path wound be more like Synthia on Uveto (similar to the 1st option but thinner and lacking the hood and will be chosen if the player has higher Reflexes than they do Strength), and the 3rd option would be like Azaria, a full Naga (this one would be thicker that the 1st and would only be chosen of the player already has a naga tail/leg)
2) For the actual coding of the mod I was thinking of borrowing a few parts from already made ones and tweaking them to make coding it easier, for example using the check system from the Treatment to first lookover the players stats/body to decide the path the mod will take, using reptilium to make writing the changes the mod does a bit easier just changing it a little for the snake hood, and scale colors/patterns, and, surprisingly, the Amber seed for its Quetzalcoatl check(the avian transformatives can be switched out for reptilian ones)
Again this is just all i have for such a mod at the moment but if i come up with something to make coding it easier I'll update this post, and feedback is welcome as I would love to see something like put put into the game
0.5) the mod would either be sold by Jade once they hit a certain level(perhaps 5) or by the Slyveren Slavebreaker
1) the mod will split into 1 of three types depending on the players current state and stats(similar to the Treatment) with these three paths being Slyveren(Hooded snake, this is the default and will be chosen if the other 2 aren't compatible and will just morph the playing into something akin to the Slyveren Slavebreaker and Sally), the second path wound be more like Synthia on Uveto (similar to the 1st option but thinner and lacking the hood and will be chosen if the player has higher Reflexes than they do Strength), and the 3rd option would be like Azaria, a full Naga (this one would be thicker that the 1st and would only be chosen of the player already has a naga tail/leg)
2) For the actual coding of the mod I was thinking of borrowing a few parts from already made ones and tweaking them to make coding it easier, for example using the check system from the Treatment to first lookover the players stats/body to decide the path the mod will take, using reptilium to make writing the changes the mod does a bit easier just changing it a little for the snake hood, and scale colors/patterns, and, surprisingly, the Amber seed for its Quetzalcoatl check(the avian transformatives can be switched out for reptilian ones)
Again this is just all i have for such a mod at the moment but if i come up with something to make coding it easier I'll update this post, and feedback is welcome as I would love to see something like put put into the game