The reason for this thread is simple: People writing ship events need to be able to reference the ship in a way that allows for general usage and includes potential use for future ships. Now while I believe each ship will probably have its own parser system similar to an npc (describing its stats, color(s), capicity, etc) I also believe a ship classification
Keep in mind that ships are planned to be upgradable as well so any ship classification system would have to take into account that a ships stats are fluid and not static. Also, as said several times above, certain crewmembers have an impact on your ship's stats, perks and/or utility.
The above system is jus one I've thought of while writing up stuff for ship threats. It isn't endorsed by Fen, Savin or Gedan and is subject to change and possibly not gonna be used at all. What I would like is for us as a community to talk about the future ship system and what we want to see as well as what should be taken into account. The advantages/disadvantages of any proposed system should also be noted.
- I believe ship quality should be classified the standard S;A;B;C;D;F system based on the overall quality of the ship. This would be independent of whether or not a ship has advanced weapons/shields but instead acts as a summary of the ships appearance and performance.
- For ship size a word based ship classification system similar to the system currently used in naval classification seems best because it is familiar. Now current naval classification is a bit wordy for the casual observer so this system should be simplified and modified for space. Two classification systems would be needed. One for the large main ship and another for auxiliary vessels. Auxillary vessels would have alternate classification based on their purpose.
Large Vessels: Capital; Carrier; Dreadnought; Cruiser; Frigate; Corvette
Small Vessels: Fighters; Interceptors; Shuttles; Research Vessels; drop ships; etc
- Shields: The current shield system where you have a specific shield should be fine. It should be noted that if a ship has certain personal they may act as perks/bonuses to things concerning this system. Ways crew members effect shields could be anything like giving the vessel a static shield bonus; increasing recharge rate; converting shield power to energy or vise, versa; etc
- Armor: The current armor tags with additions for armor that can only be used by ships. It should be noted that if a ship has certain personal they may act as perks/bonuses to things concerning this system. Armor bonuses given by crew members can be anything like increased defense against certain damage types or even reflecting/absorbing certain damage types.
- Weapons: The current weapon flags and damage type system would be usable here. However a ship can have several different weapons so during ship combat there should be options to use specific guns on a specific. Right now I believe a "Main Gun" would be a good weapon slot with the rest being delegated to "auxiliary weapons" and "support weapons" slots. It should be noted that if a ship has certain personal they may act as perks/bonuses to things concerning this system.
Keep in mind that ships are planned to be upgradable as well so any ship classification system would have to take into account that a ships stats are fluid and not static. Also, as said several times above, certain crewmembers have an impact on your ship's stats, perks and/or utility.
The above system is jus one I've thought of while writing up stuff for ship threats. It isn't endorsed by Fen, Savin or Gedan and is subject to change and possibly not gonna be used at all. What I would like is for us as a community to talk about the future ship system and what we want to see as well as what should be taken into account. The advantages/disadvantages of any proposed system should also be noted.