Yeah... b-but I was gonna make a LDC (large dick collider) pun out of it. ;_;
You shoot your coil cannon and hit the modified Z7! (H: -547)
Shekka shoots the modified Z7 with an EM turret! (H: -111)
Shekka shoots the modified Z7 with an EM turret! (H: -122)
Shekka shoots the modified Z7 with an EM turret! (H: -122)
Shekka shoots the modified Z7 with an EM turret! (H: -97)
Your ship’s reactor generated more energy (E: +55).
The modified Z7 minimizes its power load, presumably attempting to recharge its capacitor banks.
I shall call him... SS Collidesdale. ( trust me I tried to work horsecock in there somewhere... it just, you know... WOULD'NT FIIIIIIIIIIIIIIIT YEEEEEAHHHH!!!!!)
Glorious.
Armor/Shield/Accuracy/Evasion data from the game are unreliable, since they get a bonus from Steele's stats. Unfortunately, the Public source code hasn't been updated, so we can't get the actual base values. The best we can do is a Steele with 0 in all stats.
Well, that complicates things. I hope that doesn't also affect the percentage of secondary stat gains from H. Sys or A. Thrust. That would really complicate things.
However, a knowledgeable Steele of a fixed stat value (read anybody) should be able to compensate a deficiency with a module to better capitalize on their stat bonuses.
At the very least I know the Aegis has 40 Sys and not 20 Sys!
I did more number crunching. The Aegis and the Sledge actually are really, really close in stat values.
Close enough that I'd rather have the storage space. (Less than 1 module difference) This holds true even if you run with 0 A. Quarters or you max out on them
What really stood out to me, however, is how far the Clyde actually falls behind its compatriots.
Because of the way A. Quarters works, you will always use it over an 'empty' slot for a crew. So all 'crew' thresholds are at even values. 1 crew is the same as 2 crew, et al.
A fully modded Clyde with 0 to 2 crew (due to 2 bonus on Clyde) is 1.1 modules less combat effective than an unmodded Sledge (Laser cannon + S. Disruptor)
This also applies to an Aegis with 1 mod (Missile Turret+Booster+Whatever.)
For X Crew Value, the Sledge is fractionally better than the Aegis at all levels.
The Sledge cannot hit 15-16 crew. Period
The Aegis cannot reach 19-20 crew.
Finally, the Clyde can claim a hollow victory for the 18-24 Crew size.
No matter how you attempt to configure the Clyde, it cannot outperform the Aegis or the Sledge.
The Sledge will always be fractionally better than the Aegis... but it's so marginal most will take the storage space.
The numbers for the Clyde are 8 modules behind its two brethren at all crew levels. That's how far behind its stats are. That's the incredibly high cost of your storage space.
tl;dr It doesn't matter how many A.Quarters you take. You're still better than a Clyde.