Does anyone have a build for warrior with 2handed sword that isn't spellblade? I don't know how to make a physical build.
I don't have much experience playing pure warriors, but I still have some advice.
Equilibrium as At-Will, because without a weapon you are helpless, and there is little pleasant in knockdowns.
Recharges: Shell Cracker to reduce enemy armor, Driving Thrust as a powerful attack against an enemy with reduced armor / second armor reduction.
As an Encounter, either Dastardly Trick (powerful attack plus stun) or Drop the Hammer (Can be copied in the battle with Forge Golem in the second Etheryn quest, this is a kind of analogue of Nerves of Steel, somewhat weaker, however, but your concentration cannot be broken by mental damage).
Ultimate according to the situation, either Unbreakable or Assassinate.
As for companions, I'm not sure, maybe you need a tank and a healer, or a healer and another support.
As a tank, either Brint/Brienne in the Gladiator Set or Winter Knight Brint or Hopknight Quintillus.
The healer is either Cait in her default set (Sun Dancer is also a kind of healer, but probably weaker) or Etheryn in her royal garb, the latter may be preferable.
As a support either Agnrimitra or Viviane. The first one buffs the attack and defense of the entire group, adds fire damage to the weapon of one character, and can also act as a second healer with relative success. The second one is a summoner and can add elemental damage to your weapon.
Attribute distribution.
Strength is required.
Agility is a must.
Willpower is useless.
Toughness optional. You can do without this if one of your companions is a tank.
Cunning is also optional, but in this case you can replace Shell Cracker with Acid Flask (sundered effect lasts three turns instead of two, cooldown two turns instead of four).
Presence is optional but highly recommended. After all, it makes your companions' attacks, heals, and some buffs much more powerful.
Thus, two mandatory attributes plus one optional maximum by allocating attribute points, the second optional is raised by boon.
Equipment. I will not list all the possible equipment, I will just briefly note the main ones.
Since you won't have as high damage as spellblades, Armor Penetration is very important to you.
So your weapon is either Poleaxe (not the most powerful weapon, but available immediately at the start of the game) or War Pick (does not give Evasion, but does not have a penalty to Accuracy), then it is replaced with Galon's Griefmaker (even after being hit by a nerfhammer, this weapon is still has the best Armor Penetration of any melee weapon).
As an option for a special occasion, you can use either Spiraled Blade (elemental damage changes every day), or Shield Splitter (one of Vitruvius' special goods, 55 damage and 30 armor penetration in exchange for slightly reduced accuracy) or Cloudforger (as a weapon with fire damage and good armor penetration).
Mail Cuirass isn't the most glamorous armor, but among the body armor you can buy, it has the most physical defense.
Scale Armor has 15 less armor, but gives +25 Ward, and it doesn't have the -5 Evasion penalty.
Lamellar Armor is light armor, so wearing it gives you a +25AP bonus.
If you have nothing against heavy armor, then in the future you can wear either Dragonscale (good physical and magic protection plus fire resistance) or Tiran Paladin Chestplate (worse protection against magic damage and lower holy resistance, but increases Focus and blight resistance).
Seaweave Shaman's Cape (sundered immunity), Champion's Belt (increasing your attack and physical damage resistance) and Royal Gloves/Gloves of Giant Strength (Armor Penetrating) I would call almost essential items.
Use Lucky Strike if you feel a lack of accuracy or Ring of Fortune if you're facing heavily armored opponents.