Sexy Exile - Heaven on Earth [Ignemis Promo Anim out now]

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Hey Rune Alchemist,
I'm sad to hear you couldn't enjoy the demo. The browser support for WebGL is unfortunately still somewhat spotty and in some cases, unconsistant frame rates can affect the controls. I'm afraid we can't do much more at this point than to recommend trying a different browser. Most people (with very few exceptions) had a good experience in chrome while FireFox tended to be laggy.

The problem is: we could have used flash but while having a good support, it's deprecated and unsafe, basically already dead. Instead, we chose HTML5/WebGL, which may not always be supported perfectly yet, but at least it's pretty save to say that it will be around for a while and that it will get better.

Thank you for the feedback!
 

Yamemai

Well-Known Member
Sep 4, 2015
71
5
Same as Rune Alchemist; the controls are annoying, especially since the ball would fall, so you couldn't wait for the hearts w/o continuing to click/press space. Would have been better if it was side to side, instead of up and down, imo.

The timing was also pretty hard to get right as well, since it was clicking instead of dragging, or press+hold
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Think about it: If the ball would not fall by itself or if it was horizontal, you would immediately need more than one button to play it. Of course you can press and hold the mouse/space, why do you think that's not possible?
Still, we will be evaluating if we will tweak the physics a little bit further to make it all feel a tad more direct.
 

rotor

Member
Oct 3, 2015
23
1
I wasn't very good at the demo (never am at these things), but I still enjoyed it a lot. The trick with these games is to always keep in mind that the ball/bird/toaster/etc. has inertia and falls in an arc, so you have to account for that when you plan ahead. I believe you've said you're planning on adding a skill/progression system to the game - perhaps an ability like the "drop-dash" (e.g. spend a resource to immediately drop straight down) from Sonic Mania might be welcome for people unfamiliar with this type of game? Although, if your aim is to have the game playable with a single button, I'm not sure how you'd implement it.

Anyway, despite it being a little short, this demo gets both thumbs up from me, and I look forward to seeing the game in future (I will need some practice though :negativeman:)
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Thanks for the feedback, rotor, we're happy to hear you enjoyed it! :)

About the ability, that's actually close to an idea we had. Maybe we will at some point introduce one or multiple abilities that can be activated by a double click or something.

@Yamemai and everyone else:
I did some tweaking and uploaded a version with some alternate control settings. The ball now reacts faster and stronger, which leaves more time to react, but makes it a little bit harder to control the momentum in exchange. Feel free to take a look at it and tell me which Version you like better:
http://patreon.sexyexile.com/v0112_test/

EDIT:
Implemented the new controls to the live version now.
 
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Peachaboo

Well-Known Member
Apr 23, 2017
45
16
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Thank you! Did you have troubles with the performance/controls? The first stage is designed to be easy and that worked out pretty well, it's the second stage that many people had trouble with. However, as mentioned above, the performance can in some cases have unfortunate influences on the precision of the controls. Trying a different browser can often help.
 

full gore bambi

New Member
Jan 3, 2018
4
8
honestly, i didn't like the demo very much.

maybe i'm not good at multitasking, but i was way more focused on playing the mini game rather than looking at the actual art, which is a shame because it's so nice. the mini game wasn't very compelling. as a result i was pretty bored. with your plans on adding in micro transactions, this game currently feels like a lazily design mobile game.

even if this game has nice art, having boring gameplay really kills it (at least for me), but i see a lot of potential. i hope that you all will find a way integrate the art and gameplay in a better way as well as designing fun mini games.

good luck with your game development!
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Hm, I'm sorry you feel that way. As for your first thought, you can watch the animations all you want after clearing a stage without any multitasking. The gameplay will be expanded step by step with new elements later on. Maybe our Date Mode (in development) will suit you better :)
 

full gore bambi

New Member
Jan 3, 2018
4
8
that's great that you have animation gallery, but still i think that if you want to put the art and game together, that it should be done well. if it isn't i might as well be playing a mobile game and the art will get unlocked once i finish the stage.

this game actually reminds me of Hunniepop with the way they tried to integrate the art with the gameplay. though they didn't really have any animations, so you could just focus on the game and just listen to the girls moan and talk.

anyway, thanks for taking my comments so well. some devs can be pretty... uh... protective of their work.
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
^We think it's always important to listen to what players think in order to make educated design decisions, so we'll keep your feedback in mind. Taking feedback seriously is nothing you need to thank us for, it should be normal, especially if the feedback is constructive like yours.

Also:
Progress Update November, December & January

Update_NovDezJan_unsc.jpg


Hey everyone,
look who's back after a somewhat bigger pause: The monthly progress summary! Only that it's three months this time ;)

We haven't done one of these in the last two months because we had our first public release mid-December and I spent lots of time bug fixing, optimizing and answering questions all around the internet. We've seen a huge increase in support which still leaves us speechless and brings us so much closer to our goal of being able to work on Sexy Exile full-time!

Now that it has become a little bit quieter again, we've started to advance the development of Date Mode, but more on that below. I will try to keep it shorter than normal because it's so much stuff ;)


Art Updates:

Baby:
- Lineart, finished Artwork and Cumshot Artwork for 2 XXX Scenes
- Lineart for two stickers as well as one finished sticker
- Portrait stages along with some more character info

Alvah:
(First girl to be created by a user (our first $100 patron). Read more about changes to Create-A-Girl after Alvah under "Patreon Updates")
- Introduction and sketches
- WIP portrait stages

Mayu:
- Dialogue background art for the street she lives in and the apartment building. Both are included in our public demo.

Other:
- Christmas Special with Nikki and Anaela (girls voted by patrons)


Development Updates

- First public release in mid-December

- Several bigger and smaller updates including major performance tweaks, multiple control optimizations, balancing, a retry option, refresh rate fixes for monitors over 60Hz and much more

- Prototyping and writing for Date Mode in progress, WIP insights and footage posted to Patreon stream.


Patreon Updates

We were contacted by Patreon and asked to remove everything NSFW from our page description. While that is annoying but not that big of a deal, we also had to remove the Create-A-Girl Raffles. Because the first Participant got in as a guaranteed reward, we will finish what we started of course. It will take a while, so we wouldn't have had a raffle anytime soon anyways.

Still, to make up for that, we added a new "Create-The-Girls" reward to the tiers of $30 and more, that will give all those patrons the opportunity to give us their input and ideas for upcoming girls in special surveys and polls. Next Goals

- The Majority of art for Baby is done and we will send out the high res downloads to qualifying patrons as soon as the rest is finished, too.

- The next somewhat bigger goal is to create a prototype for our Date Mode and test it with our beta-access patrons. This prototype will be 100% function-over-form, so it won't look like much, but it will contain all basic mechanics to get a better feeling of how it might play in the end. As mentioned above, Cucu has begun to write some dialogue and texts for the date events and I will soon be able to begin implementing them.

That's it for today.
Thank you for your time (and maybe even support <3)
Cucu and Zanzo
 

Strawberry

Member
Feb 1, 2017
14
8
26
Shame on me for missing the demo release for almost two months! Been looking forward to playing the game for sometime now!

A bit of feedback: While the gameplay is rather simple, it offers a modicum of challenge. Which is highly appreciated. I can imagine myself spending hours attempting to be my previous high scores just for the hell of it; it is highly addicting. I also want to extend additional acknowledgment to the artist as well. A job well done. My only complain is the writing philosophy. It is good, and certainly far from terrible, but there are particular lines I would slightly alter or change. But this is mainly personal preference. Considering the size of the team, the game is looking great. I can't wait to see more!

Aside from Newgrounds, have you thought about pursuing additional venues for hosting the game?
 
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Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Hey folks,

checkin' in with an update on the development of Date Mode! Let me tell you, I‘m hard at work getting all the mechanics in place and thanks to the awesome support from our patrons, I am able to skip a job or two every now and then in order to have more time to work on Sexy Exile. We still need to earn money otherwise, but it already really helps a lot
smile.png


Therefore, I managed to make some good progress: I basically reworked my play card system like three times now as it wasn‘t as flexible as I want it to be. Finally, it‘s now possible to easily create all kinds of play cards, from simple „move 1 step forward“ types all the way to „randomly choose to move 1-3 steps in a random direction and lose 50 points OR move one step back and choose between two possible bonuses“ and such.

Design-wise, those can look pretty confusing for now, as I only use letters for visualization so far, but rest assured, we will do all the graphics stuff and such later to make sure it‘s easily understandable. So here is a VERY WIP prototype screenshot just to demonstrate some different card types:

eb8f52cf889b430fa2306addeb6317ea


Again, please don't get confused yet, these will get a proper and comprehensible design later on. At the moment, "@" and the spiral in the center both mean "random", while "#" and the checkbox mean "choose". The white letters are the effects, H for heart, B for broken heart and S for shield. They don't actually do anything yet, so I will talk about them later.

I also managed to get most of the standard event logic done, events being what happens when you land on a certain field of the board. Those can be short dialogues or stories that pop up and can occasionally include one or more multiple choice questions. I also want to add a few really tiny mini-games like a wheel of fortune and maybe something that needs a little bit of dexterity or logical thinking as possible events to get a little more variety. Depending on the event and/or your skill/luck, you then win or lose points, get buffs or debuffs or determine which way you go at a junction. At this point, events work fine but are just plain text on a solid color background, so there's not much to see, but for those of you who are interested anyway:

3675eb593cff4c7993628eb47ea873b3


Okay, I could have been a little more creative on this event's text and choices, but let's keep that for later, also ;P Needless to say that nothing remotely resembling design has been applied yet.

There's a little bit more, but I will talk about it when there's more to show. Oh, I also made a thingy that shows you where you will (or possibly could) end up when hovering over a card, but with the latest redo of the card mechanics, that's broken at the moment and fixing it is not a top priority right now since it's more of a visual aid than a core mechanic. So that too will have to wait for next time
smile.png


Also, we're thinking about taking a bit of time to do some animating, soon, since it's been a while and we don't want to fall short on certain tier rewards. D:

Back to work now, have a great day!
Zanzo
 

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Peachaboo

Well-Known Member
Apr 23, 2017
45
16
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Update_February.jpg


Hey guys, it's time for our monthly progress update, so here we go!

Art updates:

Baby:
- After reworking our rewards last month, we had our "prophets" and higher tiers make their first decision: They could choose from two exclusive sketches for Baby's third XXX scene (she tries anal for the first time).
The winning sketch has since been turned into a proper line art which has also been posted, while the final artwork is as good as done.
- Baby's second sticker has been finished and posted. Cucu also recorded the process and we put out a time-lapse video to illustrate the making.
- We posted the special collectible version (aka cumshot version) of her second XXX scene for according patrons​

Mayu:
- Being just two people that are mostly limited to working on Sexy Exile in their spare time (not as much as before, thanks to our awesome supporters), it's not always easy to pick priorities. After doing only game design and coding for the last months, I took a few days to do a new animation for a change. I would love to do more of those regularly, but they do keep me from progressing with the game itself at this point, so I will return to coding shortly. Anyways, I animated Mayu's first XXX scene - a Blowjob - and posted it last week. I'm pretty fond of the outcome and I think I'm getting the hang of it more and more :) I'll most likely do one more animation while the license is active.​

Coding updates:

- I'm gonna keep it short, this time, since I already wrote an in-depth update on Date Mode about a week ago. You can read it above. I have not been able to code too much more that would be worth mentioning since I was busy animating, but we advanced with the first draft of date content for the prototype. So we'll talk about Date Mode some more soon :)
Other news:

- Our youtube account has been suspended without a warning D: I gotta admit, it was probably my fault for uploading stuff for our patrons that wasn't exactly SFW because I thought it wouldn't matter as long as it was set to unlisted. Joke's on me.
It's pretty annoying because we lost quite a bunch of followers and especially views (meaning relevance) on our trailer and stuff, but what can you do. I've since opened a new channel only containing the safe stuff, so feel free to check it out and follow us. I also uploaded the two soundtrack pieces from our XXX Demo, give them a listen:

Menu:
X-Mode:

I'm just now transferring all the unlisted videos to our server to make them accessible for our patrons again. Costs a bit of time, but should avoid such trouble in the future.
Alright, that's about it for now. I'll be around :)
Have a good start into the month, everyone!
Zanzo
 
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Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Hey, it's Zanzo!

Let me fill you in on the latest developments (ha!) regarding Date Mode!

As mentioned before, it's all a bit stressful right now for Cucu and me with important other jobs and Deadlines, but it's all coming along quite okay nonetheless. I got to 95-98% with both of Mayus remaining XXX Animations but mixed up the expiration date of my license so that I wasn't able to put on the finishing touches and export it yet. I will renew it one of these days, but that means I could either do some more animations as long as it's valid - which will slow the coding down again - or I "waste" quite a few bucks for like an hour or two of actual usage... Pretty dumb, I admit I fucked it up xD

So let's not waste time here :p

I came up with a system to actually make Date Mode a bit challenging without setting a hard limit for turns you can make or making it all too random and punishing. You will now pay a slowly increasing amount of affection for each turn you make, while each event you already triggered is replaced with the "Wheel of MISfortune", that gives increasing penalties with each turn. That way you have to keep moving towards the end of the board, but you're still able - with the right amount of tactical finesse - to take the occasional step(s) backward in order to pick up a few more affection points.

These mechanics are already implemented, if only in basic, non-visual forms, i.e. the Wheel of Misfortune being more like an "instant Randomizer of Misfortune" ;)

Cucu also outlined a lot of possible events and dialogues for the Date with Mayu, which I have partly already fed into the prototype in order to get a better feeling of what it will play like later. I think we're on the right tracks! On top of that, several general types of events have been added - all dummy graphics as always - like affection gain and loss, turn cost reduction (star), info & multiple choice dialogues and also gambling/random/minigame/whateveritwillturnouttobe-thingys.

You can see all of it here:
(HEAVILY WIP PROTOTYPE!)

8aa60a602a084c11bfa1b6e9b2a207e8


Note that the small dots mark positions without any events (for now), while the bigger dot to the left is something that hasn't got it's own icon yet. For a little bit of insight, the values on the top are:

- t: the turn you're in
- tcr: turn cost reduction. 1 means full cost, a star would reduce it to 0.9 (=90%) or for example
- tc: the actual turn costs. In this case, the next turn would cost 10 affection. A full affection bar could be like 500 affection for example, but the numbers are all temporary and will be properly balanced in the process

Okay, I think that's enough for now, gotta get some actual work done D: Hope you enjoyed the update!

x
Zanzo
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
16
34
Hope everyone is having a happy easter! If not, hopefully this will help a bit ;)

DZz3ITxWsAAzvWo.jpg:large
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
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Dev Diary #23: Progress Update March

Update_March18.jpg
upload_2018-4-5_21-16-28.gif

Another month, another progress update! Here's what we did in March:


Art Updates:

Baby:
Our Unicorn Lady got her third and last XXX Artwork in which she explores yet another way of sex. Guess which hole she uses this time... Cucu also finished the special cumshot version of it. I accidentally overlooked that there was still a sticker left to do when I promised to send out Baby's HQ Artwork packs to the associated tiers, so I did so anyway. Our "Prophets" and higher then chose a subject for the said missing sticker, which Cucu is now working on.​

Alvah:

We made some progress on this cooperation with our first "Maker" patron and posted her portrait stages from fully clothed to naked. Two of the background images for her backstory and dating situations are also currently being worked on and have been shown in line art status.​

Coding Updates:

As I just posted a bigger update two weeks ago, I'll just fill you in on what happened since then.

I put aside the work on the actual frontend game code for a bit because it became tedious to create and especially edit the dating board and its events by hand. To help with that, I'm currently coding kind of a level editor tool which allows us to work on the dates on a graphic interface. It gets quite complicated to make it save and load to and from a format that I can then properly interpret in the game, but it will eventually save massive amounts of time and will also enable Cucu, who is doing virtually all of the writing for Mayu's Date, to work on the level as I'll continue to push towards a first playable version. I'm making great progress with the level editor currently and already posted a screenshot of last weeks state on Twitter. I'll do another update on it within the next week or so and explain it a little more.​

Writing Updates:

As mentioned above, Cucu is currently doing all the writing for Mayu's Date and she already has a good number of events and dialogues outlined. We are planning to include three possible locations in the date and a lot of situations and possibilities are already assigned to those. I'm pretty excited to see how it will be to play through them.

march_datemayu.jpg
upload_2018-4-5_21-16-28.gif

Alright, there you go. As always, feedback and questions are greatly appreciated
smile.png
upload_2018-4-5_21-16-28.gif

Take care
Zanzo & Cucu
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
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Dev Diary #25: Progress Update April

Update_April18.jpg


Granted, we missed the opportunity for a proper April fools joke, but we did lots of stuff in April nonetheless:

New Release Upcoming!
Promo_Banner.jpg

What started as a technical test to see if and how easily we could add additional accessories and alternatives for a human dick into our animations ended up being simple and successful enough to be shared. Currently in Early Access for our patrons, we will publically release Mayu's first XXX Animation in a Gallery-Type viewer with a few such customization features on next Friday, the 18th. (Read more here)

Art Updates

Mayu
After the Easter special, Cucu went to town on a rework of Mayu's portraits. Those were the very first she ever did for Sexy Exile and needed to be brought in line with our current state of the art, even if it wasn't for the fact that we picked to low a resolution back then. I then put the finishing touches on Mayu's third XXX Animation while the second one had to wait for a background overhaul. Lastly, we showed a preview of the release mentioned above and its contents.

Alvah
We're having some trouble reaching our "Maker" patron who is designing Alvah with us, so we'll likely have to put her on hold for a bit. We could, however, finish one of her backgrounds, which depicts a beautiful coastal town.

Baby
The almost forgotten third sticker for Baby came to exist, featuring some especially naughty action with our cute unicorn lady.

Coding & Content Updates
Cucu is about done with the first writing iteration for Mayu's Date. It still needs to be proof-read and we'll have yet to see if it will all work out when playing it, but it's great to have it ready. Meanwhile, I have been busy building a level editor tool for myself to stop date design from being awfully tedious for having to set up all the data structures by hand. It works fine so far, I'm currently implementing the dialogue editing features, before setting up a mechanic that can convert the data to a format I can then process in the game and vice versa. When that's done, I'll continue working on a beta version of Mayu's Date/a section of it. Of course, I also put some of my time into the upcoming release, but having that done enables us to do stuff like that more often and without an awful lot of work besides art and animation, so we'll see how it'll be received.

Back to work now~
Zanzo :)
 

Peachaboo

Well-Known Member
Apr 23, 2017
45
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Public release: Mayu X1 Animation/Gallery Test
Header04_Mayu_X1_AnimationGalleryTest.jpg


As announced in last week's summary post, we just released a little something. It's a standalone gallery-type viewer for Mayu's first XXX Animation including some small special features and accessories we tested to see if stuff like that would be feasible for the full gallery feature later in the game. Turns out it is! :)

Play it here :
https://www.newgrounds.com/portal/view/711352


We hope you have some fun with this small release, we might think about doing stuff like that more often if you do.
x
Zanzo

PS: If you have a Newgrounds account, it would be great if you would leave a rating to help us promote our game :)
 
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Peachaboo

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Apr 23, 2017
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Once again, a month has passed. Time flies as we work on Date Mode, but we slowly begin to see a light at the end of the tunnel ;)

Update_May18.jpg


Here's what we did in May:

Art Updates
Mayu
- We released an interactive version of her first animation after we did some customization tests that turned out better than expected. In case you missed it, TRY IT HERE.
- Finally finished the complete remake of her 2nd animation.
- Cucu reworked all three of Mayu's collectible stickers to match our current standard.
- Work on her first date background artwork has started. Certain patrons could choose from two sketches and Cucu started to work on the winning one.

Alvah
- Being currently on hold because we still can't reach our first "Creator" patron, she only had a small cameo in a special artwork to welcome the bunch of new patrons we got last month.

Dev Updates
- The second iteration of Mayu's Date texts and dialogues is in the works. We will choose an excerpt of it to start working on a prototype/beta version of Date Mode any day now.
- The internal Date Level Editor is almost done. Complex events and dialogues can now easily be created, edited and saved in a data format I can "easily" process in the game. In order to demonstrate that, I posted a video showing the construction of a sample dialogue in the editor. All that's left to do aside from a few fixes and quality of life optimizations is finishing the loading mechanism so that levels can be edited over the course of multiple sessions. Oh, and I need to implement some kind of variables so that events can depend on each other and choices you made in other events. So yeah, I will hurry to do so and hopefully get to work on a prototype/beta this week.

x
Zanzo
 
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Peachaboo

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Apr 23, 2017
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DgSDNJeWsAAhcVY.jpg

Since Cucu isn't into soccer at all, she used the saved time to create this little special. Nikki is watching the trophy closely and will definitely notice if you attempt to use your hands during the game. So stick to fair play and maybe you'll be able to score. ;) upload_2018-6-22_16-24-41.gif In any case, she knows how to blow that whistle!
I myself have not been idling either! The long promised prototype/beta/wip thing for qualifying tiers is almost ready. It will be a first excerpt of Date Mode to test the basic mechanics on a slightly larger scale, but it may be quite ugly because most of the graphics, animations, effects etc. can only be added efficiently after the coding is essentially done. There will be a lot of work left after that, but it marks a giant milestone on our way to a full Date Mode Demo. I'll tell you more very soon!

Luckily, I too am only casually interested in soccer (and not at all outside from europe and world cups), so it's no distraction. What about you, do you follow the world cup? If so, enjoy it and good luck to your team!

If not, have a nice weekend anyways upload_2018-6-22_16-24-41.gif;)
x
Zanzo

PS: As we have Alvah on hold for a while (still can't reach the Maker patron responsible...), we have started to create a new girl with the help of the qualifying tiers ($30 and higher), which we will base on surveys and votes from those patrons. It may take a bit until her basic concept and look are finished, but we'll let you know upload_2018-6-22_16-24-41.gif:)
 
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Peachaboo

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Apr 23, 2017
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A little late this time as we needed to get our page unsuspended after another review through Patreon content control, but here comes the monthly progress report.

Update_June18.jpg


First of all, we hit a milestone with Date Mode development, the base features are all in place and we released a small, very rough beta prototype thingy for qualifying patrons. From now on, it's mostly finishing the writing, balancing and polishing. We're happy to say that our plan to publically release a Date Mode Demo in the second half of 2018 seems to prove realistic.

As we are focused on that, we don't have the capacities to post as much new sexy content right now, but we try to keep up the variety nonetheless.

We have started to work on "Polly", which is a project name for a girl designed by "Prophet" tier patrons and higher through input and polls. We are in the idea phase for her right now and will soon start to work on her appearance which will lead to more non-background art stuff soon.

Other Art Updates
Mayu
- Cinema and park date backgrounds finished and posted after a poll between two possible sketches

Nikki
- Nikki was featured in the Soccer World Cup Special artwork

Alvah
- As she is unfortunately on hold for a while, we posted her wallpapers

Other Game Updates
- We refined the UI design for Date Mode to adjust it to the current status of development
- posted a video of the (so far) finished version of our internal Date Level Editor in action, especially showing the construction of event- & dialogue structures
- I started to implement the visual stuff into the Date Mode "skeleton", like a proper, animated textbox for dialogue as used in the X-Mode Demo and various feedback elements as the prototype is working, but pretty unsightly right now ;P

And that's what I'm gonna do the next few weeks: Adding everything that makes a game appealing while fine-tuning and possibly expanding the Date Mode mechanics while Cucu finishes the remaining artwork and works on the date itself with our new writer before building the rest of the date level.

We'll keep you posted :)

Have a good one!
x
Zanzo
 

Peachaboo

Well-Known Member
Apr 23, 2017
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Dev Diary #32: Progress Update July

Update_July18.jpg


What happened last month? Let me tell you!
We're still working hard on Mayu's Date and with that, Date Mode in general. Early in July, we gave out the first prototype to our Patrons with Beta Access. It featured roughly the first chunk of the Date and pretty much all core features, but no animations, graphics, sounds etc. whatsoever. Since then, writing has finally been finished, the further level design is well underway and I have started to make it visually appealing ;)

I started with a proper animated dialogue box like in the X-Mode Demo and adjusted it to handle multiple choices, a skip button that jumps to the next choice and a dialogue history in case you want to know what you've missed if you skipped ahead ;)
I also added a smoothly following camera to the date board as well as a standardized way to set and read variables in order to make the player decisions matter more.
I'm also almost done with developing a system that handles the different variations of the girl's portraits during Date Mode since - because of story events - we needed to add two additional stages to Mayu's portrait, which we also posted. We can now predefine certain portrait stages in our internal level editor and they will then be dynamically assembled to avoid the need to have a separate image for each and every combination of clothing, accessories and facial expression. It also makes for nice portrait transitions :)

Speaking of Mayu, she got her cinema date background as well as a poll on which of the book cafe background sketches will be used, which will be the final background for her date.
Last but not least, Cucu has finished the design for the Wheel of Fortune/Wheel of Misfortune events that can occur throughout the dates and which I will shortly put in.
Paralelly, we ran a poll to determine the background story of our patron-designed girl with the working title "Polly". She'll be a video game character that somehow ends up in the real world. At the moment, we're excited to see whether she will end up being a teen, a young adult or a MILF.

And very last but not very least, after Patreon somehow caused a massive amount of patrons to get their credit card transactions rejected or even marked as fraud, we decided to go forward with another small interactive animation release we planned in order to further shorten the remaining wait for the Date Mode Demo and to make sure we don't lose too much time earning money otherwise. Our patrons already picked which character and artwork they want to see and we already decided on a good array of little extras, so expect something soon :)

That's it for now, there's a light at the end of the tunnel, so bare with us!
Have a GREAT sunday!

x
Zanzo
 
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Peachaboo

Well-Known Member
Apr 23, 2017
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Hey there, we've got a little something for y'all:

1


Like with Mayu's animation test, this is not an actual game but rather a showcase for our art and animation to avoid a lack of actual output as we develop Date Mode.
We put in even more little extras and toys than last time and hope you enjoy it.

Play here

A last little note: Ignemis' voice is provisional and she will get her own proper voice acting when we get to the point of adding her to the actual game. I've also posted a little more info about it here.

As always, any feedback is very much appreciated and any good rating over on Newgrounds helps us be seen and get the support we need to develop Sexy Exile :)

See you very soon for the next monthly update!
x
Zanzo