Sex Magic League

Nazhul

Member
Nov 16, 2016
5
1
42
satyrgames.blogspot.com

SML_logo_FLAT.png

Sex Magic League

Summary
Sex Magic League (SML) is an erotic, collectible card game for the desktop that turns sex into a sport! While the core gameplay is a sexy card match, the game will also feature Team Management and Dating-Sim components as well.

Content
Currently the game consists solely of M/F pairings but, if there is an audience for it, might ultimately feature same sex pairings and groups as well. The adult content may, to varying degrees, include the following:
Masturbation, Exhibitionism, Voyeurism, BDSM, Growth

Download
You can find more information about the game as well as download the latest build from the project's blog:

http://satyrgames.blogspot.com/

Patreon
If you like the game and would like to show some love:

https://www.patreon.com/satyrgames

Screenshots

SML_ss_2_zpsxfuu2rnj.jpg


SML_ss_3_censored_zpshavneg7o.jpg

 
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devron

Member
Jun 19, 2016
11
0
Seems neat, experience gain doesn't seem to do anything at the moment. My first match didn't go well, because I got maxed out on cards, with no position cards, and could not figure out how to discard. Was just an endless click to next turn at that point. Otherwise was a fun demo, thanks!
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
An interesting start, but as was said, there's too much dependence on drawing position cards right now and if you can't get into the position you want you end up locked out. I was very disappointed that I wasn't able to check what the cards are or modify my decks in the demo.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Alright, let's give a little more detailed information. I like the idea of the combo cards and having some guaranteed cards in your opening hand. I'm not too hot on the current positioning system or the lack of persistence between turns. Aside from jostling for the position you want, there is minimal player interaction and you don't care at all what was played on the last turn by your opponent. That's mainly because almost nothing persists from one turn to the next. The other issue with positioning right now is that it all comes down to who has the last position card, and if it isn't you you probably can't play the cards you want to play. I think something to make position cards work like mana, or prevent them from being overridden for a turn along with a duration might be a good starting point.

A potential balance issue is also that there are too many cards right now. It might be a good idea to keep the count down to begin with and figure out a core balanced set that you then add to over the course of development.
 

Technicolour

Member
Apr 14, 2016
12
0
Tried out the demo,
Am really excited to see this become something. Never really thought of a sexCCG and i love the fact that you can actually see the animations playing through in the background.
Still early days, but i am excited.

One worry i have is the animations, I know these are placeholder mostly but they could be either a + or a -. On a side note I personally don't like the fact that you play your cards, then watch the animations, then play more cards. Just an opinion but it could be cool if you, for instance play the last rounds animation while cards are playing this round?
Dont know if that would be distracting though. Also dont know if the animations would lag too far behind?

I also agree with TheDarkMaster that The entire position Jostling just coming down to who has the last card can be a little frustrating.
Anyway, i really hope to see this become something <3

EDIT: I do seriously love being able to name my team The Nasty Pussies, though xD
 

Nazhul

Member
Nov 16, 2016
5
1
42
satyrgames.blogspot.com
Hey guys,
Thanks for all the feedback!
  • Experience gain was intentionally disabled for this build, it will be enabled along with the first tier of traits in the next build
  • I will be adding a new discard option that should alleviate the "deadlocked hand" issue to some degree, without destroying the mill archetype. It will be increasingly punishing to discard in this manner, but having a full hand with no position cards should no longer be an auto-loss.
  • I am not 100% happy with the position swapping at the moment, it feels like too much time is spent vying for position instead of playing skill cards and interacting. I will be looking at ways to improve it.
  • The Nasty Pussies....lol. I've got a running list for team names, so if you have any suggestions let me know.
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
I really like this concept and was impressed by your demo. I did run into the issue other people have reported with being deadlocked with an unusable hand. This was exacerbated by having position cards I could not play (presumably not implemented yet, unless I misunderstand the system). The way most card games prevent this sort of deadlock is by allowing the player to choose which card to discard when drawing over the hand limit.

There are two simple, but opposite ways you could alleviate the continuous position swapping. First, you could universally make all position cards chain (green arrow, I didn't see any terminology for it), so that the player is guaranteed to be able to play some skills before the position is changed back. The other approach you could take is to make all position cards much more expensive. That would make each position change less frequent and more significant.

Edit: Figured out what I was doing wrong with the position cards. It wasn't clear that you need to drag them to the left side of the play area to use them.
 
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MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Ok, I played the game and have a few thoughts:

1. I don't think the position system in itself is the problem. The problem is a ton of cards require specific positions. Also, changing positions doesn't cost any resources besides the position card, so spamming those out to give an advantage is not really a hindrance. Maybe include some ways that the positions don't get reversed so easily and definitely put more cards (ratio-wise) in the deck that can be played independent of the position.

2. Nothing persists between the turns from the looks of it which is bad. Right now there is no real strategy involved beyond playing the most effective card which rarely is hard to figure out. The cards need more interaction with the opponent and it should be more important to figure/estimate what your opponent can do. If sequencing actions is what you wanna do, you could have a card like "Counter the last action your opponent played" or "Your opponent takes 1 pleasure per additional card they play this turn" etc.

3. The game melts my computer and I don't really like the 3D models. I think that part is unneeded for the game unless you somehow can significantly improve the looks of them.

4. Will there be ways to personalize your Toons? I'd like to be able to adjust their appearance, name, age, description etc. for some personal touch.

5. There needs to be more help for how to play the game. I still haven't figured out what the little arrows do.

6. I think the game could use some cutesy team names too. "Kittens" or "Wallabies" etc.
 
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xyzabc198

Well-Known Member
May 4, 2016
192
16
Dang, just had a look on your site and the art-work is amazing, sadly this is the game i'm least interested in on your website but the one you are finishing first :( oh well, I'm still going to give it a try, but I'll be keeping an eye on you ;)
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Playtested a bit more. Competing for positions isn't really the issue. However the male decks are massively overpowered and have ton of cantrips that can be played while the woman has a superior position and on top of it he also has more health which is a big deal. Only deck I can pull a win with against men is with the Woman on Top Deck because it has more cantrips and energy regain skills. Deepthroat deck sometimes wins when you get a good combo off and the female Get it On deck almost always bricks full of get it ons and cannot make use of them because they 1-for-1 and the male will pull ahead with his cards.
 

Nazhul

Member
Nov 16, 2016
5
1
42
satyrgames.blogspot.com
@The Silver Bard: Thanks! Hopefully the next build will see less issue with the hand deadlock. As always, I am open to suggestions and ideas =)

@MotoKuchoma: I appreciate the thoughts!
1. I actually like the position system myself. I just don't like the frequency at which the position is getting changed, something I'll address in the next build.
2. The only thing that persists between turns is the position. I've got a few ideas for more persistence and will be listening to feedback for other ideas as well.
3. When you say it melts your computer, you mean you are getting bad framerate? If you don't mind sharing...what are your system specs? This is just a prototype build, so aesthetics will of course improve in time, but the 3D is here to stay due to other aspects of the game.
4. There will definitely be ways to customize your character and the characters on your team! More details on that later...
5. I am still working on a kind of tutorial page on the blog that will hopefully help new players get started. It's a work in progress, but let me know the things that you find most confusing and I will add explanations.
6. Kittens works, I'll add it to the list. Not sure about Wallabies though...maybe =P

@xyzabc198: Doh! Well I'm hoping to get a playable build for Carnal Crusade out here before the end of the year. But thanks for checking out my games!
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Windows 8 with a single core AMD 2.1 GhZ + 8 GB RAM. I'm on a laptop and by "melting" I mean my laptop overheats and shuts down. It works without hiccup on my main PC though.

BTW some ideas on the stats:
>Maximum Hand Size is near useless to build up, 10 is plenty. Maybe some leftover points.
>I would never in a normal card game want to build over the minimum deck size, but without having seen deckbuilding so far, I'll hold off on that judgement
>Get it on makes Vitality easily the best stat right now.
>More max energy is really nice but few decks have enough combo/ramp to justify investing that.

EDIT: I couldn't help but notice it is called Sex Magic League. Will the Magic come up in some cards/characters later?
 

Vysirez

Member
Sep 4, 2016
6
1
Only played a couple games, but one time, we ended up on the ground, and I hadn't had my character remove her bottoms, and the cards to do that were greyed out, and there wasn't any way I could find after that to stand back up. I don't really see any reason those cards should be blocked, unless the character is bound or restrained in some way.
 

xyzabc198

Well-Known Member
May 4, 2016
192
16
Windows 8 with a single core AMD 2.1 GhZ + 8 GB RAM. I'm on a laptop and by "melting" I mean my laptop overheats and shuts down. It works without hiccup on my main PC though.

BTW some ideas on the stats:
>Maximum Hand Size is near useless to build up, 10 is plenty. Maybe some leftover points.
>I would never in a normal card game want to build over the minimum deck size, but without having seen deckbuilding so far, I'll hold off on that judgement
>Get it on makes Vitality easily the best stat right now.
>More max energy is really nice but few decks have enough combo/ramp to justify investing that.

EDIT: I couldn't help but notice it is called Sex Magic League. Will the Magic come up in some cards/characters later?

While it's true you normally don't want to build over minimum deck size, many card games still allow you too, and it can be useful in some forms of mill type decks
 

Nazhul

Member
Nov 16, 2016
5
1
42
satyrgames.blogspot.com
@MotoKuchoma: Oh yea, it's not designed for laptops, lol. I will be adding more cards to support decks built around certain stats, making some of the currently less desirable stats more appealing. There will also be tech cards, something like a card that deals pleasure based on your opponent's Vitality, that will counter popular strategies like Vitality builds. Most of the cards are actually designed around what will be the Classic 7v7 team play, where there will be substitutions and getting the right match-ups are almost as important as anything else. Yes! There will be "Magic" in the game....

@Vysirez: I never got around to it, but I had intended to add a penetration icon to skills that would remove an article of clothing from your opponent when necessary. For example, if your female character had not removed her bottoms and your opponent played a Finger card, it would automatically remove her bottoms, denying you the chance to play your uniform card and removing it from your hand. I just forget to implement it because it happens so infrequently =P
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
While playing again, I thought up another fairly simple way to handle the position spamming. You could only allow position cards to be played during their user's turn. Currently it makes very little difference whose turn it is, since all cards can be played out of turn. This would give the turn order some significance and give players an opportunity for a solid comeback if they've been hoarding cards and energy while waiting to draw a position.
 

Vanity

New Member
Sep 14, 2015
4
0
This looks promising, i played 7 Matches vs the Girl so far, i say it like this because what i say next might be wrong, but since i haven´t played with the Girl yet i only can go with what i saw from the AI, here is some feedback to what i saw so far:

1. The Decks of the Guy feel completly overpowered, no matter what Deck you play, you can´t lose, unless you do nothing, this atleast is how it felt for me after 7 Games, but that also could have other Reasons, for example maybe the Decks aren´t overpower and the Ai makes bad plays, i mean for now the Ai surely doesn´t feels as if it would play smart...

2. i sadly can´t remember which Deck it was, but especially one Deck felt overpowered, it´s the Deck where you force your opponent to draw Cards, almost every Card you have forces your Opponent to draw a Card and because of the limited amount of Cards you can have on Hand, your opponent quickly reaches the Card limit and if your Opponent hasn´t a position card, it´s a silly Win for you, because from this Point onward your Opponent can´t play a Card and each time you force a Draw of a Card the opponent has to throw it away, to work around this silly way to Win, you simply could integrate a way to discard some Cards if you are at the Cardlimit so that you don´t end up in a deadlock

3. i read alot about position spamming here, but i played this 7 games and to be honest i did not found myself into a spamming of position Cards once, but maybe i am just lucky on this Part, i only ended up two times in the Deadlock i wrote at 2 (well the opponent ended up there not me lol) and this had nothing to do with spamming position Card xD

4. The Animations are, well let´s not talk about this, i am sure you will improve this later on

5. The Decks of the Girl feel pretty weak, atleast from what i saw from the Ai and i am pretty sure i also only saw two Decks from the Girl so far, so maybe i should play the Girl and take a look at it on my own

From what i saw so far, i do think this has alot of potential and i surely will keep an eye on it, though for now i will keep it at this, because my experience with patreon so far always was negative (It´s a Year if not two later now and the Games i payed for are still stuck at the first Level...), so i will wait and see how the progress goes here before i decide on this

and now i have two Questions for you:

1. You wrote the Game will have Magic Cards, what about Trapcards? For example "If your opponent trys to pleasure you on this turn, he/she receive the double amount of pleasure from you in return" ( i know this may sounds overpowered, but it´s just an example xD)

2. What will be the Goal of this Game, i see that there will be Leagueplay, so will the Goal be to Rank 1 or get a Title and if so will there be a small Story? (Not that a Story would be necessary, i am just curious)

Oh and i am absolutly for sex pairings and groups, simply because it would give you a lot more of Cards you could add, for example a Magic Card that forces two of your opponents two pleasure each other :p

Edit: Played a Quick Game as the Girl, playing as the Guy feels like an easy Win, actually as the Guy you can play around for a few turns do nothing and still Win, as the Girl it feels like a hard earned Win, you can´t mess up once and need the right cards or you lose, atleast that´s how it feels, don´t know if it has to do with the Ai, the LvL Difference or the Decks itself, but you may want to look into it :p
 
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MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Just saw Last August was the last update to this, whats the reason for the long delay in updates?