set preferred gender during character creation

needles

Member
Jul 15, 2024
14
3
Instead of having it only available in an Appearance submenu, it would be nice if preferred gender was a prompt during the second stage of character creation, along with class, personality, etc. During stage one, instead of Victor choosing 'male' or 'female', the prompt could specifically be for genital configuration.
 

needles

Member
Jul 15, 2024
14
3
digging into the code a bit and afaict this would be pretty straightforward to implement; could even allow more races to start as intersex while we're at it.
 

lopbat

Member
Jul 19, 2024
12
8
starting genital configuration is tied to species; for example kui-tan are only naturally born male or hermaphroditic.
There are instances where we have an option that isn't natural to the species though (vag only for half-gryvain), or lack an option that is natural to the species (no multisex option for half-suula).

FIRST-14 having something like the pink and blue potions in CoC2 on it would be nice, though.
 

Wafflesnake

Well-Known Member
Nov 4, 2023
485
159
23
There are instances where we have an option that isn't natural to the species though (vag only for half-gryvain), or lack an option that is natural to the species (no multisex option for half-suula).
I didn't explain far enough in my initial reply, but the point I meant to get across is that it's not really a QOL or accessibility reason why certain genital configurations are or aren't available, it's for lore.

suula and gryvain are likely justified by victors human genetics; it would not be unreasonable for the lore to state that if humans reproduce with x species, they produce a and b sexes. though I imagine gryvain is also partially justified by letting the players actually have a choice rather than being locked in
 

needles

Member
Jul 15, 2024
14
3
are you arguing that it was a deliberate decision, grounded in the game's lore, to make humans cleanly sexually binary, unlike in real life?
 

Wafflesnake

Well-Known Member
Nov 4, 2023
485
159
23
for what reason are you rage baiting about sensitive issues on gender and sexuality. not only that, you're rage baiting a random person with no relation to the dev team, whose opinions have no reflection on the dev team's views. anything and everything i've said has been logical deductions based on known information.

the point is, the available genital configurations per species are most likely based on their phenotypic sexes, adjusted where it was deemed necessary mechanically or per lore (how that species reproduces with humans).
 

lopbat

Member
Jul 19, 2024
12
8
are you arguing that it was a deliberate decision, grounded in the game's lore, to make humans cleanly sexually binary, unlike in real life?
I mean I'm sure it was convenience rather than lore but that's pretty clearly exactly what they did. Even if they let you start with both that's not an expression of real human variation, it's a fetish-depiction and not a real-depiction. I'm specifically not referring to it as 'intersex' for that reason; it's not. It's a fake other thing.

I didn't explain far enough in my initial reply, but the point I meant to get across is that it's not really a QOL or accessibility reason why certain genital configurations are or aren't available, it's for lore.
That said I'm not sure I buy this explanation as a reason why letting your character come out the box with two sets of genitals shouldn't or couldn't be added. Vic's genetics were swiss cheese and they barely got him to look like a human again before he died- you could just as easily use that lore to explain away the deviation from the norm. The fated names already do something similar.
 

Wafflesnake

Well-Known Member
Nov 4, 2023
485
159
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That said I'm not sure I buy this explanation as a reason why letting your character come out the box with two sets of genitals shouldn't or couldn't be added.
I'm not advocating for it being kept out, or for it being added. I was just stating that it is currently the way that it is because of prestablished phenotypes per species


The fated names already do something similar.
fated names are hardly a good argument; they are quite literally the exception to the rules (and in some ways antithetical to aspects of the game's vision): specially added conditions for very old supporters that bypass a major premise of the game, often irrespective to the chosen mother species
 

lopbat

Member
Jul 19, 2024
12
8
I'm not advocating for it being kept out, or for it being added. I was just stating that it is currently the way that it is because of prestablished phenotypes per species



fated names are hardly a good argument; they are quite literally the exception to the rules (and in some ways antithetical to aspects of the game's vision): specially added conditions for very old supporters that bypass a major premise of the game, often irrespective to the chosen mother species
I'll accept that, I was more saying it's possible to justify either way.