It might be a good idea that when implementing a new area you put in some kind of repeatable quest, especially with the ability to gain money. This would let players 'level up' their gear while they wait for new content. Also, some way to increase skills like you can with Lily, Scribe and Quinn.
That was a serious amount of text between Chapter 1 and Chapter 2. I didn't see a way to skip it but maybe I missed it. If you are replaying, a skip might be a good idea to include. Also, fewer caption style of text and more 'wall of text' read might make it easier to follow in a novella style of pattern instead of the massive amount of hitting the space bar... whew! It's good verse, but wow... I wasn't ready for the read!
I'm not normally a slimegirl fan, but Lily is impressive to me. The whole concept is very fresh and very different from most of the games described here in the forums, Lily is truly a good heroine, to her core, it's like corruption has no hold at all on her, which is amazing and I like it. While more artwork would help certain scenes, it's not necessary, the game flows well. A few too many fights where I felt it was a little monotonous. Once you have the pattern(s) to deal with certain foes, it's rinse, wash and repeat. This is common for RPG Maker style of games, so nothing new there.
Overall, a nice interactive story game, but not quite a CYOA style game. Your choices are very few in the game, which is fine, but folks may not be expecting that if they are just looking at it for the first time.
I'd like to be able to travel back from Crossroads to Zhuevia (SP?) to try and finish some of the missed areas of Chapter one, people I couldn't find and such. I realize the entire nature changes after the main even in Chapter 1 but since the main quests didn't 'fail' those people, they should still exist. If it's not possible to meet them in some fashion then you need to run a check on the main quests and mark the people you didn't meet in red as 'fails'. It wouldn't be a bad idea to have combat skip options as well so you could just play in story mode.
Just some thoughts on the game and thank you, it's well done!
More repeatable content is coming soon in future public updates, just needed to get the story out of the way, which it is now. If I remember I will consider a skip function, just hard since it is a quite a few amount of events to make the whole thing. More art is coming as money comes in, so it is all just a matter of waiting. I believe in writing a proper well constructive narrative over a bunch of choices, since that would require me to compensate on many aspects of the story. Sadly most content you miss in a chapter is lost forever in future chapters, though some might be accessible later with casino items. The quest journal has somewhat been abandoned until chapter 1 rework is done. A story mode idea might be a good idea as well.