[RPG Maker MV]Non Monstrum:(2/8/20 V0.06.10 Public | 2/7/20 V0.06.11 Patron)

Discussion in 'Showcase' started by Malum Oculus, Mar 10, 2017.

  1. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Small fix released, can be downloaded from same link
     
  2. thedoubleyew

    thedoubleyew Well-Known Member

    Joined:
    Oct 27, 2015
    Got a game breaking bug. Every time I travel to slums I get transported back to the central area and Ferrum comes and asks for help rescuing slaves where I need to be lvl 5-6. I've already completed it, but Ferrum still shows up. If I accept, I go back to the dungeon again. If I say no, he will repeat all his dialogue again and disappear. Following this, the next time he comes back I suddenly have a bounty and can't do it. I can drop the bounty. There is no bug-fix NPC for this in the garrison. I did install the bug fix by overwriting the original files with the bugfix ones. Save file.
     
  3. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Look into this soon, sorry about this.
     
  4. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    Here, a fix for your problem, just download and replace the files in data with these.
    https://www.patreon.com/posts/23920293
     
  5. thedoubleyew

    thedoubleyew Well-Known Member

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    Oct 27, 2015
  6. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    Also if you wait a few days, a major bug fix version will be released for all. As well as with new art
     
  7. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    V0.05.7 Prepare for Finale
    Changes-

    - Oasis has got art now, as well as the desert leading to it. 1 new bust and a 19 long cg.
    - Some rewrites to the earlier parts of chapter 1
    - Huge amounts of bugfixes and rebalancing
    - Test Android port, no idea if it works or not, getting it tested.
     
  8. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Fix released for those stuck in the underground.
    Get it from the download link!
     
  9. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  10. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  11. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    #161 Malum Oculus, Jun 1, 2019
    Last edited: Jun 2, 2019
  12. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  13. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    V0.05.15 Rework Complete(Mostly)
    https://mega.nz/#F!ExBDBYDT!7b1IYfiBrKpPX07uQSR2RA
    Changes-

    - CG for Quinn's first unbirth and sex scenes. Three cg sets in all.
    - Mostly finished the rework.(Not balanced the Scribe fourth date and the finale)
    - Added in some more Ava expressions.
    - Done a lot of bug fixing from previous versions.
     
  14. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Public Release V0.05.16
    https://mega.nz/#F!Z8hCWCBD!E_KMXkZgX4NA4Ild9llgGg

    Changes -
    - Added in two sex scenes. One for Sophia and one for Grace. Need to have completed their final date to see.
    - Added CG for Quinn Pen Scene. The repeatable where Quinn gets Penned.
    MAKE SURE TO ALSO DOWNLOAD FIX
     
  15. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  16. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  17. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    V0.06.2 Third Release of Chapter 2
    Download: https://mega.nz/#F!g4YDhCaD!yUNfN9i-8I7hpu61OEUCZg
    Changes-

    - Third Part of Chapter 2 Intro.
    - About extra 2000 words
    - Two new companions.
    - 30 new skills.
    - The first battle of chapter 2.
    - More Bug fixes
     
    Bad axe likes this.
  18. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
  19. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    Art Update V0.06.4
    https://mega.nz/#F!A0JUnKaI!yt5b1k1zKISJo1g2PVTfwg

    Changes:
    - Part of Crossroad: Outside Jew's House and Market
    - Art all the way to their first dates, including Grace's first unbirth scene(I got it!)
    - Busts for Grace, Meadow and Wadsworth.
     
  20. csg608893

    csg608893 Active Member

    Joined:
    Nov 2, 2016
    Is it possible to load a save from a previous version into a newer version with updated art. I'm asking because I tried to load a save from (I believe) version 0.05.11 in version 0.06.4, but the busts would not update and I'm not sure if there is a way to fix that in game. Am I going to have to start a new game everytime?
     
  21. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    I believe older saves will work. It is probably just that arts stops at a certain point in the game, including busts. Since I do art in segments and I am planning a rewrite of chapter 1, which then I will bust everything even if there is not cgs, since hopefully by then I will have all the busts.

    It might be advisable to have saves before the art stops, so you can see all the new stuff
     
  22. csg608893

    csg608893 Active Member

    Joined:
    Nov 2, 2016
    So I've noticed that if you try to load a save from version 0.05.13 or earlier into version 0.05.15 or later then all of your equipment except for your sword disappears. Bellow I have included pictures of the equipment screens and save files from both versions.
    upload_2020-2-1_13-59-40.png
    Version 0.05.13 equipment picture.
    upload_2020-2-1_13-58-24.png
    version 0.05.15 equipment.
     

    Attached Files:

  23. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Right, at one point the whole combat system was upgraded, which including equipment. So I have removed them in the more current version, but if you go back a few versions, which can be found in this forum, you can find an old man and a ghost in the market. They should fix everything.
     
  24. csg608893

    csg608893 Active Member

    Joined:
    Nov 2, 2016
    So I've run into an issue with both the item screen and the magic skills screen, which is probably due to the fact that those items/spells are no longer in the game is there any way for me to fix it/remove those items/spells from my inventory?
    upload_2020-2-3_15-26-22.png
    upload_2020-2-3_15-26-43.png
     
  25. Malum Oculus

    Malum Oculus Well-Known Member

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    Jan 30, 2016
    Did you talk to the ghost and the old man in the market?
     
  26. csg608893

    csg608893 Active Member

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    Nov 2, 2016
    Well they do appear in 0.05.15 so i'll try that, but they don't seem to show up in the latest version of the game.

    Edit: Ok that seems to have fixed the problem.
     
  27. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Well then talk to them in 0.05.15, then save, and then transfer your save to a newer version.
     
  28. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Release V0.06.5 Crossroad Update 1
    Changes:
    - Added more of Crossroad
    - Added about 4000 words in new story.
    - Added the beginning of an another secret character
    - Also fixed the market so now they talk and sell stuff
    Note: To start the main quest just go outside Jew's house.
    Download: https://mega.nz/#F!09oWxaBT!1zQ_TQv_X2rVToC6_kyqNg
     
  29. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    Release V0.06.6 Crossroad Update 2

    Changes:
    - Added more of Crossroad
    - Added about 7000 words in new story.
    - Added Tess's skills
    - A Quest dungeon to test out Tess's stuff
    Note: To start the main quest just go outside Jew's house.

    Download: https://mega.nz/#F!MxgjzDLa!1LQqtVfzHu2oC2lkYIFZwA
     
  30. To&Fro

    To&Fro Member

    Joined:
    Apr 14, 2020
    It might be a good idea that when implementing a new area you put in some kind of repeatable quest, especially with the ability to gain money. This would let players 'level up' their gear while they wait for new content. Also, some way to increase skills like you can with Lily, Scribe and Quinn.
    That was a serious amount of text between Chapter 1 and Chapter 2. I didn't see a way to skip it but maybe I missed it. If you are replaying, a skip might be a good idea to include. Also, fewer caption style of text and more 'wall of text' read might make it easier to follow in a novella style of pattern instead of the massive amount of hitting the space bar... whew! It's good verse, but wow... I wasn't ready for the read!
    I'm not normally a slimegirl fan, but Lily is impressive to me. The whole concept is very fresh and very different from most of the games described here in the forums, Lily is truly a good heroine, to her core, it's like corruption has no hold at all on her, which is amazing and I like it. While more artwork would help certain scenes, it's not necessary, the game flows well. A few too many fights where I felt it was a little monotonous. Once you have the pattern(s) to deal with certain foes, it's rinse, wash and repeat. This is common for RPG Maker style of games, so nothing new there.
    Overall, a nice interactive story game, but not quite a CYOA style game. Your choices are very few in the game, which is fine, but folks may not be expecting that if they are just looking at it for the first time.
    I'd like to be able to travel back from Crossroads to Zhuevia (SP?) to try and finish some of the missed areas of Chapter one, people I couldn't find and such. I realize the entire nature changes after the main even in Chapter 1 but since the main quests didn't 'fail' those people, they should still exist. If it's not possible to meet them in some fashion then you need to run a check on the main quests and mark the people you didn't meet in red as 'fails'. It wouldn't be a bad idea to have combat skip options as well so you could just play in story mode.
    Just some thoughts on the game and thank you, it's well done!