Request: Better Option for Using Large Quantities of The Same Item

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Theron

Well-Known Member
Nov 8, 2018
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Several transformatives seem to have been designed with the expectation you could spam them. Fertite+, Bovinium and Mino Charge, for example.

In Flash, you could just hold down 1 and go through an entire stack (or multiple stacks) in seconds.
In JavaScript, you have to select the item, click the Use button (2), Click Next (1), select the item again, repeat.
+100% Fertility went from 1 input to 30 (10 items * 3 inputs).
 

Jacques00

Administrator
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Aug 26, 2015
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I've adjusted the keybinds to where "1" will be the same key used for both Use and Next (assuming it is always in the same position). The item selection should be persistent after use until the item quantity is 0, then the selection will reset, preventing unintended usage of other items. So it could now be possible to hold down the 1 key to rapidly use the same item.

Additionally, the Inspect button is rebound to the "R" key and all other alternate interface screens should have matching (or close-to-matching) button locations (such as the Back button being bound to the "5" key). The Equip/Unequip button should now replace the Use button if the highlighted item is a valid equipment item instead of them being two unique buttons.

Hopefully this will allow the item usage, and menu navigation in general, feel a bit more smooth and perform closer to the Flash version of the game. The changes should appear for the next release.
 
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