so how long till the nxt version ?
Friday 22nd at the latest. Unless all my plans go awry.
I would like to know when you have all core mechanics implemented. I wanna start modding something over the holidays if possible :3
v9 will be making a small break in existing monster and item files, that is easily fixed, if you already started.
It also will bring adventures! and a new status effect.
v10 Will most likely break modded skills unless you change the wording of some of the commands cause I know for sure I'm going to change some stuff for clarity reasons. It's been bugging me for a while xD
Whenever a patch breaks mods i'm going to try and outline how to update the mods, unlike with save files where if they break, they just break.
More status effects will be added as the game progresses.
and event utilities will be basically be added as I need them.
Perks and a slight rehaul of how fetishes are, will be coming up some where in v10-v12 probably, unno specifically when but those will be done.
The perks wont be very moddible due to requiring hard coding and I don't know how many there will be when I get around to adding them.
Perks are already on the monster pages so adding them wont actually break anything. I'll try to keep an up to date list in the game files of all perk names and their effects when they get added.
The rehaul to how fetishes are shouldn't break any mod files, but will almost certainly break saves.
The point of the fetish rehaul is to allow more fetishes to be added to the game by modders, or me, and to also count addictions under fetishes as they will both function relatively the same but just have a different name.
...I kinda went on a tanget and don't know if that actually answered your question.
Really with v9 all the core mechanics will be there. Because adventures, after that everything will just be building on existing mechanics.