[Ren'py/Python] 'Monster Girl Dreams' Alpha v25.9b (BFRPG)

lurker01

Well-Known Member
Oct 1, 2015
63
3
Nice :)

New Perks? What does "Unbridled Passion" and "Sexual Momentum" do and whats their requisites?

Which reminds me that I wanted to suggest a way to look at tool tips for perk not choose-able yet when I started playing but got distracted by an elf or three :p
 

Ravie

Well-Known Member
Jun 3, 2017
142
14
38
WOOOOWEEEEEEE. That was one dang nice update. REALLY loved the new content with Kotone... feels like there's so few games actually putting THIS much work into npcs, because that was just...... mindmelting. Even cried a little bit at some parts... no seriously, I did.


...this is gonna give Kiyoko one hell of a run for her money.

Ed: Welp, having now played with Kiyoko in coc2... result is, Kotone wins this one. Congrats. Best fluffball.
No offense to TheObserver, but it just feels so.... inconsistent and monotonous. If only there were something more than just some slight scene variations and changes to the portrait after popping out kid after kid... wonder if something got lost in the code.
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
v18.3 is now out!
It's a small update to fix bugs and do more balancing, but comes with an update to the blue slime in the forest. Also art for her.
 
  • Like
Reactions: lurker01

Threshold

Well-Known Member
Sep 2, 2016
170
51
Double post for v19.5 bug fix update featuring art for the Lizard girl by Applehead and background system stuff.
Edit v19.5a is out because bugs.
 
Last edited:
  • Like
Reactions: lurker01

lurker01

Well-Known Member
Oct 1, 2015
63
3
Double post for v19.5 bug fix update featuring art for the Lizard girl by Applehead and background system stuff.
Edit v19.5a is out because bugs.

The Lizard Girl looks awesome. New must have encounter :D

The not so recent Elf art is great too, but surprisingly tame.

Its interesting to catch myself reflecting on changed encounter choices before and after art.

Love the added content with Aiko and Bed-Chan. So... a thread of Bed-Chan added to another bed acts as a portal for her. What would happen if someone sneaked one into Sofias bed? :D
 

Kaiku

Member
Mar 31, 2016
16
6
What a fun game. It's easy to get started, intuitive, and the characters all seem lovely. Being able to progress with some of them was such a pleasant surprise. It (obviously?) reminds me of the original monster girl game, except it's less... weird, cliche, and repetitive. I've only just started (just 'beat' the first boss), so I hope there's a lot of content left! The only suggestion I could come up with while playing is that it isn't very clear what all the status effects do - a hover popup or something would be helpful. I'm also a bit skittish and afraid of losing, getting fetishes/sensitivities or bad ends, which probably means I miss some content.
 

lurker01

Well-Known Member
Oct 1, 2015
63
3
What a fun game. It's easy to get started, intuitive, and the characters all seem lovely. Being able to progress with some of them was such a pleasant surprise. It (obviously?) reminds me of the original monster girl game, except it's less... weird, cliche, and repetitive. I've only just started (just 'beat' the first boss), so I hope there's a lot of content left! The only suggestion I could come up with while playing is that it isn't very clear what all the status effects do - a hover popup or something would be helpful. I'm also a bit skittish and afraid of losing, getting fetishes/sensitivities or bad ends, which probably means I miss some content.

Save often, save early ;)

Sometimes its fun to just save and click super surrender :D

Besides that its not damning. You can get nearly all fetishes/sensitivities cured in the temple. None you picked at the start though or which you get by perks. Maybe completely unrelated, save before you take any hypno sessions (but even there is a choice in the end).
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v19.6 update is now out! Featuring an update for the mountain manticore and a crap ton of balancing updates!
 

DevilBone

Well-Known Member
Mar 5, 2017
58
28
30
Getting a crash and an error message whenever I mouse over the skill "Numb Self"

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 579, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1631, in script call
    call sortMenuD from _call_sortMenuD_14
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1869, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 166, in script
    pause
  File "renpy/common/000statements.rpy", line 416, in execute_pause
    renpy.pause()
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 810, in execute
    screen ON_CombatMenu:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 810, in execute
    screen ON_CombatMenu:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 840, in execute
    use ON_CombatMenuTooltip
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 675, in execute
    screen ON_CombatMenuTooltip:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 675, in execute
    screen ON_CombatMenuTooltip:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 676, in execute
    if cmenu_tooltip != "":
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 697, in execute
    frame:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 705, in execute
    text cmenu_tooltip xsize 428 size 26
NameError: Name 'buff' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 579, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1631, in script call
    call sortMenuD from _call_sortMenuD_14
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1890, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2911, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1869, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 166, in script
    pause
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\ast.py", line 1861, in execute
    self.call("execute")
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\ast.py", line 1849, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\statements.py", line 203, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 416, in execute_pause
    renpy.pause()
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\exports.py", line 1360, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 2672, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 3059, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\screen.py", line 424, in visit_all
    callback(self)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\core.py", line 3059, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\screen.py", line 434, in per_interact
    self.update()
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 810, in execute
    screen ON_CombatMenu:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 810, in execute
    screen ON_CombatMenu:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 840, in execute
    use ON_CombatMenuTooltip
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 675, in execute
    screen ON_CombatMenuTooltip:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 675, in execute
    screen ON_CombatMenuTooltip:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 676, in execute
    if cmenu_tooltip != "":
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 697, in execute
    frame:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 705, in execute
    text cmenu_tooltip xsize 428 size 26
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\text\text.py", line 1423, in __init__
    self.set_text(text, scope, substitute)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\text\text.py", line 1542, in set_text
    i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\substitutions.py", line 244, in substitute
    s = formatter.vformat(s, (), kwargs)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 585, in _vformat
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 605, in get_value
  File "E:\Random Stuff\Nexus Mod Manager\This stuff\These games\MGD\MonGirlDreams-Alpha-v19.6-pc\renpy\substitutions.py", line 203, in __getitem__
    raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'buff' is not defined.

Windows-8-6.2.9200
Ren'Py 7.1.3.1092
Monster Girl Dreams Alpha-v19.6
Thu Feb 07 02:04:38 2019
 

Ravie

Well-Known Member
Jun 3, 2017
142
14
38
Seems most skills changed by this update are throwing exceptions tbh, making it quite a few. I'd assume it is the changes to the tooltips that estimate arousal caused being borked in some of them.
 

lurker01

Well-Known Member
Oct 1, 2015
63
3
v19.6a bugfix update is out, skills will not crash your game when you so much as look at them.

Somethings off with Shizus resting ambush. Click "Rest", get ambushed by her; click "Resist" and she immediately jumps to her Dojo victory scene at the point at which the combat should begin.

When ignoring the rest option one of her starting dialogues before combat reads "GiveSexSkillContinued"; but combat starts and proceeds normally after that.

This is both in the mystic forest and the mountain exploration.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v19.7 update is now out for bug fixes and more manticore content! Jora and Trisha both have art now!



Great game, there should be a hotdogging position. *wink*

There are Assjob skills, but I'm not sure if a dedicated stance is needed.
 

Wanideretz

Member
Apr 1, 2017
6
0
49
The Mountain Area became very unstable with the latest version.
I use an old save loaded in town.

Before or after loss szenes I get:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1620, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1609, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1631, in script call
    call sortMenuD from _call_sortMenuD_14
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1871, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 716, in script call
    call read from _call_read_49
  File "game/gamecode/functions/readerFormat.rpy", line 66, in script call
    call displayScene from _call_displayScene_9
  File "game/gamecode/dialogueSystem.rpy", line 1949, in script call
    call sortMenuD from _call_sortMenuD_30
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 579, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2253, in script call
    call sortMenuD from _call_sortMenuD_40
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2125, in script call
    call sortMenuD from _call_sortMenuD_33
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1117, in script call
    call sortMenuD from _call_sortMenuD_5
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2286, in script call
    call sortMenuD from _call_sortMenuD_50
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1163, in script call
    call sortMenuD from _call_sortMenuD_6
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/combatcode/combat.rpy", line 768, in script call
    call displayScene from _call_displayScene
  File "game/gamecode/dialogueSystem.rpy", line 600, in script
    $ choiceToCheck = int(displayingScene.theScene[lineOfScene])
  File "game/gamecode/dialogueSystem.rpy", line 600, in <module>
    $ choiceToCheck = int(displayingScene.theScene[lineOfScene])
ValueError: invalid literal for int() with base 10: 'FirstNameBasis'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1620, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1609, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 453, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 511, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1631, in script call
    call sortMenuD from _call_sortMenuD_14
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1871, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 716, in script call
    call read from _call_read_49
  File "game/gamecode/functions/readerFormat.rpy", line 66, in script call
    call displayScene from _call_displayScene_9
  File "game/gamecode/dialogueSystem.rpy", line 1949, in script call
    call sortMenuD from _call_sortMenuD_30
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 579, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2253, in script call
    call sortMenuD from _call_sortMenuD_40
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2125, in script call
    call sortMenuD from _call_sortMenuD_33
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1117, in script call
    call sortMenuD from _call_sortMenuD_5
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1892, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2286, in script call
    call sortMenuD from _call_sortMenuD_50
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1163, in script call
    call sortMenuD from _call_sortMenuD_6
  File "game/gamecode/dialogueSystem.rpy", line 2964, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/combatcode/combat.rpy", line 768, in script call
    call displayScene from _call_displayScene
  File "game/gamecode/dialogueSystem.rpy", line 600, in script
    $ choiceToCheck = int(displayingScene.theScene[lineOfScene])
  File "G:\Downloads\TF Games\Monster Girl Dreams\MonGirlDreams-Alpha-v19.7-pc\renpy\ast.py", line 881, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "G:\Downloads\TF Games\Monster Girl Dreams\MonGirlDreams-Alpha-v19.7-pc\renpy\python.py", line 1913, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gamecode/dialogueSystem.rpy", line 600, in <module>
    $ choiceToCheck = int(displayingScene.theScene[lineOfScene])
ValueError: invalid literal for int() with base 10: 'FirstNameBasis'

Windows-8-6.2.9200
Ren'Py 7.1.3.1092
Monster Girl Dreams Alpha-v19.7
Sat Mar 02 18:07:53 2019
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v19.7b bug fix is out mostly for some important bug fixes.


Who's exactly is Kaia I haven't ran into her on the mountains

Kaia is the manticore on the mountain, it takes a bit of effort to get her to give up her name.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v19.8 is now out bringing a content update for Feng and art for the generic Alarune.
Edit: v19.8a is now out for bugfixing!
Edit: v19.8b is now out for more bug fixing.


i just had some very evil little ideas for Kaia the manticore
?
 
Last edited:

jskil5

Well-Known Member
May 17, 2016
76
0
v20 is now out! I'd recommend checking the changelog for details.
i ran through all the new stuff seems solid there was and oddity where Sofia's skill had her name appear as Trish's in the move where you gotta choose where to look...
other than that when can i look forward to more updates so i can get the rest of Sofia's extra "Perks"
 

Jash

Well-Known Member
Oct 8, 2015
613
247
I just started playing the game today, and my biggest problem with it at the end of my first session is how harshly you get penalised for losing. Namely the increase to your body part sensitivity every time you have sex, but also the increase in fetishes. This isn't like getting forcefully transformed in a game like CoC, which mostly makes cosmetic changes to your character, this is effectively a stat drain. I tried doing the Nectar Delivery quest early on, tried to fight Nicci to avoid the nectar bath, only to realise I didn't have an icicle's chance in hell of beating her because she was WAY higher level than me. Unfortunately every time I have a sex scene sex, my cock sensitivity goes up (and sometimes I gain fetish points), which actually decreases my combat effectiveness.

So this is a porn game that's committed the cardinal sin of porn games- punishing you for engaging with and enjoying the porn. I imagine if you have sex too much and you simply won't be able to adventure because every attack will do way too much damage. When you consider how valuable these points are (lowing your cock sensitivity by a mere 5% costs TWO points, when you only get one point every FIVE levels!), sex is brutally punishing. I know you can pay to reset fetishes at the Church or something (Elena said I could anyway) but that sensitivity thing is just... am I missing something major here? How could anyone have thought this was a good idea?!
 

Corrupted

Active Member
Feb 9, 2019
29
6
23
I just started playing the game today, and my biggest problem with it at the end of my first session is how harshly you get penalised for losing. Namely the increase to your body part sensitivity every time you have sex, but also the increase in fetishes. This isn't like getting forcefully transformed in a game like CoC, which mostly makes cosmetic changes to your character, this is effectively a stat drain. I tried doing the Nectar Delivery quest early on, tried to fight Nicci to avoid the nectar bath, only to realise I didn't have an icicle's chance in hell of beating her because she was WAY higher level than me. Unfortunately every time I have a sex scene sex, my cock sensitivity goes up (and sometimes I gain fetish points), which actually decreases my combat effectiveness.

So this is a porn game that's committed the cardinal sin of porn games- punishing you for engaging with and enjoying the porn. I imagine if you have sex too much and you simply won't be able to adventure because every attack will do way too much damage. When you consider how valuable these points are (lowing your cock sensitivity by a mere 5% costs TWO points, when you only get one point every FIVE levels!), sex is brutally punishing. I know you can pay to reset fetishes at the Church or something (Elena said I could anyway) but that sensitivity thing is just... am I missing something major here? How could anyone have thought this was a good idea?!
Head to the church you literally just have to pay gold to get rid of the sensitivity and fetish to a degree.
 

trillisk

Member
Nov 27, 2015
5
1
I love the new Sofia fight and was so sad when the third stage wasn't available yet. The sound effects are really good and the background music is ok, but the default volume might need to be turned down a bit, t was really loud on start up. Found 2 new bugs, both in the sophia fight.
1. The sleepy temptation can result in an infinite loop of her attacks where she wont stop even after you lose and will just continue until you close the game
2. Staring at her feet results in a crash with the following log.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 469, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 571, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1731, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1982, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 652, in script call
    call combatActionTurn from _call_combatActionTurn_1
  File "game/gamecode/combatcode/combatFunctions.rpy", line 353, in script call
    call read from _call_read_13
  File "game/gamecode/functions/readerFormat.rpy", line 108, in script call
    call displayScene from _call_displayScene_9
  File "game/gamecode/dialogueSystem.rpy", line 2060, in script call
    call sortMenuD from _call_sortMenuD_30
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1764, in script call
    call sortMenuD from _call_sortMenuD_18
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1286, in script call
    call sortMenuD from _call_sortMenuD_13
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 3288, in script call
    call read from _call_read_11
  File "game/gamecode/functions/readerFormat.rpy", line 67, in script
    Speaker "[display]"
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
    screen ON_EnemyCardScreen:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
    screen ON_EnemyCardScreen:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 672, in execute
    for mC, mon in enumerate(monsterEncounter):
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 687, in execute
    use EnemyCard(mC, mon, xMonPos)
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
    screen EnemyCard(mC, mon, xMonPos):
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
    screen EnemyCard(mC, mon, xMonPos):
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 97, in execute
    if picCheck == 0 or persistent.showCharacterImages == False:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 132, in execute
    fixed:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 158, in execute
    if mon.currentFaceEffect != 0:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 159, in execute
    imagebutton:
Exception: Imagebutton does not have a idle image.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 469, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 571, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1720, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 639, in script call
    call sortMenuD from _call_sortMenuD_4
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1731, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1982, in script call
    call combat from _call_combat_1
  File "game/gamecode/combatcode/combat.rpy", line 652, in script call
    call combatActionTurn from _call_combatActionTurn_1
  File "game/gamecode/combatcode/combatFunctions.rpy", line 353, in script call
    call read from _call_read_13
  File "game/gamecode/functions/readerFormat.rpy", line 108, in script call
    call displayScene from _call_displayScene_9
  File "game/gamecode/dialogueSystem.rpy", line 2060, in script call
    call sortMenuD from _call_sortMenuD_30
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 2003, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1764, in script call
    call sortMenuD from _call_sortMenuD_18
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1286, in script call
    call sortMenuD from _call_sortMenuD_13
  File "game/gamecode/dialogueSystem.rpy", line 3329, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 332, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 3288, in script call
    call read from _call_read_11
  File "game/gamecode/functions/readerFormat.rpy", line 67, in script
    Speaker "[display]"
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ast.py", line 678, in execute
    renpy.exports.say(who, what, interact=self.interact, *args, **kwargs)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\exports.py", line 1229, in say
    who(what, *args, **kwargs)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 1031, in __call__
    self.do_display(who, what, cb_args=self.cb_args, **display_args)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 823, in do_display
    **display_args)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\character.py", line 572, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 2672, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 3059, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 424, in visit_all
    callback(self)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\core.py", line 3059, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 434, in per_interact
    self.update()
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
    screen ON_EnemyCardScreen:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 670, in execute
    screen ON_EnemyCardScreen:
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 672, in execute
    for mC, mon in enumerate(monsterEncounter):
  File "game/gamecode/combatcode/on_combatMenu.rpy", line 687, in execute
    use EnemyCard(mC, mon, xMonPos)
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
    screen EnemyCard(mC, mon, xMonPos):
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 91, in execute
    screen EnemyCard(mC, mon, xMonPos):
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 97, in execute
    if picCheck == 0 or persistent.showCharacterImages == False:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 132, in execute
    fixed:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 158, in execute
    if mon.currentFaceEffect != 0:
  File "game/gamecode/combatcode/on_enemyCardScreen.rpy", line 159, in execute
    imagebutton:
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 933, in _imagebutton
    idle = choice(idle, idle_image, "idle", required=True)
  File "F:\Downloads\Monster girl dreams\MonGirlDreams-Alpha-v20-pc\renpy\ui.py", line 929, in choice
    raise Exception("Imagebutton does not have a %s image." % (name, ))
Exception: Imagebutton does not have a idle image.

Windows-8-6.2.9200
Ren'Py 7.1.3.1092
Monster Girl Dreams Alpha-v20
Mon May 06 16:06:32 2019