[Renpy] Earth Girls Are...?

lydcreations

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May 6, 2019
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Hi. I'm lydcreations and I create adult games . My current game is called Earth Girls are...? Earth Girls is a satire of various genres such as: harem, stat builder, and dating sims. You play as a student trying to answer one of life's elusive questions. What should I do with the rest of my life? NASA has been broadcasting into space looking for other signs of life for ages. Today, the aliens reply. They've also decided to use Earth as a battleground to settle an ages old dispute. The player is chosen to be Earth's champion and convert as many females(harem or otherwise) to his side. Whoever has the highest score of female conversions wins and gets control of Earth. Do you create an army as the military suggests? Or try and save as many as you can from alien capture. Perhaps finding love along the way.

Screen shots

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Download
https://mega.nz/#!PMNxja5S!lqE8_ZhR0dZPmVysGbLzBbpznqH-_4oymJHPlZXhZNs

Patreon
https://www.patreon.com/lydcreations
 
Last edited:

Tinman

Well-Known Member
Aug 30, 2015
777
233
So this isn't a porn version of Earth Girls Are Easy?

And I'd ask for a list of pairings and fetishes, but it seems pretty obvious from the description unless you've got something suprising hidden in harem building that is probably no different from Harem Hotel or Mythic Manor. Instead I'd like to know how exactly this satirizes the genres. Is the MC constantly NTRed by the aliens stealing his girls? Do the date attempts just end in rape because there's no way to actually seduce the girls? Are the stats pointless?
 

Jash

Well-Known Member
Oct 8, 2015
613
247
Yeah, hate to say it, but despite the wordy description, this just looks as generic as hell. No indication that it's a sci-fi story at all, just the same generic Daz models and settings- in fact, the succubus wings on one of the girls makes it look more like a generic modern fantasy story than a sci-fi one.
 
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lydcreations

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May 6, 2019
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So this isn't a porn version of Earth Girls Are Easy?

And I'd ask for a list of pairings and fetishes, but it seems pretty obvious from the description unless you've got something suprising hidden in harem building that is probably no different from Harem Hotel or Mythic Manor. Instead I'd like to know how exactly this satirizes the genres. Is the MC constantly NTRed by the aliens stealing his girls? Do the date attempts just end in rape because there's no way to actually seduce the girls? Are the stats pointless?

Earth Girls Are? Has nothing to do with the movie. The title is a question and refers to the different types of girls. A range anywhere from innocent girl next door to a quickie with a girl that one just met at a bar over the weekend. The player will meet a range of different girls in the game. The aliens have heard rumours about
Earth girls with their own ideas as to just what Earth Girls Are.

Primary fetish is mind control. I'm considering having converted girls be able to work in a strip club to earn the player money to purchase additional items to help him win the challenge. I'm open for consideration of other items that would be a good fit for the game.

I'm not familiar with either game that you mention so I'm unable to answer how similar my game may be to those you mention. Various satire elements including: 1. The player is chosen to be Earth's champion based on having the highest score in a computer game. 2. The player is assisted by a talking dog who has only a limited knowledge of Earth so he makes frequent mistakes due to his lack of knowledge. 3. The player is equipped with a saber to try and convert females(harem) to his side. The player receives points for each converted female based on hotness and relationship/lust level.

Earth Girls Are is a stat builder, dating sim/harem game made with renpy. The player is a student who attends classes that increase his stats and provide interaction with female students. The female students have preferences of which stat that they prefer. One girl may like intelligence & charm. So if the player has intelligence and charm, they will be able to progress the relationship with the girl. The other option is to use the mind control device that the player acquires at the store after classes. The device can be used to influence the girl and also convert them to the player's side.

The current version is a first demo so the player is limited to what they can do in this version. Once the relationship level is high enough, it will unlock the adult contact with the girl.
 

lydcreations

Member
May 6, 2019
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0
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Yeah, hate to say it, but despite the wordy description, this just looks as generic as hell. No indication that it's a sci-fi story at all, just the same generic Daz models and settings- in fact, the succubus wings on one of the girls makes it look more like a generic modern fantasy story than a sci-fi one.

i have posted a response above that perhaps clarifies what Earth Girls Are is about. Please let me know if this helps or if you were wondering about something in particular.
 
Jul 25, 2018
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Earth Girls Are? Has nothing to do with the movie. The title is a question and refers to the different types of girls. A range anywhere from innocent girl next door to a quickie with a girl that one just met at a bar over the weekend. The player will meet a range of different girls in the game. The aliens have heard rumours about
Earth girls with their own ideas as to just what Earth Girls Are.

So, a generic setting for a generic dating sim.

Primary fetish is mind control. I'm considering having converted girls be able to work in a strip club to earn the player money to purchase additional items to help him win the challenge. I'm open for consideration of other items that would be a good fit for the game.

So, a generic mind control harem game.

I'm not familiar with either game that you mention so I'm unable to answer how similar my game may be to those you mention. Various satire elements including: 1. The player is chosen to be Earth's champion based on having the highest score in a computer game. 2. The player is assisted by a talking dog who has only a limited knowledge of Earth so he makes frequent mistakes due to his lack of knowledge. 3. The player is equipped with a saber to try and convert females(harem) to his side. The player receives points for each converted female based on hotness and relationship/lust level.

1) That's not that funny, or unique. It's the setup to a Scary Movie sequel or the plot for a Futurama short.
2) So, again, not funny? I mean, why would a guy take advice from a "talking dog", let alone one that has a limited understanding of Earth? Even if it were familiar with the planet, it would be limited in its advice, since a dog's experiences are different from a Human's.
3) What kind of saber? Cavalry? French Navy? Fencing? Or, is this one of those unoriginal "lightsaber" things where you think it's funny, but your audience is mostly just curious how a species capable of space travel and studying another species mistakes modern media for reality.

I don't think you understand what "parody" means, and that's a bit frustrating. "Parody" is seeing something like Star Wars and making the badass rogue just a lovable goof with a ton of luck. It's taking the attributes of what made the original what it was, and ramping everything to eleven and then playing up the silliness of the concept. Your ideas sound like someone who thinks parody involves just a bunch of silly stuff without rhyme or reason in a familiar setting.

Earth Girls Are is a stat builder, dating sim/harem game made with renpy. The player is a student who attends classes that increase his stats and provide interaction with female students. The female students have preferences of which stat that they prefer. One girl may like intelligence & charm. So if the player has intelligence and charm, they will be able to progress the relationship with the girl. The other option is to use the mind control device that the player acquires at the store after classes. The device can be used to influence the girl and also convert them to the player's side.

Again, every dating sim ever. A fun subversion would be putting all your stats into charm for the charm girl, only for her to call you out for trying to play the field. Maybe the athletic girl thinks you're too masculine and is turned-off if you pool all your points into stuff like agility and strength. That kind of thing.

Mind control is generically used as a plot device in hentai and other pornographic content to get around consent and preference so the author/reader can have their fantasy fulfilled by violating a wide variety of characters to their delight. It's been cheapened and is more creepy than anything, especially with how you're planning to use it. I mean, why should I care about stats if I have an "I win" button available instead? I'd sooner let my character waste away as a big chungus and constantly win at everything because the easy option is in my possession.

I mean, what's the consequences of my actions for using the easy button all the time? A clever subversion would be neat, if you can manage it.

The current version is a first demo so the player is limited to what they can do in this version. Once the relationship level is high enough, it will unlock the adult contact with the girl.

So, your answer to the "well, easy button" is "yeah, but forced leveling so the value of my deus ex machina is undermined" is incredibly bad game design. You wanna know why the BFG in Doom comes with limited ammo? Because the developers know an auto-win weapon ruins the experience. Oh, but if they force you to use other weapons before you can fire the BFG, the allure to the auto-win doesn't drop. The appeal of the game itself is impacted. Why did I go through all that trouble to unlock the BFG if the only way to use it is to fulfill some arbitrary list of tasks? That's not fun!

Honestly, I think you need to re-evaluate this project and your understanding of good design, among other things.
 
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lydcreations

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May 6, 2019
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So, a generic setting for a generic dating sim.



So, a generic mind control harem game.
So because there have been dating sim & mind control harem games before, everything that follows must be generic? Also, all games have been done before so people shouldn't bother with them either as they could also only be generic. The school setting has been used but it is part of the story and mechanics that I have planned for my game. I could set the game in France where the player works in a factory with only male coworkers. He uses pickup lines for girls on males and this results in a range of outcomes from getting the crap beat out of him to having sex with them. Original, but I have no interest in creating French gay porn.



1) That's not that funny, or unique. It's the setup to a Scary Movie sequel or the plot for a Futurama short.
2) So, again, not funny? I mean, why would a guy take advice from a "talking dog", let alone one that has a limited understanding of Earth? Even if it were familiar with the planet, it would be limited in its advice, since a dog's experiences are different from a Human's.
3) What kind of saber? Cavalry? French Navy? Fencing? Or, is this one of those unoriginal "lightsaber" things where you think it's funny, but your audience is mostly just curious how a species capable of space travel and studying another species mistakes modern media for reality.

You realize that you could answer your own questions by actually playing the game? You've determined nothing about the game is funny without even playing it. You may still not find it funny after playing it. But you're reviewing something you've never seen so you're not even giving it a chance.

I don't think you understand what "parody" means, and that's a bit frustrating. "Parody" is seeing something like Star Wars and making the badass rogue just a lovable goof with a ton of luck. It's taking the attributes of what made the original what it was, and ramping everything to eleven and then playing up the silliness of the concept. Your ideas sound like someone who thinks parody involves just a bunch of silly stuff without rhyme or reason in a familiar setting.

Satire: the use of humor, irony, exaggeration. Having someone chosen to defend Earth based on achieving the highest score in a video game is satire. You may find it silly instead of funny. Sounds like you'd prefer a different approach than the one I've taken with my game. Both represent satire.



Again, every dating sim ever. A fun subversion would be putting all your stats into charm for the charm girl, only for her to call you out for trying to play the field. Maybe the athletic girl thinks you're too masculine and is turned-off if you pool all your points into stuff like agility and strength. That kind of thing.

So let's say you're playing the dating sim you describe. You build up your charm score to pursue a girl who likes charm. Only with your mechanics you fail with her because that would be funny? Players spend a good amount of time building up their characters. This would piss players off. Not make them laugh.

Mind control is generically used as a plot device in hentai and other pornographic content to get around consent and preference so the author/reader can have their fantasy fulfilled by violating a wide variety of characters to their delight. It's been cheapened and is more creepy than anything, especially with how you're planning to use it. I mean, why should I care about stats if I have an "I win" button available instead? I'd sooner let my character waste away as a big chungus and constantly win at everything because the easy option is in my possession.

I mean, what's the consequences of my actions for using the easy button all the time? A clever subversion would be neat, if you can manage it.

So, your answer to the "well, easy button" is "yeah, but forced leveling so the value of my deus ex machina is undermined" is incredibly bad game design. You wanna know why the BFG in Doom comes with limited ammo? Because the developers know an auto-win weapon ruins the experience. Oh, but if they force you to use other weapons before you can fire the BFG, the allure to the auto-win doesn't drop. The appeal of the game itself is impacted. Why did I go through all that trouble to unlock the BFG if the only way to use it is to fulfill some arbitrary list of tasks? That's not fun!

Honestly, I think you need to re-evaluate this project and your understanding of good design, among other things.

Again, you say everything has been done before so everything that follows is generic. And somehow, without even playing a demo of my game(which would still be a very limited part of the entire game to make assumptions as to how the whole of the game plays out) , you know exactly how I plan to use it and have labeled my use as "creepy". The mc device is optional and taking the easier route has been accounted for in lesser results for lesser effort. This will also impact what endings the player will be able to achieve. It sounds like you prefer a different type of game than Earth Girls Are.
 
Jul 25, 2018
17
2
34
So because there have been dating sim & mind control harem games before, everything that follows must be generic? Also, all games have been done before so people shouldn't bother with them either as they could also only be generic. The school setting has been used but it is part of the story and mechanics that I have planned for my game. I could set the game in France where the player works in a factory with only male coworkers. He uses pickup lines for girls on males and this results in a range of outcomes from getting the crap beat out of him to having sex with them. Original, but I have no interest in creating French gay porn.

First part is a contraposition and a fallacy therein. Just because "a" and "b", does not preclude "c" is true. I never conflated that because dating sims and mind control harem games exist in excess, that all must be generic. You're going on the defensive about a point and rather than actually respond to the point, you're applying context where it was never implied. You can do mind control harem sims if you want. I never said it's generic because x, just that you're not as unique as you claim. Two different suppositions.

Second part is false equivalency. Just because a concept has been done before doesn't imply all things in a similar vein will be arbitrarily reduced to repeating its predecessors in every way. Star Wars was a homage to Journey to the West, yet differentiated itself significantly enough not to be a carbon copy. The Orville is a homage to Star Trek, yet despite similarities in plots and setting, it's its own thing.

I don't know why you brought up the setting as a thing. As I said, it's not so much an issue as the premise is same-y to other games in a similar setting, so your uniqueness has already fallen short. You also claimed it was parody, but it barely treads that line. My criticism was that for someone claiming to be doing something "against the grain", you seem to follow it pretty closely.

You realize that you could answer your own questions by actually playing the game? You've determined nothing about the game is funny without even playing it. You may still not find it funny after playing it. But you're reviewing something you've never seen so you're not even giving it a chance.

This is a fallacy in itself. "You're not a chef, so how can you know if the dish is good?" "You've never driven this junk car, so how do you know if it will run or not?" I can appraise something externally and determine from what is known and observable whether something is or isn't. Also, your argument is generally a deflection and, in this day and age of consumers getting smarter about where they take their business, a position that often loses sales. It's the equivalent of saying your consumer-base is too stupid to know any better.

Satire: the use of humor, irony, exaggeration. Having someone chosen to defend Earth based on achieving the highest score in a video game is satire. You may find it silly instead of funny. Sounds like you'd prefer a different approach than the one I've taken with my game. Both represent satire.

par·o·dy
/ˈperədē/
noun
  1. 1.
    an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
    "the movie is a parody of the horror genre"
    synonyms: satire, burlesque, lampoon, pastiche, caricature, takeoff, skit, imitation, mockery;More
Your claim was parody of a genre. Yes, satire and parody are mutual concepts, but not 1:1. Parody is a form of satire, specific to a certain style. You claimed parody. Don't go posting one thing and then claiming another. You're effectively insulting your intended audience when you try to deflect criticism the way you currently are.

So let's say you're playing the dating sim you describe. You build up your charm score to pursue a girl who likes charm. Only with your mechanics you fail with her because that would be funny? Players spend a good amount of time building up their characters. This would piss players off. Not make them laugh.

Angel Sim was my first dating sim. Most fun I had on newgrounds back in the day.

You're deliberately disregarding the point I was trying to make for the sake of deflecting criticism. You've now done this four times, and it's really not helping your position. I used the charm stat situation as an example of subversion, which is a form of parody. Here, let me get a definition so you can grasp it better.

sub·ver·sion
/səbˈvərZH(ə)n,səbˈvərSH(ə)n/
noun
  1. the undermining of the power and authority of an established system or institution.
    "the ruthless subversion of democracy"
In media, to subvert is to take what is expected and do something in opposition. If you introduce your game as a parody of dating sims, then the subversion of expectations is already anticipated. You now have the task of turning that subversion into humor. Charm girl calls your character out for trying to build a harem and recruit her because you managed to focus all your effort into raising your stats that way. Athletics girl thinks you have more muscle than brain and is turned-off. Players already expected the outcome. Your job is to make the payoff worthwhile.

Nobody gets pissed off when the payoff to following an expected path fails and has worthwhile consequences. People are more receptive when a joke is funny. It makes them want to see what else they can encounter if they take similar paths in later playthroughs. Your understanding of what people want and what they really want is grossly uneducated. I recommend watching the GDC special by Mark Rosewater called "Magic: 20 years, 20 lessons learned".

Again, you say everything has been done before so everything that follows is generic. And somehow, without even playing a demo of my game(which would still be a very limited part of the entire game to make assumptions as to how the whole of the game plays out) , you know exactly how I plan to use it and have labeled my use as "creepy". The mc device is optional and taking the easier route has been accounted for in lesser results for lesser effort. This will also impact what endings the player will be able to achieve. It sounds like you prefer a different type of game than Earth Girls Are.

The AK-47 was the first of its kind. It came with a myriad of design flaws, including frequent jamming. Over time, the US and even its originators, Russia, improved the design and renamed those variants. To this day, despite its flaws, the AK-47 is considered the premier assault rifle for military personnel solely because of its effectiveness and design. Not being a gun owner or military, I can, without a doubt, state that as a regular Joe, I can appreciate both the first iteration and its successors as fine assault weapons in terms of what they were designed to do. Just because my experience is limited to videos of people firing them and some research does not preclude that my appreciation or understanding of what it is and how it functions is somehow too limited to criticize the parts which I do understand.

By your inability to swallow your pride and accept criticism from an external body, you've now deflected five times and proven you're not interested in what your intended audience wants. Nobody is saying because dating sims and mind control harem games exist, ergo yours is doomed to failure. What myself and other(s) have stated is that you're too bog-standard to call yourself original, and that your understanding of the genre and setting in the manner you choose to present them is under-developed, for lack of a better term.

Mind control is usually "creepy", no two ways. It's adopted that stereotype because porn writers aren't known for making something as rape-y and morally-questionable anymore acceptable. That said, I enjoy mc. I accept that my kink has a bad rep, and embrace it. You'll get several more opinions of a similar value. That's hardly an issue. I was just putting it out there.

Finally, unless the mc elements are anything aside an easy-win solution, I fail to see how I can't Big Chungus my way through the game and have my experience ruined by lazy design by a developer who refuses to take criticism. I don't say any of this for my benefit, either. It gives me literally zero return to tell you where you're going wrong and try to help you both focus and improve from the perspective of a prospective consumer of your product. If you want to go full EA and reject that, then have fun failing. Whether it's my kind of game or not is hardly a relevant argument. I might be inclined to try it if you put in the effort to make a quality product. Hell, I can't tell you how many demo's of things that turned out losing my interest I've tried, and how many times I've found something appealing despite it not being what I usually go for.

The secret to getting me to try your game and/or support you is listening and working to maintain focus. It's why Monster Girl Quest and Corruption of Champions are as successful as they are. A unique understanding and focus on what people wanted vs what the game is about. Hell, Savin could probably tell you how many submissions he's rejected the past six months for things that won't work in CoC2 and how many times he's put something to paper, only to scrap it because, despite it working, it didn't meet what he feels the audience expects in terms of quality.
 

lydcreations

Member
May 6, 2019
7
0
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I've updated my game to V 0.03. Below are the links and change log.

Latest version pc:

https://mega.nz/#!qVViBYDa!BpYkdYpZURt4WM1SX2s5FLW7s19Pslv-5rruN-IeBvE

Latest version mac:
https://mega.nz/#!WEEQBKbQ!AiCQCEkSd8YESsd5jVO8LcdT5QP13tVlSrRql476oDU

My Patreon page:
https://www.patreon.com/lydcreations

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This is a large update that I've tried to summarize the major changes in the following change log:
*Expanded the intro tutorial to clarify various game elements.
*Revised Julia's wakeup scene.
*Recreated various renders of Abby to address skin textures.
*Revised the Britney locker scene.
*Revised English Literature scene.
*Extended Calc fantasy scene with text & renders.
*2 animations for the Calc fantasy scene.
*Added quests to search for 2 missing items.
*Art studio scene.
*Locker hack scene.
*School office scene.
*Corrected the bug in the lunch date with Lincy.
*Halia pool scene.
*Coffee scene.
*Homework scene.
*Revised player bedroom scene.
*Revised the interface.

I hope you like the update. Please consider sharing your feedback and suggestions for what you would like to see in future versions.
 

lydcreations

Member
May 6, 2019
7
0
31
I've updated my game to V 0.05. Below are the links and change log.

Pc:
https://mega.nz/#!2ctWAKbZ!TDO7MVVvU76-4NQdQq_YewqDVF_bToC5tzPIr0vcaY8

Mac:
https://mega.nz/#!3dtCWSLa!QDfhx-WCEUPu3tONU30UxUry26k1VqqNUC6Ycup-eu4

My Patreon page:
https://www.patreon.com/lydcreations

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Changelog V0.05

*Nicci 2 scenes.

*Lincy 2 scenes.

*Charlie 2 scenes.

*Foreign exchange students 1 scene.

*Martin 1 scene.

*Extended day 1 Julia scenes to address feedback.

*Edited the entire game text and made various revision to address feedback.