If you're interested in feedback for the game:
Mass combat - pathfinding needs a serious update. Especially on the kobold caverns ambush where it seems the AI have no idea where to move or in some cases what actions to use on both enemy and friendly minions. People's main issue with this part of the game is that it's time consuming but personally I take the middle ground where I only control spellcasters and let the others be controlled by computer so... can't really say I'm to bothered. Can be a bit tedious if you just want to move to other areas. A quick move or travel option of sorts would be nice to see. That or a way to make the routes safer perhaps through bases or simply sending slaves to scout.
A note on follower exp. Are they supposed to only get exp through mass combat?
Slave management - Managing a huge amount of slaves is time consuming. Sexing up slaves for gender and affection or other actions, with some exceptons, kicks you back to the main menu and you have to look for the place where you left it again! Really does a number on my OCD right there. Are there perhaps a menu change or mass scenes to counter this in the future?
<<Superkobolds>> - I dunno about this one. There always seems to be a lvl 18-22 kobold somewhere that I just can't beat or recruit for that matter, Doesn't matter if I outdo it by far on level or not. Movement won't give the upper hand, Any attack moves hardly do any damage even when boosted/covered by followers and it's way to good at defending. Hard to think this is anything but a bug. Having these sure deaths on random encounters leaves a rather sour taste so these should be fixed regardless why they're happening. I've seen that the fleeing option have been enabled at a later point of the game but only on some areas and encounters. Whatever the condition needed it'd be nice to see it reached faster or simply just enabled.
Last but not least looking forward to seeing the story unfold and more fun things to do with bases!
Mass combat - pathfinding needs a serious update. Especially on the kobold caverns ambush where it seems the AI have no idea where to move or in some cases what actions to use on both enemy and friendly minions. People's main issue with this part of the game is that it's time consuming but personally I take the middle ground where I only control spellcasters and let the others be controlled by computer so... can't really say I'm to bothered. Can be a bit tedious if you just want to move to other areas. A quick move or travel option of sorts would be nice to see. That or a way to make the routes safer perhaps through bases or simply sending slaves to scout.
A note on follower exp. Are they supposed to only get exp through mass combat?
Slave management - Managing a huge amount of slaves is time consuming. Sexing up slaves for gender and affection or other actions, with some exceptons, kicks you back to the main menu and you have to look for the place where you left it again! Really does a number on my OCD right there. Are there perhaps a menu change or mass scenes to counter this in the future?
<<Superkobolds>> - I dunno about this one. There always seems to be a lvl 18-22 kobold somewhere that I just can't beat or recruit for that matter, Doesn't matter if I outdo it by far on level or not. Movement won't give the upper hand, Any attack moves hardly do any damage even when boosted/covered by followers and it's way to good at defending. Hard to think this is anything but a bug. Having these sure deaths on random encounters leaves a rather sour taste so these should be fixed regardless why they're happening. I've seen that the fleeing option have been enabled at a later point of the game but only on some areas and encounters. Whatever the condition needed it'd be nice to see it reached faster or simply just enabled.
Last but not least looking forward to seeing the story unfold and more fun things to do with bases!
Last edited: