Everything you've ever heard come out of anyones mouth since you were born is an opinion. Some of us explain our opinions better than others, which I thought I did pretty clearly earlier. I will try again.
If an experience system is designed to be experienced, as opposed to a barrier to fun that should be overcome, then it's not a good mechanic. That is irrelevant to my or your thoughts on razorcup nectar. That's why I brought up the triple A, big budget video games and their intentionally bad mechanics. I don't know how much more clearly I can articulate this.
That being said. There's also nothing wrong with wanting to skip a mechanic if you're that particular kind of player or have played the games multiple times over. I, myself, would appreciate a cheat menu so that I could do that very thing. But that doesn't mean that just because I skip cutscenes on my second playthrough of a story driven game that the developer didn't intend for me to watch that cutscene. You can play the game however you want, but I'm talking about developer intention and game design, not how I personally like to play.
If the developer intention is not for the experience system to provide an immersive and enjoyable sense of progression that directly contradicts the existence of an item that lets you skip that progression entirely, then my assumption about their intention was wrong. In which case, fair enough. That still wouldn't change my point.
I will, however, apologize for arguing on an online forum. It's something I haven't done since I was fifteen. and I feel dirty, sticky, even. I will shower, and sleep off this experience. I will burden you with my opinions no longer, friends. I bid you farewell. Off I go, into the night.
If an experience system is designed to be experienced, as opposed to a barrier to fun that should be overcome, then it's not a good mechanic. That is irrelevant to my or your thoughts on razorcup nectar. That's why I brought up the triple A, big budget video games and their intentionally bad mechanics. I don't know how much more clearly I can articulate this.
That being said. There's also nothing wrong with wanting to skip a mechanic if you're that particular kind of player or have played the games multiple times over. I, myself, would appreciate a cheat menu so that I could do that very thing. But that doesn't mean that just because I skip cutscenes on my second playthrough of a story driven game that the developer didn't intend for me to watch that cutscene. You can play the game however you want, but I'm talking about developer intention and game design, not how I personally like to play.
If the developer intention is not for the experience system to provide an immersive and enjoyable sense of progression that directly contradicts the existence of an item that lets you skip that progression entirely, then my assumption about their intention was wrong. In which case, fair enough. That still wouldn't change my point.
I will, however, apologize for arguing on an online forum. It's something I haven't done since I was fifteen. and I feel dirty, sticky, even. I will shower, and sleep off this experience. I will burden you with my opinions no longer, friends. I bid you farewell. Off I go, into the night.