Part of the changelog states that "Volley and Rapid Fire now properly function with multiple attacks."
What exactly does this mean? Does it mean that the level 8 perks activate even if you use these attacks? Because if so, these skills actually might have a use, due to being so horribly inaccurate, but only has the potential to gain one more attack than just using the normal attack.
*Note: The following is just me rambling.
Then again the alternatives aren't much better, Power Strike deals the same damage a regular attack at level 8 for energy and Overcharge is outright weaker with a chance to stun.
Meanwhile Smugglers are sitting on high evade with a very useful starter ability (Flashbang) which makes their dodging even higher AND increases their damage far beyond anything Mercenaries or Tech Specialists can hope to manage. (Mercenary's Headbutt has limited usage, due to extremely low damage and chance to stun along with high energy cost while there isn't much reason to use the Tech Specialist's starter ability over Overcharge)
What exactly does this mean? Does it mean that the level 8 perks activate even if you use these attacks? Because if so, these skills actually might have a use, due to being so horribly inaccurate, but only has the potential to gain one more attack than just using the normal attack.
*Note: The following is just me rambling.
Then again the alternatives aren't much better, Power Strike deals the same damage a regular attack at level 8 for energy and Overcharge is outright weaker with a chance to stun.
Meanwhile Smugglers are sitting on high evade with a very useful starter ability (Flashbang) which makes their dodging even higher AND increases their damage far beyond anything Mercenaries or Tech Specialists can hope to manage. (Mercenary's Headbutt has limited usage, due to extremely low damage and chance to stun along with high energy cost while there isn't much reason to use the Tech Specialist's starter ability over Overcharge)
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