DISCLAIMER: THIS GAME IS BARELY IN PRE-ALPHA AND IS VERY BARE BONES. CONSIDER THIS BUILD A PROOF OF CONCEPT.
I DO NOT OWN ANY OF THE ART USED FOR THE ENEMIES IN THE GAME. THEY WILL BE REMOVED IN THE FUTURE IF I CAN GET AN ARTIST.
“There exist many legends about the ancient land of Ingram. Tales of a great tower looming over all those below. A powerful demon who kidnaps young maidens and turns them into a shell of their former selves. A reign of evil that had spread to the farthest reaches of Ingram’s borders. These legends have attracted many brave adventurers to the forsaken land. None have returned. Soon Astir became more than just a fabled place of adventure and loot. It became something of a myth, a place only fools dare venture into blindly seeking glory. You must be quite the fool to find yourself on the same path. Quite the fool indeed.”
Mephisto’s Tower is a massive RPG made in RPG Maker MV. The game is heavily inspired by Corruption of Champions and seeks to add on to the already existing system. The game is going to focus on exploration as well as dungeon crawling and loot. Some of the ideas I have planned are very large and most of them are end game. However I also have ideas to help make the base game interesting, but I will more than likely need a little help to get this game off the ground. I have a list of my current goals.
HELP WANTED!
If you are an artist, writer, sprite artist, or just good with role playing game development please PM me. I can use all the help I can get.
VERSION PRE-ALPHA 0.2 CHANGELOG
So I finally found some time to sit back and work on this beast. We still have a long road ahead but I gave you a few things to play around with. What I would love to do with the next update is really develop the combat system and balance it. Because randomly putting in numbers will only get me so far. If any of you have experience with combat systems please let me know.
Added Ingram Woods Area
Added Lost Village Area
Added Lake Area
Added New Party Member: Felt
Added New Character: Siegfried
Added New Boss: The Corrupted
Added New Enemy: Blue Slime
Added New Enemy: Green Slime
Added New Enemy: Succubus Newblood
Tweaked combat slightly
Fixed a few minor typos and bugs
CURRENT GOALS
DOWNLOAD CURRENT BUILD
https://drive.google.com/file/d/0B2Oq1eZ23JikN3Q2dThMenI5X0k/view?usp=sharing
I DO NOT OWN ANY OF THE ART USED FOR THE ENEMIES IN THE GAME. THEY WILL BE REMOVED IN THE FUTURE IF I CAN GET AN ARTIST.
“There exist many legends about the ancient land of Ingram. Tales of a great tower looming over all those below. A powerful demon who kidnaps young maidens and turns them into a shell of their former selves. A reign of evil that had spread to the farthest reaches of Ingram’s borders. These legends have attracted many brave adventurers to the forsaken land. None have returned. Soon Astir became more than just a fabled place of adventure and loot. It became something of a myth, a place only fools dare venture into blindly seeking glory. You must be quite the fool to find yourself on the same path. Quite the fool indeed.”
Mephisto’s Tower is a massive RPG made in RPG Maker MV. The game is heavily inspired by Corruption of Champions and seeks to add on to the already existing system. The game is going to focus on exploration as well as dungeon crawling and loot. Some of the ideas I have planned are very large and most of them are end game. However I also have ideas to help make the base game interesting, but I will more than likely need a little help to get this game off the ground. I have a list of my current goals.
HELP WANTED!
If you are an artist, writer, sprite artist, or just good with role playing game development please PM me. I can use all the help I can get.
VERSION PRE-ALPHA 0.2 CHANGELOG
So I finally found some time to sit back and work on this beast. We still have a long road ahead but I gave you a few things to play around with. What I would love to do with the next update is really develop the combat system and balance it. Because randomly putting in numbers will only get me so far. If any of you have experience with combat systems please let me know.
Added Ingram Woods Area
Added Lost Village Area
Added Lake Area
Added New Party Member: Felt
Added New Character: Siegfried
Added New Boss: The Corrupted
Added New Enemy: Blue Slime
Added New Enemy: Green Slime
Added New Enemy: Succubus Newblood
Tweaked combat slightly
Fixed a few minor typos and bugs
CURRENT GOALS
- Add sexy scenes
- Get an Artist
Adjust Battle System
- Add Corruption/Purity System
- Build first five levels of Mephisto's Tower
Build Lake Area
Build Abandoned Village Area
- Build Brigand's Lair
DOWNLOAD CURRENT BUILD
https://drive.google.com/file/d/0B2Oq1eZ23JikN3Q2dThMenI5X0k/view?usp=sharing
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