T
The Zen Kitsune
Guest
There seems to be a great deal of difficult balancing that I have noticed early on. I haven't played all the classes but it's immediately apparent this game can be too difficult, especially if you choose the Courtesan. I have mainly played two classes: Black Mage and Courtesan, and the indifference in balance is evident right from the start. I have played other classes in previous versions as well.
The Courtesan, especially when you play the class as a seductive heart breaker (as I used to in the original CoC), is very weak. The Courtesan, at its best, is most effective as a one on one fighter, (as the wyvern fight has been the only fight I have been successful with, but even then, I need Cait to win this). You have all put a higher emphasis on AoE and group battles for this game, and I think there has been strides forward in this department as well as an unfortunate couple of steps backwards. The Courtesan's single AoE ability that isn't consumed that they get from the start is powerful but not strong enough. The Tease attack isn't as strong as it was in the original CoC, either (I would be fine if it needed to be upgraded over several fights, but this isn't enough). With how difficult the fights are, too, it's shifted the Courtesan from be a capable one on one to needing to be two on one. This could possibly be fixed if the Courtesan's Arousal status ailment stayed much longer than others, letting the class ramp as the fight dragged on, but it would also need more life support.
However, the Black Mage, is by far one of the most powerful classes in the game and it has to do with their spells. The consumable ability is too strong, summoning another ally that is capable as a damage sponge is much stronger than having base tank stats yourself due to two quirks:
1: With single target attacks, it's basically a second health meter that blocks all damage that exceeds it.
2: It can be REVIVED by Cait, unlike your sorry self that ends the fight after losing.
It's due to this spell and the current set up that the Black Mage is more potent than a warrior for soaking up damage, you have 3-4 harpies that do too much damage, health and resolve, when it can take 2-3 shots to take one down and can burst you down if you're unlucky,
It's also due to the fact their specials are really strong, two potent AoE abilities off the bat, one of which can be spammed constantly, and a level ability that does potent burst and staggers.
The main problem of CoC2 is that the focus from usually single ally, single enemy encounters of the original CoC and TiTS, the balance has not shifted at all from that, making enemies that are capable of fighting you one on one and then doubling or tripling them, just so that they outnumber you. It takes a class that can effectively counter them and create an extra body to survive.
The Courtesan, especially when you play the class as a seductive heart breaker (as I used to in the original CoC), is very weak. The Courtesan, at its best, is most effective as a one on one fighter, (as the wyvern fight has been the only fight I have been successful with, but even then, I need Cait to win this). You have all put a higher emphasis on AoE and group battles for this game, and I think there has been strides forward in this department as well as an unfortunate couple of steps backwards. The Courtesan's single AoE ability that isn't consumed that they get from the start is powerful but not strong enough. The Tease attack isn't as strong as it was in the original CoC, either (I would be fine if it needed to be upgraded over several fights, but this isn't enough). With how difficult the fights are, too, it's shifted the Courtesan from be a capable one on one to needing to be two on one. This could possibly be fixed if the Courtesan's Arousal status ailment stayed much longer than others, letting the class ramp as the fight dragged on, but it would also need more life support.
However, the Black Mage, is by far one of the most powerful classes in the game and it has to do with their spells. The consumable ability is too strong, summoning another ally that is capable as a damage sponge is much stronger than having base tank stats yourself due to two quirks:
1: With single target attacks, it's basically a second health meter that blocks all damage that exceeds it.
2: It can be REVIVED by Cait, unlike your sorry self that ends the fight after losing.
It's due to this spell and the current set up that the Black Mage is more potent than a warrior for soaking up damage, you have 3-4 harpies that do too much damage, health and resolve, when it can take 2-3 shots to take one down and can burst you down if you're unlucky,
It's also due to the fact their specials are really strong, two potent AoE abilities off the bat, one of which can be spammed constantly, and a level ability that does potent burst and staggers.
The main problem of CoC2 is that the focus from usually single ally, single enemy encounters of the original CoC and TiTS, the balance has not shifted at all from that, making enemies that are capable of fighting you one on one and then doubling or tripling them, just so that they outnumber you. It takes a class that can effectively counter them and create an extra body to survive.