Pining over Zaalt

Corivas

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Aug 29, 2015
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I get the argument of "more writing elsewhere." But not including nagas, taurs, and driders is pretty dissapointing to players who like to play like that. It gives off the impression of "less content than before" despite the writing being focused in other things. If writers/commisioners want to do stuff for it then let them. Doesn't have to be outright removed.
 

eveoflife

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Aug 29, 2015
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I get the argument of "more writing elsewhere." But not including nagas, taurs, and driders is pretty dissapointing to players who like to play like that. It gives off the impression of "less content than before" despite the writing being focused in other things. If writers/commisioners want to do stuff for it then let them. Doesn't have to be outright removed.

Disappointing is a understatement... its depressing. That is pretty much my thought, I'll enjoy what scenes I can get, but outright removing ... I get the reasons but I hate this solution.
 
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Corivas

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Aug 29, 2015
448
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I mean for me, the pure existence of having the option is enough for me. Writers who don't want to accommodate for them can continue to not accommodate for them. It's already apparent from their treatment in CoC and TiTs (except CoC did a little bit more for them). Like I said, having the option removed would give off the impression to some as "less content than previous iteration."
 

Wsan

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I mean for me, the pure existence of having the option is enough for me. Writers who don't want to accommodate for them can continue to not accommodate for them. It's already apparent from their treatment in CoC and TiTs (except CoC did a little bit more for them). Like I said, having the option removed would give off the impression to some as "less content than previous iteration."

That's not really good enough, though. You might be okay with it given the rationale explained to you on the forums, but what about the other 499 players who want to play as a 'taur (because it's in the game!) who don't come to the forums and are surprised to find out how shitty and incomplete the game is because it doesn't make mention of their tauric body in any of the scenes except the commissioned ones. Wow, when are they going to address this!
 

Nik_van_Rijn

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Sep 10, 2015
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Only after the game development will reach the point of backfilling content it will be viable to talk about abandoned features. Because right now even basic stuff like knots are missing mentions from a whole bunch of scenes. E.g. even a lot of Savin's gals and guys will knot you but won't be knotted.
 

Corivas

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Aug 29, 2015
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but what about the other 499 players who want to play as a 'taur (because it's in the game!) who don't come to the forums and are surprised to find out how shitty and incomplete the game is because it doesn't make mention of their tauric body in any of the scenes except the commissioned ones. Wow, when are they going to address this!

By writing/commissioning the content themselves.
 

eveoflife

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Aug 29, 2015
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That's not really good enough, though. You might be okay with it given the rationale explained to you on the forums, but what about the other 499 players who want to play as a 'taur (because it's in the game!) who don't come to the forums and are surprised to find out how shitty and incomplete the game is because it doesn't make mention of their tauric body in any of the scenes except the commissioned ones. Wow, when are they going to address this!

This is endless, its gonna end like that regardless, outright yanking this out. Its gonna split the community to "TiTS if you wanna be your favorite space monster/alien girl/boy. CoC2 if you want focused story more then transformations."  Worst part is, I feel writers will jump for that, and we'll have a repeat of CoC.
 
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Wsan

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By writing/commissioning the content themselves.

You can already see how much that doesn't work. Look at the ideas forum any day of the week.

This is endless, its gonna end like that regardless, outright yanking this out. its gonna split the community to "TiTS if you wanna be your favorite space monster/alien girl/boy. CoC2 if you want focused story more then transformations."  Worst part is, I feel writers will jump for that, and we'll have a repeat of CoC.

That isn't necessarily a bad thing assuming CoC2 is as popular as or more popular than TiTS. There's no reason Fen wouldn't want people playing his older game(s) other than the obvious "when are you implementing TiTS' third dungeon?!" posters on every blog update.
 

eveoflife

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Aug 29, 2015
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That isn't necessarily a bad thing assuming CoC2 is as popular as or more popular than TiTS. There's no reason Fen wouldn't want people playing his older game(s) other than the obvious "when are you implementing TiTS' third dungeon?!" posters on every blog update.

I've been siting here trying to think of just how to reply but I need to shake this confusion off. Your saying who cares if TiTS suffers/collapses the fate of CoC as long as CoC2 picks up?
 

Wsan

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I've been siting here trying to think of just how to reply but I need to shake this confusion off. Your saying who cares if TiTS suffers/collapses the fate of CoC as long as CoC2 picks up?

No. The "collapse" of CoC was brought on in part by the fact that working on it was aggravating for the existing coders and impenetrable to newer ones, meaning sooner or later it was going to die. The design was not extensible at all, and that was a huge problem. Also that they did it for free and now they have paid obligations (obviously this is a pretty simplified version of the situation) - it's unfair to people paying actual money for content delivery to keep working on an unpaid product when you could be spending the time on paid content. I have absolutely no source for this other than that I've seen Gedan's work ethic, but I would guess that she did the vast majority of finishing CoC's dungeon post-TiTS release after having already worked her requisite hours on TiTS, effectively taking on a higher workload for no personal return whatsoever. It's a different situation here - while TiTS' code isn't exactly stellar, it's actually perfectly useable and not daunting to the point of driving away every newbie. This means that even after it "ceases production", people could keep modding it if they really want. CoC2's code will likely be better still (probably?).


That's just the background, though. What I mean is that the people who want TFs are free to keep playing TiTS if they really desire them over every other aspect of the game - like I said earlier, I would wager the vast majority of players do not actually care based on the little background info I have available. I would expound on this further but I don't feel qualified (or comfortable) talking about the business decisions of a producer I'm not affiliated with. The short version is that I'm pretty sure they have their reasons, because they wouldn't do it otherwise. The main point is that there is no real reason people cannot play both - I still sometimes play CoC (and to this day have not beaten it). Games don't live forever, and that's fine.
 

hawke56

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Jan 1, 2016
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 Text porn Witcher 3.

We will be forced to play as a grumpy old man whose beard you have to shave after every hour of gameplay, if you don't like beards? Preoder cancelled!
 
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eveoflife

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Aug 29, 2015
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No. The "collapse" of CoC was brought on in part by the fact that working on it was aggravating for the existing coders and impenetrable to newer ones, meaning sooner or later it was going to die. The design was not extensible at all, and that was a huge problem. Also that they did it for free and now they have paid obligations (obviously this is a pretty simplified version of the situation) - it's unfair to people paying actual money for content delivery to keep working on an unpaid product when you could be spending the time on paid content. I have absolutely no source for this other than that I've seen Gedan's work ethic, but I would guess that she did the vast majority of finishing CoC's dungeon post-TiTS release after having already worked her requisite hours on TiTS, effectively taking on a higher workload for no personal return whatsoever. It's a different situation here - while TiTS' code isn't exactly stellar, it's actually perfectly useable and not daunting to the point of driving away every newbie. This means that even after it "ceases production", people could keep modding it if they really want. CoC2's code will likely be better still (probably?).


That's just the background, though. What I mean is that the people who want TFs are free to keep playing TiTS if they really desire them over every other aspect of the game - like I said earlier, I would wager the vast majority of players do not actually care based on the little background info I have available. I would expound on this further but I don't feel qualified (or comfortable) talking about the business decisions of a producer I'm not affiliated with. The short version is that I'm pretty sure they have their reasons, because they wouldn't do it otherwise. The main point is that there is no real reason people cannot play both - I still sometimes play CoC (and to this day have not beaten it). Games don't live forever, and that's fine.

If they both exist without problems, yeah. I'm worried though that the no naga/other bodies becomes the a reason similar to CoC, a mess no one wants to look at, when most of the writers jump ship from TiTS and don't care to look back.


I'm letting fear run wild and should just shut up now. I'm sad enough finding out this bit.
 

Couch

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Aug 26, 2015
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I've been siting here trying to think of just how to reply but I need to shake this confusion off. Your saying who cares if TiTS suffers/collapses the fate of CoC as long as CoC2 picks up?

I am fairly sure based on what I've seen that CoC2 will end up finishing development before TiTS, due to being of much more tightly defined scope.  It's also being developed independently by Savin and Gedan and will not replace their work on TiTS, whereas TiTS was meant to replace CoC as Fen's workhorse.
 

Savin

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Aug 26, 2015
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 What does it have going for it aside encounters with previous cast?

Sure as shit doesn't have that in any major degree. 


Also, as Nonesuch mentioned previously: CoC2 will restrict from certain TF paths in order to let the writers focus on more cogent scene building. My motto for CoC2 has been "If we can't do it well, don't do it." As you may have noticed, CoC and TiTS do not do alt body types well at all. NPCs of alternative body types will still exist for you taur/naga lovers, but the extremely scant support from the PC-side and the way those body types breaks reality itself in the vast majority of scenes makes them not something I want to dedicate time to supporting. I'd rather writers focus on "core" TF types or more companion dialogue/action integration. 
 

Corivas

Well-Known Member
Aug 29, 2015
448
2
I'd rather writers focus on "core" TF types or more companion dialogue/action integration. 

Sucks that taur/naga/drider stuff isn't being included but I'm all for more companion interactions.
 

SorenMageofMareth

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Aug 28, 2015
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Sure as shit doesn't have that in any major degree. 


Also, as Nonesuch mentioned previously: CoC2 will restrict from certain TF paths in order to let the writers focus on more cogent scene building. My motto for CoC2 has been "If we can't do it well, don't do it." As you may have noticed, CoC and TiTS do not do alt body types well at all. NPCs of alternative body types will still exist for you taur/naga lovers, but the extremely scant support from the PC-side and the way those body types breaks reality itself in the vast majority of scenes makes them not something I want to dedicate time to supporting. I'd rather writers focus on "core" TF types or more companion dialogue/action integration. 

Will we be able to get Urta style aside missins with certain companions? That might help if those were taurs. 
 

Savin

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Will we be able to get Urta style aside missins with certain companions? That might help if those were taurs. 

While they'd be in extremely controlled environments (like UrtaQuest), it's certainly possible. If anything, something like UrtaQuest is actually easier and more enjoyable to write for than normal scenes, in my experience.
 

Etis

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Aug 26, 2015
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While they'd be in extremely controlled environments (like UrtaQuest), it's certainly possible. If anything, something like UrtaQuest is actually easier and more enjoyable to write for than normal scenes, in my experience.

But it also converts TF/RPG game about you into a railed JRPG about someone else, which would make as much sense as a standalone fanfic.
 

Nik_van_Rijn

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Sep 10, 2015
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But it also converts TF/RPG game about you into a railed JRPG about someone else, which would make as much sense as a standalone fanfic.

Except it will be a part of your game's continuity, have consequences and be interactive. In any case, looks like it's either that or no unconventional shapes for protagonist slot at all.
 

SorenMageofMareth

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Aug 28, 2015
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While they'd be in extremely controlled environments (like UrtaQuest), it's certainly possible. If anything, something like UrtaQuest is actually easier and more enjoyable to write for than normal scenes, in my experience.

Really cool. Just don't tease me like with urta. 


I loved her integrated moveset and I sorta get that with smugglers but not really and with more clunk.  If the characters in these can do that with a skillset the MC can use and that's not uber intensive like fancy magic can they do that? 
 

Savin

Master Analmander
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Aug 26, 2015
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If the characters in these can do that with a skillset the MC can use and that's not uber intensive like fancy magic can they do that? 

I'm gonna try and parse that -- got a little rambly, friend.


So as of the current design drafts the PC and all Companions have a class-based selection of powers from Level 1 which are designed to interact with each other in a way very similar to UrtaQuest, or some Heroes of the Storm characters. Any NPC you get a chance to play as would probably have the same sort of skill tree. It would, in turn, be possible for the PC to pick up some of an NPC's perks or abilities.