Maybe Fixed Pexiga quest Infinitely repeatable

Mark an issue as possibly fixed.

Nihetia

Member
Jun 6, 2021
22
2
27
[nym-foe combat]
[win] -> [fuck/suck/salvage] -> [dollmaker combat]
[lose] -> [bad end]
[run] -> [retry combat nym-foe]

[dollmaker combat]
[win] -> [next quest phase]
[lose] -> [badend]
[run] -> [access bimbotorium lab] silicon tank, nymfoe, dollmaker. interaction is possible.
Normally, it should be accessible after clear Pexiga quest?
and Q[go up] -> [retry combat nym-foe] -> win -> clearYu x5 drop

[nym-foe combat]->[win](clearYu 5 drop)->[salvage] all salvage! Silicone x4 Gush x5 VI Chip->[dollmaker combat]->
[run]->[access bimbotorium lab]->Q[go up]->[retry combat nym-foe]->[win](clearYu x5 drop)->[dollmaker combat]->
[run]->[access bimbotorium lab]->Q[go up]->[retry combat nym-foe]->[win](clearYu x5 drop)->[dollmaker combat]->
[run]->[access bimbotorium lab]->Q[go up]->[retry combat nym-foe]->[win](clearYu x5 drop)->[dollmaker combat]->
...... Infinitely repeatable
 

Theron

Well-Known Member
Nov 8, 2018
4,333
1,615
46
I'm not really seeing the exploit.

You can fight Nym-Foe as many times as you like afterward anyway, as long as you don't take the VI Chip.
If you do take the Chip, you can have Dr. Badger make a new one.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,510
1,500
Yes, I believe this is intentional as the running conditions for the Dollmaker only change after you've bimbofied the Pexiga. If you haven't the combat just drops you where you are, already in the Lab and free to do whatever. If you want to progress through the quest, you'll have to re-challenge the active combatants again, so you can either do that right away (by leaving and re-entering) or leave the Bimbotorium entirely and resting up/leveling and coming back later.

(I think this was a past discussion topic somewhere, but I could be mistaken.)

I can see how this can be perceived as an exploit due to the chain of events taken (especially the early tank access and the farming of ClearYu). If that is a major issue though, there are a couple ways to make it feel less so. After running from Dollmaker: move the player out of the the lab, and/or put a cooldown timer for re-entering the lab and combat, and/or flag Nym-Foe's ClearYu supply so she has a limited amount to drop. Any or all of these can be implemented, but I think the current setup has been fine before now?
 
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Nihetia

Member
Jun 6, 2021
22
2
27
Yes, I believe this is intentional as the running conditions for the Dollmaker only change after you've bimbofied the Pexiga. If you haven't the combat just drops you where you are, already in the Lab and free to do whatever. If you want to progress through the quest, you'll have to re-challenge the active combatants again, so you can neither do that right away (by leaving and re-entering) or leave the Bimbotorium entirely and resting up/leveling and coming back later.

(I think this was a past discussion topic somewhere, but I could be mistaken.)

I can see how this can be perceived as an exploit due to the chain of events taken (especially the early tank access and the farming of ClearYu). If that is a major issue though, there are a couple ways to make it feel less so. After running from Dollmaker: move the player out of the the lab, and/or put a cooldown timer for re-entering the lab and combat, and/or flag Nym-Foe's ClearYu supply so she has a limited amount to drop. Any or all of these can be implemented, but I think the current setup has been fine before now?
The problem is that Nymfoe repeated combat is possible during the Pexiga quest even after [salvage] VI Chip.
took Nymfoe's brain, yet can fight repeatedly in the middle of the quest.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,510
1,500
Alright, I'm looking more into it. Do you have a save file to test with?

Edit: Hopefully fixed for the next release, but again, if there is a save file to test with, that would be helpful.

For the forced Nym-Foe combat encounter, if she is already disassembled, her encounter will be bypassed by another scene that gives the option to enter further into the lab or exit it.
 
Last edited:

Nihetia

Member
Jun 6, 2021
22
2
27
Alright, I'm looking more into it. Do you have a save file to test with?

Edit: Hopefully fixed for the next release, but again, if there is a save file to test with, that would be helpful.

For the forced Nym-Foe combat encounter, if she is already disassembled, her encounter will be bypassed by another scene that gives the option to enter further into the lab or exit it.
should be hostile to the dollmaker during the quest, but can use the dollmaker's play function in the bimbotorium lab.
[nym-foe combat] -> [win] -> [fuck/suck/salvage] -> [dollmaker combat] -> [run] -> [access bimbotorium lab] -> [dollmaker] -> [play]
because
1775366619224.png

This is because during the quest, the Dollmaker initiates combat while powered on, whereas in the bimbotorium lab, the PC operates the Dollmaker while it is turned off.
If proceed from this state Q [go up] -> [retry combat nym-foe] -> [win] -> [fuck/suck/salvage] -> [dollmaker combat], the Dollmaker is already powered on.
A Dollmaker that becomes safe because it turns off if PC run away during a fight?

I think it would be better to prevent PCs from accessing the bimbotorium lab during quests.
Or changing the descriptive expression

savefile : before the quest starts
inventory emp granade + thermal combo
 

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