I'll start us off, I suppose. I had the idea of merging the history perks together since Whoring and Fighting are the only perks worth a fuck. -
*History - Champion
-15% increase physical damage.
-15% gems on victory.
-Start with 250 gems.
Notes: merges fighter and fortune for a glorious warrior character.
*History - Blacksmith
-15% damage reduction.
-15% armor effectiveness.
Notes: merges smithing with a new toughness line.
*History - Courier
-10% chance to dodge attacks.
-20% to succeed in running away.
-Enables 4th item slot immediately as a separate perk, "Courier's Pouch."
Notes: completely new history perk based on speed.
*History - Apprentice
-Spells cost 15% less fatigue.
-15% fatigue recovery speed.
-10% spell amplifier.
Notes: merged schooling and slacking together with an extra sprinkle of magic.
*History - Whore
-15% increased tease damage.
-Resilient to stretching.
-15% gems on victory.
Notes: merged slutting and whoring into 1 role with a gem value so it affects early.
*History - Alchemist
-More reactive to transformations.
-Keeps special TF perks when changed.
Notes: buffed current alchemy. Hard to make interesting, but fun concept.
*History - Priest
-Ability to meditate when lustful.
-20% to healing effects.
-Start with 7 less corruption.
Notes: merged religion and healing. Seems way cooler.
ATTEMPTING PATCH.