So, I read through the stickies and I would like to say with confidence that this is an almost purely mechanical addition to the game. Largely just some stat tracking behind the scenes/in the codex and the code to support that, though I understand that with any addition of content, 'some' writing will likely be involved such as flavor text as the population dwindles and reaches certain thresholds. I'm sure I could handle that since it would be a lot less writing than other types of content. Probably no more than a few paragraphs, I've pumped out short stories so that'd be easy enough.
Anyways I'm honestly surprised this hasn't been implemented yet. In CoC, I loved going through the forest and burning the corrupted plants there and having the game keep track of that. I'd like to see that implemented in TiTS as well in regards to the parasitic species of Mhen'ga, specifically the Cunt Snakes since they're an invasive species. (But maybe the Mimbranes as well.) I practiced some Google-Fu and searched the forums directly and there 'is' some small amount of interest in this as there are a couple similar posts, but none ever really got anywhere so I'm trying things slightly differently. One person didn't explain enough, and another was wanting too much (I.E. rewards and new NPCs to cover the former.). I really do hope that this can gain some traction this time, but I do worry given reactions to other posts I've made in the forums, like trying to find an easier way to manage Lust besides constantly popping Focus Pills ("If you're playing this game trying to avoid the sex, you might be playing the wrong game", even though my desire was because I want to play my Steele a very specific way (a frequently blue-balled kui-tan), not because I want to avoid the sex.). I seem to be a rare individual that plays the game as much for the gameplay and immersion as I do the smut.
All that said, for now I'd simply like to gauge interest in this as a possibility before I start doing any meaningful work. Let it be reiterated though. If implementing this does indeed require any writing, all I'd need to know is what needs to be written in order for this to properly be implemented, even if that's just flavor text for various stages of depopulation. I need to know where to start. So who else out there would like there to be an even slightly tangible result from repeatedly taking the currently in-game option of killing the parasites after a fight with the them? They're low level enemies that don't even drop credits, so a lowered encounter rate won't exactly see them missed seeing as if you're killing them you're probably not all that interested in partnering up with one.
Anyways I'm honestly surprised this hasn't been implemented yet. In CoC, I loved going through the forest and burning the corrupted plants there and having the game keep track of that. I'd like to see that implemented in TiTS as well in regards to the parasitic species of Mhen'ga, specifically the Cunt Snakes since they're an invasive species. (But maybe the Mimbranes as well.) I practiced some Google-Fu and searched the forums directly and there 'is' some small amount of interest in this as there are a couple similar posts, but none ever really got anywhere so I'm trying things slightly differently. One person didn't explain enough, and another was wanting too much (I.E. rewards and new NPCs to cover the former.). I really do hope that this can gain some traction this time, but I do worry given reactions to other posts I've made in the forums, like trying to find an easier way to manage Lust besides constantly popping Focus Pills ("If you're playing this game trying to avoid the sex, you might be playing the wrong game", even though my desire was because I want to play my Steele a very specific way (a frequently blue-balled kui-tan), not because I want to avoid the sex.). I seem to be a rare individual that plays the game as much for the gameplay and immersion as I do the smut.
All that said, for now I'd simply like to gauge interest in this as a possibility before I start doing any meaningful work. Let it be reiterated though. If implementing this does indeed require any writing, all I'd need to know is what needs to be written in order for this to properly be implemented, even if that's just flavor text for various stages of depopulation. I need to know where to start. So who else out there would like there to be an even slightly tangible result from repeatedly taking the currently in-game option of killing the parasites after a fight with the them? They're low level enemies that don't even drop credits, so a lowered encounter rate won't exactly see them missed seeing as if you're killing them you're probably not all that interested in partnering up with one.