I figure this is a low priority bug, but if you use the egg trainer and get an ovalasting egg, the egg will always divide into 4. As far as I could find the ovalastingEggCount function always returns 4 as a default because the function references the undefined flag "EGG_TRAINING_OVALASTING_LEVEL" but it seems like the actual flag is called "EGG_TRAINING_OVALASTING". Using console to replace the undefined references in ovalastingEggCount seemed to fix it. Totally different flags, that one counts times used, the level flag is something different and i'm assuming it's tied to egg laying.
Edit: The UI for ovalasting level also shows both "Ovalasting Level: 0" and "Ovalasting Level: Untrained" (neither ever update) so it probably boils down to the flag never being set and staying undefined.
Edit: The UI for ovalasting level also shows both "Ovalasting Level: 0" and "Ovalasting Level: Untrained" (neither ever update) so it probably boils down to the flag never being set and staying undefined.
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