So since the TiTS javascript version is officially out and getting updates moving forward I'm wondering if the save files of the previous versions are going to be compatible or do we have to make a new save file to play the javascript version?
And if that doesn't work? Do I just guess that I'm fine and apparently did so a while ago, or is this a "You're screwed, start over!" situation?Export and Convert File.
No, I've been using local saved files the entire time because I routinely move between computers and it was easier to bring those in a folder when I bounce between my desktop and laptop. When I try to use the "convert files" button nothing shows up in the window, as apparently it's looking for a filetype that isn't .sol. It's like the files don't exist to the flash version when trying to convert them.Do you not see any saves when you choose 'Export'?
So "I'm screwed" is the answer because the way it works wasn't thought through to handle it the way I have my files. Great. Thanks.'Convert File' is for .tits. 'Export' is for .sol.
They create a .JSON.
On the save screen there are two rows. The top row saves it to some specific location the game designates, which has the "export" function on it. The second row loads and saves from whatever location the user designates. I used that one.Not necessarily. How do you usually save and load your game?
'Save File' creates a .tits, not a .sol.
TiTs_1.sol and derivatives based on the slot I saved them in.Are your saves named with your character name (default Save File format) or with TITS_(X) (standard Save)?
You have a couple of options:
1, Try to find the Flash Player save location and move your saves there, and rename them if necessary.
2. Load a save, then use the normal save option in Flash, then use Export.
Not when it's running wine as a compatibility layer to make the adobe standalone player function as the players that that are native don't want to run tits properly for some reason. That was the first place I looked.Google says Linux saves Flash files in:
If you can load your save normally, can you save it to a normal save slot? Exporting a normal save should give you a choice on where to save it.
- Linux: ~/.macromedia/Flash_Player/
Rip to all the saves that are useless for the foreseeable future lolJust remember, not all planets have been implemented yet so if you old save had a character located on a planet not currently in the JS version... Well.... I don't want to think about THAT nightmare.