Backstory: Long ago the gods ruled the world. In this world humans and monsters were nothing but pawns in their plans, but then they left. No one alive knows how or why, well the Monster Lord might know but I don't think she'll share. The point is that the world has change a lot since they were here. "Monster" became something to lust after instead of being afraid of. Humans have stopped waging wars with each other. The world now knows the closest it will ever get to "true peace". However peace is boring, one of the Old Gods have returned and he finds this world to be....lacking. Who is he? That is a harder question then you know for he has many names; Asmodeus, Tharizdun, Bhaal, Shar, Luz, Ralishaz, Nuitari, and Laogzed. Now that he is here he will make the world shake and maybe crumble.Setting: Arborea: Is the human kingdom ruled by King Rand Al’Thor III. In Arborea the people hold the law in high regard and have no patience with anyone who breaks it. When the Monster Lord took over her subjects have become more human, the attitude in Arborea is that they should follow human laws. If a man rapes a woman then he is put to death, why should a monster be treated differently? There are laws in place to limit how many children a monster can have. This was put in place to prevent the monster population from growing larger than the human population. If a monster has more children than they are allowed, then the child is put to death for “being a threat to the country’s well being. The law is carried out by human and monster guards known by the common people as “The Heartless” for their ability to carry out the execution of children without blinking. Acheron: Is the monster kingdom ruled by the amazon Queen Aviendha. In Acheron might makes right or should I say, being a monster lets you do whatever you want to whoever you want. The higher ups are mostly amazons but there are some dragons and ogres, basically any monster that proves herself worthy has a chance of being promoted. Men have few, if any rights but many don’t mind or give a thought about it since they have a monster on top of them most of the time. Do to the way Acheron works some monsters have gotten into conflicts with other monsters over which man belongs to whom. These don’t last long thanks to guards who claim the man for themselves. Bytopia: Is the country ruled by the Pharaoh Queen Halisstra. Needless to say Acheron and Arborea are enemies and would like to take the other over. King Rand sees Acheron as a country of savages and slaves meanwhile Queen Aviendha sees Arborea as a country that spits in the face of the Monster lord and all she stands for, at least in Aviendha’s opinion. Bytopia, being in the middle of them, would rather not having them march across her and war in her. All this has put Queen Halisstra in the position of being a peacemaker, trying to keep them from starting the first war in centuries. Do to this she often changes laws and rights to align with the country breathing down her neck the most at the moment. So delicate is the situation that Halisstra cannot voice her opinion on human and monster rights (at least not in public). It is whispered in the low places in Bytopia that Halisstra is a weak queen and the country would be better with a new ruler. The story starts in the town of Tradegate in the kingdom of Bytopia.Characters: Your characters may come from any of the kingdoms and may be human or monster. You may be any monsterwithin reason, also if you want to be an OC monster please link me to its bio so I can see if it will fit in the game. When you are making your character be sure to add in all the good stuff we GMs love, like backstory and personality traits, also when you make a character tell what they are doing during the morning the story begins. If your character can use spells be sure to list which ones they can use and any effects they have and how long it takes to use it. I'm sure I don't have to say this but I shall any way, no spells which let you become an "god character" and no "god characters" in general remember there has been peace for as long as people can remember so you wont be the best around.
Sheet: Start with the character’s name, species, and gender.
Background:
Personality:
Stats: Body: Mind: Spirit:
Weapons/Spells (Spells still must be approved by me)
Tech is at D&D level
Stats; Body: The stat of the warrior, this stat will help you with physical combat, dodging, endurance, intimidation, and shaking off the effects of poison. For example: A human enemy slashes at you and you have a body of say 4 you have a better chance of parrying that attack and slashing at him then say a person with a body of 1. Note monsters like amazons, krakens, and ushi-oni have +1 to body while monsters like imps, witches, and slimes have -1 to body.
Mind: The stat of the thinker, this stat helps in using magic, remembering important information, perception, and seeing through illusions. This stats magic is Abjuration, Divination, Enchantment, and Illusion. An example of combat using this stat: Say some witch tried to put a spell on you but since your mind is 4 you’re not effected so you cast a counter spell or maybe you pretend to be under her spell and wait for the moment to attack. Not like your friend with a mind of 0 who thinks he’s making out with the Monster Lord herself. Note that monsters like gazers, crow tengu, and anubis have a +1 to mind while monsters like minotaur, ogre, and ghoul have a -1 to mind.
Spirit: The peace maker’s stat, this stat helps you with charm, reading people, use magic, and think through some one’s charm. This stats magic is Conjuration, Evocation, Necromancy, and Transmutation. An example of using this stat: You could defuse a situation before it can get violent, charm someone to see your side of things, or to cast a spell. If a human has a high spirit stat then monsters will be able to track them. Note that monsters like succubus, unicorn, and lich have a +1 to spirit while monsters like amazon, mantis, and golem have a -1 to spirit.
Humans have a +1 to one stat. You have 7 points to place into the three stats, no stat can be higher than 6. When you make your character make sure to tell me where you put the point sand which ones you put a +1 and -1.
Combat: Combat will be "flowing" and by that I mean to try to make it natural. It's hard to put into words so I'll use an example: Say you were fighting a person with a sword and shield, and they go to slash at your arm. You could block with your weapon, combat roll to the side, backpedal away from him, you could parry, dart in and hope your faster then him and stab him, or maybe you have a shield and you block with that then slash at him but he blocks with his shield so you back away from each other to regroup. Really it would depend on what your character has with them and how they would act in that situation. The only trouble with this is that players would have to trust me and I them. I like to think I'm fair when it comes to things like this so I don't think it will be a problem.
*Lies on the ground panting* If you have any questions please ask.
Sheet: Start with the character’s name, species, and gender.
Background:
Personality:
Stats: Body: Mind: Spirit:
Weapons/Spells (Spells still must be approved by me)
Tech is at D&D level
Stats; Body: The stat of the warrior, this stat will help you with physical combat, dodging, endurance, intimidation, and shaking off the effects of poison. For example: A human enemy slashes at you and you have a body of say 4 you have a better chance of parrying that attack and slashing at him then say a person with a body of 1. Note monsters like amazons, krakens, and ushi-oni have +1 to body while monsters like imps, witches, and slimes have -1 to body.
Mind: The stat of the thinker, this stat helps in using magic, remembering important information, perception, and seeing through illusions. This stats magic is Abjuration, Divination, Enchantment, and Illusion. An example of combat using this stat: Say some witch tried to put a spell on you but since your mind is 4 you’re not effected so you cast a counter spell or maybe you pretend to be under her spell and wait for the moment to attack. Not like your friend with a mind of 0 who thinks he’s making out with the Monster Lord herself. Note that monsters like gazers, crow tengu, and anubis have a +1 to mind while monsters like minotaur, ogre, and ghoul have a -1 to mind.
Spirit: The peace maker’s stat, this stat helps you with charm, reading people, use magic, and think through some one’s charm. This stats magic is Conjuration, Evocation, Necromancy, and Transmutation. An example of using this stat: You could defuse a situation before it can get violent, charm someone to see your side of things, or to cast a spell. If a human has a high spirit stat then monsters will be able to track them. Note that monsters like succubus, unicorn, and lich have a +1 to spirit while monsters like amazon, mantis, and golem have a -1 to spirit.
Humans have a +1 to one stat. You have 7 points to place into the three stats, no stat can be higher than 6. When you make your character make sure to tell me where you put the point sand which ones you put a +1 and -1.
Combat: Combat will be "flowing" and by that I mean to try to make it natural. It's hard to put into words so I'll use an example: Say you were fighting a person with a sword and shield, and they go to slash at your arm. You could block with your weapon, combat roll to the side, backpedal away from him, you could parry, dart in and hope your faster then him and stab him, or maybe you have a shield and you block with that then slash at him but he blocks with his shield so you back away from each other to regroup. Really it would depend on what your character has with them and how they would act in that situation. The only trouble with this is that players would have to trust me and I them. I like to think I'm fair when it comes to things like this so I don't think it will be a problem.
*Lies on the ground panting* If you have any questions please ask.