Here's what I know:
- Everyone in the development and moderation team hates the idea of open-source, hates the idea of mods of the game, hates the mods that exist.
- Corruption of Champions was not originally intended to be open source, but was made so without consulting the contributing authors -- with this not being a "for hire" or other scenario where the writers were expected to relinquish some amount of rights to their character as part of joining the project. (Which, honestly, was an outrageously awful move. I don't have much objection to my writing or characters being used or remixed personally, but I'd still probably devour anyone who did that to me, because you don't suddenly change the terms of creative ownership like that without telling anyone else, and people are right to be bitter or angry or disillusioned if it happens to them.)
- This apparently somehow backfired, leading to the current animosity towards open-source and modding.
- What the expectation of open-sourcing was, here.
- What, precisely, happened instead that was seen as a mistake or backfiring.
- How this should affect my conduct going forward, vis a vis supporting development of TiTS and CoC2 or working with CoC source or mods.
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