None of the enemies in the new train dungeon have balls

Bast

Well-Known Member
Aug 12, 2021
490
284
The "Kiss Balls" attack from Steele applying the Phoenix Shine lipstick cannot be used on any of them.
 

Bast

Well-Known Member
Aug 12, 2021
490
284
Uhm. Now the game crashes seemingly when I use any type of attack against the first group of enemies. Can't get past them because of that.

Edit: Ah, nevermind. Some wrong call in the code now crashes during a lot of other fights too:

Version: 0.9.106-BACKER-ELECTRON#5274 Message: o.getType is not a function Stack:
TypeError: o.getType is not a function
at E (file:///./resources/app/main.47507976.js:1:10544861)
at A (file:///./resources/app/main.47507976.js:1:10534661)
at o.value [as _droneAttack] (file:///./resources/app/main.47507976.js:1:5656366)
at o.value (file:///./resources/app/main.47507976.js:1:10507935)
at o.value (file:///./resources/app/main.47507976.js:1:10172206)
at o.value (file:///./resources/app/main.47507976.js:1:10410603)
at o.value (file:///./resources/app/main.47507976.js:1:10409527)
at Object. (file:///./resources/app/main.47507976.js:1:10332768)
at file:///./resources/app/main.47507976.js:1:12370653
at file:///./resources/app/main.47507976.js:1:10735865
(20:45:42.921) (Core) info: GameState postLoad()
(20:45:43.133) (ImagePack) info: Has Images Available For Download: Yes 6. Approx. 1.64 mbytes.
(20:45:43.719) (Serialization) info: Setting gameloading marker false
(20:45:44.267) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:47:01.942) (UserInterface) log: UI redraw triggered via electron.
(20:49:57.663) (UserInterface) log: UI redraw triggered via electron.
(20:50:12.468) (UserInterface) info: Popping UI State back to MainText...
(20:50:12.468) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:50:15.976) (Creature) info: Status 'Nym-Foe Injections' already present on Bicci
(20:50:16.799) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
 
Last edited:

Jacques00

Administrator
Moderator
Aug 26, 2015
5,140
1,270
Yea, I think the only combat tail is affected--I did fix this issue when I noticed it, but it might not have gotten in when the current release was building.
 
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Bast

Well-Known Member
Aug 12, 2021
490
284
My Steele still has the combat tail from a few months ago where you could overwrite its appearance with a transformative item or something like that. The bug was fixed but I changed its appearance before it did. Obviously never bothered getting a "proper" combat tail after that with its generic as fuck metal whip appearance.

Might have something to do with it. shrug

Edit: Ah, nevermind. The game still crashes with a regular combat tail.
 

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  • Bicci (M) - 13Hrs 38Mins, 46406 Days - Phaedra_ The Wastes, Vysnovok System.json
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Jacques00

Administrator
Moderator
Aug 26, 2015
5,140
1,270
Hopefully fixed for the next release alongside the Bimbo Siegwulfe fixes.