Recently I've begun development on a brand new game, loosely inspired by Harem Collector, SlaveMaker, CoC, and Otherworld. It is intended to be a 16-bit style role-playing game set in a dark & gritty fantasy world. The long-term goal is to create an open-world sandbox game, something like Skyrim meets Chronotrigger. Crafting skills, property ownership, pregnancy, romance, and more.
The game is set on the shattered remains of the world Evon, a fantasy post-post-apocalyptic setting. A thousand years ago the world was a dark place of medieval nations where magic did not exist and the gods did not answer prayers. Then the Fire in the Sky rained down destruction and pushed the sentient species to the edge of extinction. It fractured the world, leaving a pattern of mystical fault lines across the lands which were dangerous to traverse. Even worse, an after effect of the disaster left most species infertile. But it also brought magic to the world and the rise of the new gods who provided a way forward by discovering a cure that would allow people to become fertile again long enough to bear children. Over time new civilizations rose and communications were established through the mystical fault lines. The second great disaster happened when there was an attempt to seal the fractures and heal the world. Something went terribly wrong and the world shattered. The fractures widened and instead of keeping the various region of the world apart they became the only thing holding the world together. At the time of the game, the world has mostly recovered once again from this second cataclysm. However, deep scars remain and traveling between shards is often difficult and dangerous.
There are many lost shards where primitive and hostile lands await the careless traveler. Despite the shattering, some semblance of the world that was remains; four continents surrounding a central ocean. The northern continent is the home of humans, elves, dwarves, orcs, and other typical fantasy races. The western continent is occupied by the kemonomimi. The southern continent is the land of the furries. The eastern continent is the smallest but also most dangerous as it is where the dragons dwell along with lamias and other more monstrous races. In the middle of the central ocean lies the mountain island said to be the abode of the gods and angels.
As for the erotic content it is intended to have general appeal. Any pairing will be possible. Most of the common fetishes (bondage, footplay, lactation, etc) will be supported although none will be required and there is a system to set your character's preferences which the game will use to pick appropriate scenes. There will be transformations as well, although they will not be as focused on as CoC focuses on them. The harder fetishes that are in the game (Non-con, tentacles, etc) can be disabled from the game's option menu which removes them completely from the game. There will be no under-age or similar content. Being a dark setting, there may be cannibalism but there will be no sexualized vore.
What is created so far is basically a tech demo. Character creation and customization is severely limited (and limited to creating only female characters until I can get the artwork for males & herms). Once in the game you can basically walk around, wear some clothes, and beat up a wandering slime. You can save and load the game state as well, but don't expect the save files to be compatible with future releases.
Mostly this is being posted so people can take a look and provide any feedback or suggestions. Also to see if anyone is interested in joining in with the creation, even if it just to point out a good location to find resources online. I can handle the software development side of things myself, however I lack any significant arts skills. All the current art resources are publicly licensed resources I have found with the exception of the graphics I have borrowed from Otherworld (with the permission of the artist, ZeroProfile).
Thanks to suggestions I've found on this forum, I've used itch.io as a file host. It is not publicly viewable there yet, but the page can be accessed through the following link: http://crgrfr-dreams.itch.io/shards-of-fate?secret=IqKodksX7dNN21T1eT6yCV3es
The game is set on the shattered remains of the world Evon, a fantasy post-post-apocalyptic setting. A thousand years ago the world was a dark place of medieval nations where magic did not exist and the gods did not answer prayers. Then the Fire in the Sky rained down destruction and pushed the sentient species to the edge of extinction. It fractured the world, leaving a pattern of mystical fault lines across the lands which were dangerous to traverse. Even worse, an after effect of the disaster left most species infertile. But it also brought magic to the world and the rise of the new gods who provided a way forward by discovering a cure that would allow people to become fertile again long enough to bear children. Over time new civilizations rose and communications were established through the mystical fault lines. The second great disaster happened when there was an attempt to seal the fractures and heal the world. Something went terribly wrong and the world shattered. The fractures widened and instead of keeping the various region of the world apart they became the only thing holding the world together. At the time of the game, the world has mostly recovered once again from this second cataclysm. However, deep scars remain and traveling between shards is often difficult and dangerous.
There are many lost shards where primitive and hostile lands await the careless traveler. Despite the shattering, some semblance of the world that was remains; four continents surrounding a central ocean. The northern continent is the home of humans, elves, dwarves, orcs, and other typical fantasy races. The western continent is occupied by the kemonomimi. The southern continent is the land of the furries. The eastern continent is the smallest but also most dangerous as it is where the dragons dwell along with lamias and other more monstrous races. In the middle of the central ocean lies the mountain island said to be the abode of the gods and angels.
As for the erotic content it is intended to have general appeal. Any pairing will be possible. Most of the common fetishes (bondage, footplay, lactation, etc) will be supported although none will be required and there is a system to set your character's preferences which the game will use to pick appropriate scenes. There will be transformations as well, although they will not be as focused on as CoC focuses on them. The harder fetishes that are in the game (Non-con, tentacles, etc) can be disabled from the game's option menu which removes them completely from the game. There will be no under-age or similar content. Being a dark setting, there may be cannibalism but there will be no sexualized vore.
What is created so far is basically a tech demo. Character creation and customization is severely limited (and limited to creating only female characters until I can get the artwork for males & herms). Once in the game you can basically walk around, wear some clothes, and beat up a wandering slime. You can save and load the game state as well, but don't expect the save files to be compatible with future releases.
Mostly this is being posted so people can take a look and provide any feedback or suggestions. Also to see if anyone is interested in joining in with the creation, even if it just to point out a good location to find resources online. I can handle the software development side of things myself, however I lack any significant arts skills. All the current art resources are publicly licensed resources I have found with the exception of the graphics I have borrowed from Otherworld (with the permission of the artist, ZeroProfile).
Thanks to suggestions I've found on this forum, I've used itch.io as a file host. It is not publicly viewable there yet, but the page can be accessed through the following link: http://crgrfr-dreams.itch.io/shards-of-fate?secret=IqKodksX7dNN21T1eT6yCV3es
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