Did very quick playthroughs using my old save files to grind the new level and perks/abilities for all jobs!
Here's the full list of their names and descriptions;
Mercenary
Smuggler
Tech Specialist
Kineticist
Created this thread so everyone can share their thoughts on the first release of the new Level 13 stuff.
Enjoy!
Here's the full list of their names and descriptions;
Mercenary
Abilities
- Blood Frenzy: You enter a Blood Frenzy for 3 turns, and then make a melee strike against every enemy. While in the Frenzy, each melee hit you land deals bonus damage and restores Health based on damage dealt.
- Tracer Rounds: Load tracer ammunition that lasts for three turns, then make a full ranged attack. Grants a large increase to accuracy and additional burning damage while active.
- Second Skin: When wearing power armor, +2 evasion and +1 resolve.
Smuggler
Abilities
- Assassinate: Make a melee attack with extra damage that increases the more injured the target is. May stun survivors.
- Called Shot: Take aim at a target's head for additional level-scaled damage (unresistable), intelligence-scaled critical chance, and a chance to blind the target.
- Silver Tongued Devil: Increases resolve and sexiness by 1.
Tech Specialist
Abilities
- Molten Shot: Massively overheat an energy weapon such that the shot deals large amounts of intelligence-scaled thermal damage and applies a damage over time effect.
- Static Strike: Electrically overload a melee weapon for a single strike, dealing intelligence-scaled electricity damage that splashes onto other enemies. Automatically stuns robotic and heavily augmented foes.
- Holofield Emitters: Grants +1 sexiness and +2 resolve while your shields are active.
Kineticist
Abilities
- Void Sight: Allows sight without sight. On activation remove any blinding effects, become immune to blind, and gain +10 accuracy for the remainder of the encounter.
- Invert Decay: Purges all internal poison and aphrodisiac effects with a scouring rush of physioactive psychic power. Increases resistance to poison and drug damage by 25% for the remainder of combat.
- Unearthly Confidence: Increases resolve and sexiness by 2 while energy is above 50%.
Created this thread so everyone can share their thoughts on the first release of the new Level 13 stuff.
Enjoy!
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