New Gardener Bug

N0B0

Member
Nov 19, 2020
23
4
25
So i had just encountered the gardner and lost the fight leading to my nipples getting modded then i encounter her again and get this critical error


``` Version: 0.9.140-PUBLIC-ELECTRON#6397 Message: Button for "Next" had an undefined function param. Stack:
TiTSException: Button for "Next" had an undefined function param.
at h (tits://titsapp/main.36e9c1ca.js:1:10230703)
at e.value (tits://titsapp/main.36e9c1ca.js:1:18632052)
at IE (tits://titsapp/content_phaedra.00b7fd99.js:1:3150414)
at Object. (tits://titsapp/main.36e9c1ca.js:1:10557167)
at tits://titsapp/main.36e9c1ca.js:1:12842427
at tits://titsapp/main.36e9c1ca.js:1:11127472
at Object.We (tits://titsapp/vendors.65386dd1.js:1:529236)
at $e (tits://titsapp/vendors.65386dd1.js:1:529390)
at tits://titsapp/vendors.65386dd1.js:1:547593
at Or (tits://titsapp/vendors.65386dd1.js:1:547687)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: PC Object, PC Equipment, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship, LocStorage (18:23:24.364) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:24.373) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:24.373) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:35.143) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:23:35.746) (UserInterface) info: Popping UI State back to MainText...
(18:23:35.746) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:35.893) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:37.992) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:23:38.411) (UserInterface) info: Popping UI State back to MainText...
(18:23:38.412) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:38.421) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:38.421) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:47.862) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:23:48.424) (UserInterface) info: Popping UI State back to MainText...
(18:23:48.425) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:48.568) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:49.710) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:23:50.138) (UserInterface) info: Popping UI State back to MainText...
(18:23:50.139) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:50.148) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:50.148) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:52.493) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:23:52.949) (UserInterface) info: Popping UI State back to MainText...
(18:23:52.949) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:23:52.959) (Creature) info: Status 'Sweaty' already present on Donut
(18:23:53.323) (Creature) warning: PlayerCharacter.hasLegs() was passed an invalid argument ( Spreading your legs wide)
(18:23:53.332) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:09.467) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:10.321) (UserInterface) info: Popping UI State back to MainText...
(18:25:10.322) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:10.352) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:10.352) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:12.696) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:13.099) (UserInterface) info: Popping UI State back to MainText...
(18:25:13.099) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:13.107) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:14.487) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:14.946) (UserInterface) info: Popping UI State back to MainText...
(18:25:14.946) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:14.955) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:14.955) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:16.969) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:17.375) (UserInterface) info: Popping UI State back to MainText...
(18:25:17.375) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:17.384) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:18.510) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:18.954) (UserInterface) info: Popping UI State back to MainText...
(18:25:18.954) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:19.102) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:19.102) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:34.865) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:35.569) (UserInterface) info: Popping UI State back to MainText...
(18:25:35.569) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:35.578) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:37.015) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:37.440) (UserInterface) info: Popping UI State back to MainText...
(18:25:37.440) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:37.447) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:37.447) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:45.724) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:25:46.492) (UserInterface) info: Popping UI State back to MainText...
(18:25:46.493) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:25:46.503) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:47.100) (Creature) info: Status 'Sweaty' already present on Donut
(18:25:47.100) (Creature) info: Status 'Sweaty' already present on Donut
(18:26:12.376) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(18:26:17.423) (UserInterface) info: Popping UI State back to MainText...
(18:26:17.423) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(18:26:18.441) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(18:26:19.265) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(18:26:27.700) (Combat) info: Beginning combat with DivraniGardener.
(18:26:27.704) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(18:26:31.566) (UserInterface) info: Popping UI State back to MainText...
(18:26:31.566) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(18:26:35.248) (Creature) warning: PlayerCharacter.hasFuckableNipples() was passed an invalid argument (greenish)
(18:26:35.375) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(18:27:29.438) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (put a nuka to shame )
(18:27:29.562) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (lipple )
(18:27:29.563) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (lipple)
(18:27:29.564) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (gullet)
(18:27:29.564) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (lipple)
(18:27:29.565) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (bimboish lipples)
(18:27:29.566) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (full lipples)
(18:27:29.567) (Creature) warning: PlayerCharacter.hasLipples() was passed an invalid argument (lipples)
(18:27:29.574) (Combat) warning: Combat successfully cleaned up combat container.
(18:28:27.161) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(18:28:28.007) (UserInterface) info: Popping UI State back to MainText...
(18:28:28.007) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(18:28:29.312) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Masturbation".
(18:28:30.870) (UserInterface) info: Popping UI State back to MainText...
(18:28:30.870) (UserInterface) info: Popping from "Masturbation" and setting "Main Text" as active state.
(18:28:47.251) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Masturbation".
(18:28:49.203) (UserInterface) warning: Overwriting existing button "Crew" with button "Porn".
(18:28:53.829) (UserInterface) warning: Overwriting existing button "Back" with button "Back".
(18:29:08.535) (Core) warning: mainGameMenu was called when Main Text was not the active UI state.
(18:29:15.109) (Combat) info: Beginning combat with DivraniGardener.
(18:29:15.113) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(18:29:19.772) (UserInterface) info: Popping UI State back to MainText...
(18:29:19.772) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(18:29:19.779) (UserInterface) fatal: Button for "Next" had an undefined function param.
 

N0B0

Member
Nov 19, 2020
23
4
25
it happens when i loose a fight and get the tit modding scene and then loose to the gardener again
 

N0B0

Member
Nov 19, 2020
23
4
25
save
 

Attachments

  • Donut (H) - 21Hrs 1Mins, 3929 Days - Phaedra_ Shieldrock, Vysnovok System.json
    1,011.5 KB · Views: 0

lowercase_donkey

Scientist
Apr 27, 2016
1,791
279
Ty for report. This one was just plain fun to solve (not "fun," just actual fun!)

Got to noodle with Ged over it, and happy with the result. Fix submitted!