My Advice to Porn Game Creators

HeroicSpirit

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Aug 22, 2019
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Note: I have no experience, but I think these are just good ideas in general for someone thinking of writing NSFW work.

1. Engage with erotica that is outside your wheelhouse and isn’t made to appeal to you. While it might not be comfortable, reading something different from what you typically consume can give you a fresh perspective. For example, a lot of erotica created by lesbians (trans or otherwise) often has an element of intimacy and affection that a lot of straight creators miss out on. Media made by gay men tends to be more of a mixed bag, although that is maybe just my personal experience.

2. Play non-adult indie visual novels and RPGs. As most porn games are in these genres, I think playing regular ones (even for a little bit) can teach you some lessons about the genre. After all, one of the biggest obstacles to getting a boner in a porn game is content being gated behind something the developer intended to be a quick mini game, but ended up being an exercise in frustration. I won’t name any examples, as you can probably come to your own.

3. Try not to compare yourself to media that is better too often, or making declarative statements about your game being the most [insert positive term here]. This is again fairly general advice, but if you say your game is the “most sexy game ever,” that will be more off putting than anything else, as no matter the quality of your game, at least some people will think “fuck you, I think this game is sexier, suck my balls.”
4. Don’t rely on memes or trends. Like the above, these can be off putting to people, especially years later when those memes and trends have gotten stale.

5. Don’t be a bigot. I think this might be a bit more of personal issue, but something that can really ruin a piece of erotica for me is when the creator decides to be racist. I admit I’m biased, being a leftist, but I think a lot of people can agree it’s a bad idea to put bigoted content in a game without warning people it’s there.

This is, of course, my opinions, but if you have any thoughts let me know!
 
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HeroicSpirit

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Aug 22, 2019
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HeroicSpirit

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Aug 22, 2019
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Is this thread helpful?

I mean, I'm being pretty presumptuous, not only about the developers of adult games but also about my own knowledge.

I do think that there are some good suggstions here, at the very least.
 

To&Fro

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Apr 14, 2020
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I would say that the advice given really needs a better context in order for it to be more effective to a NSFW game writer. There are different levels of advice to give to different levels of game dev.

The beginner just needs to stick to the basics, what they know, and make a solid, fun game. Don't try to write your Magnum Opus the first time around. Take a good idea, with good solid characters, and build a good solid starting game. Avoid being trite and appeal to your target audience clearly, don't muddy up the content with flashy crap that does nothing.

The intermediate developer can take most of HeroicSpirit's advice with the good intent it was given. Some of that would mess up a starting dev, but an intermediate developer would be fine trying out most of it. If it doesn't seem to be working, try something else a little closer to the comfort zone.

Advanced developers likely already have that stuff under their belts and have suffered the slings and arrows of their critics to know what works and what doesn't. These are folks that give the rest of us advice and we post up our own questions to.

Again, I get what you're trying to say and do HeroicSpirit. I applaud the spirit you are trying to put forward, however, context is the brutal mistress of anyone trying to write anything worth reading. It's the Dominatrix of all tortured writers, unless you count her evil twin: Brevity. Maybe it's just me that gets whipped by them a lot.

(P.S. I originally when into a lot of detail about the points but deleted it all because it didn't actually help. So, being concise and critiquing just a common point is probably wiser than a lot of noise about minor issues I had with the advice itself. So, context is all I decided to focus on; I'm sorry if that feels like it isn't enough.)
 
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