More Fist Weapons?

Tobey Maguire

Well-Known Member
Mar 10, 2020
221
201
The only punching type weapon in the game is the Predator Talons I believe and I was wondering if there would be more options later.
I wanted to play my character as a bare knuckle brawler who only uses their fist or brass knuckles to fight but when you remove your weapon it replaces it with a rock.
So I just wanted to know if this was a possibility or a lost cause.
 

Theron

Well-Known Member
Nov 8, 2018
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Custom Shock Gear isn't close enough?
Or Trick Bracer?

Melee Tech Specialist with Charge Weapon doesn't really have to care about base weapon, especially if you keep Physique up as well as Intelligence.

Failing that, write up your own weapons and submit them? They apparently have a formula for stats, so you don't have to worry about that.
 

Tobey Maguire

Well-Known Member
Mar 10, 2020
221
201
Custom Shock Gear isn't close enough?
Or Trick Bracer?

Melee Tech Specialist with Charge Weapon doesn't really have to care about base weapon, especially if you keep Physique up as well as Intelligence.

Failing that, write up your own weapons and submit them? They apparently have a formula for stats, so you don't have to worry about that.
Ah I see.
Did not know about those.
Now if I were to write the weapon would I just have to write a description for the weapon and the stats?
Because all I really want is bare knuckles instead of a rock or some wraps like boxers have under their gloves.
Is there a thread on how someone should write weapon content for the TITS team because I am willing to write it for free(obviously). I want to do it properly so it actually has a chance at being coded in.
 

Theron

Well-Known Member
Nov 8, 2018
3,581
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Most advice/instructions seems to be for creating NPCs.

There's the Weapon Tiers thread. A quick search of the Event Submissions forums didn't pull up any threads dedicated to accepted weapons. There are a few rejected and in progress, however.

I believe you just have to come up with a concept, a description (even better if you can fit it into the universe specifically) and probably flags (Bonus Hit Rate, Stun, Burn Chance, Whatever). As far as I know, the devs don't care what stats you give it, they've got a system to determine what is appropriate and will stick to it.

There's also the issue of obsolescence. You might want to create several different weapons to be spread out every couple of planets, so you always have one with relevant stats. Of course, then you run into not knowing what the next locations are and their themes.

If you just want to replace 'Rock', I've been saying Arm TFs with Claws should replace 'Rock'. Same damage, different description. Other characters can fight bare handed, after all.

I will say the Custom Shock Gear is currently one of the best weapons in the game. Not the highest damage, but Bonus Hit Rate + Stun Chance is incredible on Tech Specialists (two turns of Rapid Recharge) and Smugglers (Stun enables Sneak Attack), at least. Probably Mercenaries, too.
 
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