Please, before reading this consider that I was out drinking heavily at a club on the one night I figured I could step away from CoC/TiTS stuff completely. Then I started seeing messages about shit hitting the fan and left early. So if I come off as overly passionate or irritated (or words are missing) - you know why.
because a lot of Offbeatr goals were written with "this game will be bigger and better than CoC" in mind and not much more than that. The declaration that you can't spread SSTDs to further partners is a matter of basic sanity: there's no way NPCs could react to it outside specially written cases, so best to just say outright that Steele doesn't spread them further. - Couch
Originally I was planning to have shorter, more variable scenes that would allow for these sort of things. My desire for super long, ultra-detailed scenes wound up winning out in most cases for now. I'd appreciate it Couch would stop firing off half-baked impressions of things are when he has absolutely no involvement in the actual development.
"Then again Fen's just randomly decided to axe the faction system out of the blue so whatever, maybe we can kill SSTDs too. :v" - Savin
I'd hope my employees would weigh what they're going to say and consider how it reflects on the rest of the company, particularly when they're speaking without actually verifying their statements. A faction system was never part of the Offbeatr plans, and while it may have existed on an "ideas" document (and been near and dear to Savin's heart), I don't feel it was a good for TiTS for a number of reasons. I'll explain more on that further down.
Generalized faction systems work great for games with lots of low-impact quests - things like MMOs or Bethesda games. Our games have fewer but more significant quests. If we add a new Xenogen base in a future planet, I'd rather have it check if you helped out Dr. Haswell (because the local leader is his friend), or the Myrellion Doctor than check against some arbitrary Xenogen "score" that exists only to incentivize grinding.
Let's keep TiTS quest significant and meaningful, rather than abstracting them behind numeric systems for the sake of numeric systems.
"Yeah, it's not like I designed, wrote, and had implemented several large projects designed to feed into that system. Like all of Kara's stuff." - Savin
Just because we don't have some convoluted system doesn't mean we can't hook into the events in your quests in a meaningful way. Relax, Savbro.
"Except Amara and the Black Void. If Faction System's gone, fuck it, now I don't have to worry about making a "friendly pirate" group." - Savin
Uh, why not? If that's something you want to do, fucking do it.
"20% of the vote Factions and Reputation system? Ffs, just farm it out to someone else if you don't give a shit about it. Some of us actually DO." - Nonesuch
I do give a shit about it - in the sense that I feel it would actually make the game worse. I do not want to see the equivalent of WoW daily quests make an appearance in TiTS.
"Savin and Gedan should really work full time. Also hire Jacques." - noobsaleh
Savin IS a full time employee. Geddy is a contract worker who I love to have working full time hours, but she also tends to have a pretty broad reach in what she works on in any given time. I respect that. It likely keeps her from burning out from overindulging in one thing.
Also, Savin has some pretty gnarly healthy issues. Give the 'mander commander a break.
"Jacques... isn't a staff member?
wat" - Mysterious Person
Yeah, I'd totally hire Jacques00 if I could. I'm just happy to have his attention most of the time.
"-Wall of inflammatory stuff-" - argenten
The poll was thrown up by someone pulling ideas off the Trello list of potential new features. There is a very long, very involved list of topics for improvement in the game. I'm loathe to just kill them off on the chance that we might find a use for them down the road. For instance, if two years from now we find ourselves in a situation where a reputation system makes sense, it could happen. Right now, I don't think it does.
As for the whole "main dev not communicating or caring about long term effects" - fuck off. Long term effects are exactly the reason I'm against it. If I didn't care, I'd just sign off on it blindly. You have no idea how frustrating sifting through all this is.
"No set plan, no reasonable set of priorities, and quite frankly less and less security in the investment/project itself." - argenten
This is garbage. Absolute garbage, and I have no problem saying so. Do we have a very flexible plan? Yes. There is no complete list of planets that will exist in this game. The plan has always been that each planet would have its own set of subplots and adventures contributing to the whole. The plan has always been that the game will be supported by monthly contributions, allowing us to constantly add more content so long as we work on it, even after the game has a definite end - alternate planets are a definite thing.
I LIKE exploring things that interest me. In a game like this, the quality of the content produced is directly related to the interest of the person working on it. If Savin or I have an idea that greatly interests us, it's better to pursue it than try to check off some boxes that might not be all that great. For an example - look at Yammi's sex scenes. I love Yammi to death, but they're some of Savin's worst works. Flexibility has massive advantages.
"I like TiTS, and feel it has a lot of great potential...but honestly feel that a lot of the same mistakes that were being made with CoC are starting to be made again...with potentially the same result." - Argenten
I literally cannot understand this. CoC got utterly mired in waifu-hunting to the point where the game saw zero progress towards the main plot. We've been pretty constantly filling out planets toward a plot rather than whoring ourselves out for commissions, ala CoC. I have gone to massive lengths to dodge what I perceive as CoC's main failings. Now if you see a different set of failings... that's just going to have to be something we disagree on. Games are a very subjective medium.
"but there's a difference between these and decisions like making the entirety of the Nursery content a single stat page or blowing off the key mechanic of the factions portion of the game that would actually give it any impact and give the players agency in the system." - argenten
Please, please stop trying to fan a fire that doesn't need to exist. First off, Savin is doing up a whole NPC to go with the nursery. Second off, just because the current pregnancy content doesnt include a bunch of new special stuff for the nursery doesnt mean that someone won't write stuff for it down the road. Getting the nursery into the game is the first step toward having a central location for authors to cue in pregger content.
Hell, plenty of CoC pregnancies came with special stuff for offspring. I wrote the Minotaur sons and Goblin horde encounter myself. I also contributed in a big way to the harpy offspring as well. Please stop acting as if you know how development is going to go based off a very limited snapshot of what's going on + a frustrated dev's off-the-cuff post.
Also, if you consider a numeric faction system a core, necessary part of game development, you have a really, really skewed idea of both games and RPGs.
"Savin, you said this Monday you were going to sit down with Fen and figure out how many planets you wanted to have in the main story. Did that happen? Was a number even spitballed? If not, if meetings are being skipped or if Fen can't even get enough of a plan together to say "about ten", that's a big problem. FenCo is an actual company now, but there's a lot of ways in which it's not acting like one, and sooner or later that's going to have to be addressed." -Couch
We wound up focusing on other topics at that meeting. Just because we are developing in a more flexible way than many traditional companies does not mean we are incompetent. It is still something we intend to do, though I would not be surprised if planets get cut and replaced as development progresses (and new ideas percolate up).
"I also know there's a lot of stuff going on in everyone's lives, what with Savin being sick, Gedan having a whole host of projects to work on, and Fen... doing Fen stuff (that's not me being snarky, I just genuinely don't know what his schedule is)" - Mysterious Person
I literally just dumped in like 12,000 words of content to clear a custom Offbeatr reward scene. I update the blog with what I'm doing more than anyone else.
"It's one thing to not have a set plan for updates to the minute and so on, that's reasonable with a flexible text game like TiTS...what isn't reasonable is there being, from what I can tell, no basic outline at the very least for the main game, let alone side content and expansions. This is not ok. This to me, suggests the mistakes that were being made with CoC are being repeated with potentially the same result." -Argenten
I do have a plan. Sure, it is not a perfect checklist of every major event between now and collecting the final probe, but the game's structure allows us to be very agile and reactive. If aspects of a planet or adventure go badly, we can try adjust the tone and content of the next very easily. A totally fixed path does not allow us to properly react or adjust as needed.
"Too much is being assumed," -argenten
This perfectly describes the posts I've seen from you in this thread.
"It shouldn't have had a year or more to simmer as a possibility with that kind of "yeah not doable" from a coder hanging over it." - argenten
That's not what Gedan is saying at all, really. It's totally doable. The more appropriate question is, should we do it? And the answer is no, not right now. Was an option thrown on a poll without a sit-down by all members of the dev team? Yes. Are there set plans for TiTS? Yes. Is TiTS largely a project of passions that can ebb and swirl in unforeseen directions? Yes, and it's better for it. If you disagree with the content we've been adding to the game, I'll happily refund the last month or two of pledges.