You been boxing kangaroos again, man? I told you all those concussions would catch up one day...omae wa mou shindeiru
My character is a black mage, so I don't have that perk. I did prepare myself to have a fuck ton of buffs though, like maximize willpower, maximize cunning, and something to increase agility maybe? I wouldn't be surprised if I missed something though, because I've never actually dealt that much damage before, it never passed 800 damage... I wonder how much it would be if I used Song of Storms, I think if you have enough spellpower, it can give +100 storm damage on a hit, but I'd need 2 rounds of buffing to be able to then use Smite Evil with all the buffs, so having high initiative would be important too.And I thought my Warrior build (using a fairly similar combo of powers) was nuts and I've never seen damage output like that. Okay, mine's not specced for Willpower and I didn't add Blessing but even still... are you perchance playing as a Thief and getting Twist the Knife bonuses or is that just raw power?
That's cool. But what perks would you pick for a damage dealing warrior? It's fine if they miss, as long as they do some real damage when they land.Uhh, I wouldn't recommend using my build as an example of how not to miss because I based mine around a roleplaying hook that dictated how I distributed my stat points (Strength and Presence every level, rotate through the rest) with the result she has only 8 Agility as of Level 5 and spends a lot of time drinking Garth's finest apple cider to have a prayer of hitting when it counts. But with all that Strength (and Spellpower-boosting accessories to buff Smite Evil's effects) she does hit like a truck if she connects, in the upper three hundreds in the Winter City dungeon on a critical even though some of the damage from Galon's Griefmaker is getting soaked up by the high Frost Resistance of the encounters.
I should probably cycle through Kohaku's inventory until I get a Lucky Strike and swap out one of her rings with it but I haven't gotten around to it yet.
What demon girl?
Only demons you fight in the entire mission are the dragon girls from Kassyra no?
Oh, I see, makes sense I wouldn't know this then.Attack Kas after the Alissa fight then on the roof attack her again. You get to fight demon girl.
Maybe if you get unbreakable, senninbari, just so you aren't one shot, and then start buffing yourself to do damage? I'd definitely use song of storms, blessing, and Kiyoko also has a debuff skill in one of her sets, could increase your damage even more. Unfortunately I didn't consider using it until I had already finished the dungeon... so I don't know how much that can help.Hey @Savin. What would happen if somebody got a crazy crit like that when fighting the demon girl at the end of the mission? Like they actually manage to beat her. I think I got one shotted before I got a turn but I haven't played through it multiple times to see if it always happens.
I'm curious if you can also Banish them to not have to deal with them for 2 turns, and I noted the Senninbari doesn't always trigger if you're overkilled too hard.Oh, I see, makes sense I wouldn't know this then.
Maybe if you get unbreakable, senninbari, just so you aren't one shot, and then start buffing yourself to do damage? I'd definitely use song of storms, blessing, and Kiyoko also has a debuff skill in one of her sets, could increase your damage even more. Unfortunately I didn't consider using it until I had already finished the dungeon... so I don't know how much that can help.
Hey @Savin. What would happen if somebody got a crazy crit like that when fighting the demon girl at the end of the mission? Like they actually manage to beat her. I think I got one shotted before I got a turn but I haven't played through it multiple times to see if it always happens.
Uhhh, I'm just using the perks that naturally come to a Warrior (which are all focused on being tanky) but if I were trying to do a seriously optimized physical fighter build, I'd make them a Thief instead because that 50% damage boost whenever you hit an enemy with at least one negative status effect is insane. And that's before you factor in criticals, or the glorious damage that their Ultimate does and which can't miss. Like I said, my build's not optimized; I built it on a roleplaying theme for funsies and it just happens to have good damage output when the RNG favors me.That's cool. But what perks would you pick for a damage dealing warrior? It's fine if they miss, as long as they do some real damage when they land.
Do you think that this perk that adds 50% damage would work immediately when you apply the debuff? or do you have to apply a debuff first, then wait for another turn to be able to do the 50% bonus? Because hear me out: Blue Flame Blade applies a burn debuff if you crit right? So let's say you activate flame blade, then use smite evil and it crits, thus applying the burn. Do you know if the 50% bonus dmg perk would activate right then and there with smite evil? cause that would be beyond broken.Uhhh, I'm just using the perks that naturally come to a Warrior (which are all focused on being tanky) but if I were trying to do a seriously optimized physical fighter build, I'd make them a Thief instead because that 50% damage boost whenever you hit an enemy with at least one negative status effect is insane. And that's before you factor in criticals, or the glorious damage that their Ultimate does and which can't miss. Like I said, my build's not optimized; I built it on a roleplaying theme for funsies and it just happens to have good damage output when the RNG favors me.
Interesting. The description still gives it the 50% boost. Either way, I'll need to do some tweaking to my Warrior if Smite Evil's also getting hit with a nerfbat, good a motivation as any.It no longer adds 50% total damage since a dozen patches ago, but adds 50 power such that every hit is effectively an invisible crit.
Smite evil is also getting nerfed.
She hits things really hard (for a summon) which can include a chance to inflict Frigid, so she's pretty handy to have. As with all summons, more Leadership means more power.Hahahaha i'm really not surprised to hear that. Just the fact that it adds +50 accuracy guarantees a crit if you run a high agility, high cunning build, at least i think so, since that's what i'm running, and it very rarely does not crit.
Actually not gonna lie, it'd be nice to have it nerfed, it would make skills like power wave more valuable, since it's like smite evil's baby brother and it's on a 1 turn cooldown, and I could place other abilities on the encounter slot, like summon phyria (i don't even know what she does because i never switched from smite evil)
True, i had forgotten about that, since my build doesn't involve having high leadership, might have to rethink my build a bit to increase that, or sacrifice my agility drink for a presence drink boost so that a summon can do more. If i remember correctly, the wolf summon is pretty handy too, it deals some decente aoe damage, I ran a few battles with it before i did my respec into strength. Either that, or i can try to substitute smite evil for another damage based encounter ability. Still though, gotta see how much this nerf is going to hit smite evil, because right now you can easily surpass the 700 damage mark, and the only enemies that have more health than that, are Kas, and theShe hits things really hard (for a summon) which can include a chance to inflict Frigid, so she's pretty handy to have. As with all summons, more Leadership means more power.
I actually hope they don't go that far. It's an encounter ability while Arc Cannon is not just a recharge one, it's also an AoE. This would mean that if your build isn't specced specifically for Smite Evil, Arc Cannon could potentially dish out more overall damage, particularly vs groups... more damage than a once per encounter ability.That and nerfing it's base damage a little bit, match it's base dmg to something like arc cannon for example.
I've only seen Smite Evil crit a handful of times, and when it doesn't it frequently does a whopping 70 damage versus a single foe
I.E. without those buffs smite is even weaker than it should be? Seems like if stacking buffs was making smite crazy then the buffs should've been nerfed, not smite, or at least, nerf their effects on smite.
Well, yeah I see what you mean. This post is basically a report in itself. I was mostly just speaking for myself.Well, we've gotten several reports of ~1k damage crits (and crits don't actually add THAT much damage, even), so yeah that needed to be fixed. And was!