Fixed Minor Armor Gripe

Issue is marked as fixed.

Balek Crisp

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Dec 30, 2020
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Just something that I've noticed too often that I feel like complaining about finally.

The Jumper Spacesuit lacks the same tags as the Pirate Spacesuit. Additionally, using the Akkadi Armored Depthsuit doesn't seem to also follow the same logic as the Pirate Spacesuit, despite having the same tags as it and the Pressurized tag stating both items work in outer space and in deep water. I would think, logically, that at least the two Spacesuits should be able to work the same as the other one, but it seems the game only ever checks to see if you're wearing a certain item rather than the tag designed for the item. Which really begs the question of why the tag is there in the first place.
 

Jacques00

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Aug 26, 2015
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I've edited the various "space suit"-type items for the next release and given them the Pressurize item flag. However, I'll try to go over with the team on the space walk accessibility. I know the Pirate Spacesuit is supposed to be combined from two items (suit and helmet), but I'm not sure if allowing direct access with any pressurized suit will break any navigation or exploration puzzles.
 

Balek Crisp

Well-Known Member
Dec 30, 2020
407
56
24
The United States
I've edited the various "space suit"-type items for the next release and given them the Pressurize item flag. However, I'll try to go over with the team on the space walk accessibility. I know the Pirate Spacesuit is supposed to be combined from two items (suit and helmet), but I'm not sure if allowing direct access with any pressurized suit will break any navigation or exploration puzzles.
If you can also fix in the meantime, Teyaal has generic pregnancy on her. Not sure if it's intentional or not, but seeing as you can only fuck her after winning against her repeatedly, I presumed at first she was supposed to be infertile/sterile. Only her daughter has any lines relating to pregnancies, much less typing. This lack of character pregnancy typing also applies to Kase, who had been in the game for ages and also had gotten content sparsely spread around. I'm surprised he's never gotten a pregnancy type.

I don't think the Zheng Shi space suits should break any intended puzzle progression, as the only other spot they can mess with some is on Uveto(which automatically counters rushing to the boss by increasing the shields and HP for every jellyfish not slain), and just makes the plot look a little weird since you wouldn't have beaten the AI miniboss. Going from Uveto to Zheng Shi however, I can see it skipping the mines section entirely and allow you to go straight into the next floors, which is pretty gamebreaking to have from an optional area.
 
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Theron

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Nov 8, 2018
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I don't think the Zheng Shi space suits should break any intended puzzle progression, as the only other spot they can mess with some is on Uveto(which automatically counters rushing to the boss by increasing the shields and HP for every jellyfish not slain), and just makes the plot look a little weird since you wouldn't have beaten the AI miniboss.
I tested the Undersea Lab, and you can't use the elevator to leave until Typhon is defeated.

Going from Uveto to Zheng Shi however, I can see it skipping the mines section entirely and allow you to go straight into the next floors, which is pretty gamebreaking to have from an optional area.
This section was reworked some time ago. You can't Spacewalk from the Hangar until the Elevator is fixed by going out the Airlock in the Mines. Or at least give the Helmet to a technician there. (I think you have to be wearing the Slave Uniform. It's been a while.)
The Sneak In option was made largely redundant by requiring the elevator to be fixed.

At the risk of giving an unwanted opinion, I'd have designed it as:
Fight Overseer for Helmet -> Pirate Spacesuit has Pirate FoF (Friend or Foe). Don't have to fight the robot before repairing the elevator.
Some other Spacesuit -> Fight robot before repairing the elevator.
Sneak In (with Slave Uniform) -> Fight Agrosh.
This way, there's always one boss. If you want a pacifist/minimum fights path, keep the option to deceive the Overseer and/or seduce Agrosh.
 
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Jacques00

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Aug 26, 2015
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If you can also fix in the meantime, Teyaal has generic pregnancy on her. Not sure if it's intentional or not, but seeing as you can only fuck her after winning against her repeatedly, I presumed at first she was supposed to be infertile/sterile. Only her daughter has any lines relating to pregnancies, much less typing. This lack of character pregnancy typing also applies to Kase, who had been in the game for ages and also had gotten content sparsely spread around. I'm surprised he's never gotten a pregnancy type.
It might be better to have this as a separate report. When their pregnancies were implemented, it was intentional. If I do convert their pregnancy and children data into unique pregnancies/children connected to the respective parent, do note that the change will not be retroactive and will only count for new pregnancies and and not past or current ones.

I don't think the Zheng Shi space suits should break any intended puzzle progression, as the only other spot they can mess with some is on Uveto(which automatically counters rushing to the boss by increasing the shields and HP for every jellyfish not slain), and just makes the plot look a little weird since you wouldn't have beaten the AI miniboss. Going from Uveto to Zheng Shi however, I can see it skipping the mines section entirely and allow you to go straight into the next floors, which is pretty gamebreaking to have from an optional area.
I've discussed with the team and Fenoxo has allowed the spacewalk to be more accessible for other valid space suits (airtight + pressurized). The edits should hopefully appear in the next release. Also, it would be nice if I had save files to test with to make sure everything works as intended.

At the risk of giving an unwanted opinion, I'd have designed it as:
Thanks for the suggestions. I think these are good ideas, but will probably require some supplementary writing and logistics. For now though, if the player is wearing a pirate-affiliate space suit when going on the spacewalk, it will be acknowledged in the text, but ultimately won't matter to the excavation robot (same for non-pirate suits). Reasoning: Zheng Shi can be a hostile place, no matter the affiliation.
 
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Theron

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For now though, if the player is wearing a pirate-affiliate space suit when going on the spacewalk, it will be acknowledged in the text, but ultimately won't matter to the excavation robot (same for non-pirate suits). Reasoning: Zheng Shi can be a hostile place, no matter the affiliation.
For consideration: Steele can get a RFID badge from the Rodenian Mechanic, which prevents the Mining Robots from automatically attacking.
(I'm not expecting a change, just wanted to bring it up.)