Read through it, seems very Mary Sue-esque
A near perfect homeworld so that they're incredibly peaceful and haven't known strife or conflict until after First Contact.
The idea that the chemical agent is exclusively from hand-paws seems awkward in practice like they just hold it over someone's face like a chloroform rag.
The rest of them just being "almost human" in all other aspects is fine for the purpose of being a furry character in an adult game, but it leaves a little wanting in having their own identity as a species physiologically. I think it would play much better to their identity if the source of their pheromone just played similarly to actual skunks. Doesn't have to be an anal gland, could just be along the tail instead if you prefer. That way they can wag it around to spread the cloud and increase efficacy.
Their quirk of refusing all automation and yet simultaneously being at the height of their industrial revolution seems like a completely implausible contradiction. Like having your cake and eating it too. Especially considering that many many things simply cannot be handcrafted, hence the purpose of the industrial revolution and the backbone of technological advancement. Not to mention the incredible advancements in the medical field that would simply be too good to pass up for the quality of life of literally the entire planet.
All in all, reads too perfectly one dimensional like a Disney cartoon (minus the sex-paws)
1. The fact of having their homeworld being without conflict is something I wrote early on, and I do have plans to change that, along with adding some more lore surrounding their aversion to conflict and possible
future or brewing conflicts, as a result of contact with and exploration of outside influences. I originally had the thought of putting them in a WW1 sort of thing, but the Myr already cover that sort of thing. Overall, I agree with the complaint that they seem to safe, and just know that it is a draft right now and can and/or will be changed.
2. Its not that they refuse automation entirely, only when it comes to things that are seen as forms of art and/or expression of one's self and talent. Truthfully, it's only the ones who focus on said crafts that advocate for not automating the process, and mass-produced stuff is starting to become more commonplace, but skilled craftsmen and their handiwork are still highly respected and seen as a necessary part of the race's culture. The core time period of the race overall (based off human time periods, as per the outline) is late Victorian / early Industrial eras, roughly around the late 1800s to early 1900s, and I think it could have been written a bit better, and I have plans to restructure the lore around them soon.
3. The whole point of having the race secrete pheromones from their paws is to supplement the fact of their culture having a heavy emphasis on wearing gloves or other forms of handwear at nearly all times. I wanted a singular item to be a big focal point of the race, and landed on handwear because many people seem to be into that stuff. While I think your idea of the pheromones coming from the tail being a good idea, its not without its problems, as the question of "How are they supposed to not smell of pheromones all the time when it comes from something they can't really cover up in any practical way?" is one I had to ask myself when thinking about things like this.
Overall, I am thankful of your feedback, and hope that I can use this to write something even better.