Not wanting to tell people how to write their code, + also completely possible the wiki is wrong since I doubt the save editing part of the wiki has been updated recently, but at least from my end I think there are spots that it might make more sense to use a byte data type instead of integer to save memory. Given the game itself has a very low memory impact, but for certain mobile devices it might more more sense to allocate less memory to variables that won't exceed 5 for instance. Additionally if a byte variable would have to be used with an integer, it could just be type cast, or depending on the situation might just cast itself to an integer implicitly. Kind of an odd comment, but I was dissecting one of my favorite games cause I'm a nerd and happened to notice this.