Smuggler focuses on doing extra damage to blind or stunned targets. However low blow rarely lasts long enough to capitalise on it and flashbang seems to have accuracy based on aim(which is a dump stat since you go strength>reflexes>intellect(to be boosted with galotian core or be left at around 30% of max stats)). Tried using stun weapons and it has the same problem of enemies ending stun sane turn. It finally starts working fine with jetpack skill but that's level 12.
One suggestion would be to make low blow be a tripping skill and make smuggler extra damage work on tripped enemies.
There is a bad feel to weapon progression too but that can be slightly mitigated in mid levels by overleveling and uveto. As for endgame it has dhaal fans>train dungeon claws.
One suggestion would be to make low blow be a tripping skill and make smuggler extra damage work on tripped enemies.
There is a bad feel to weapon progression too but that can be slightly mitigated in mid levels by overleveling and uveto. As for endgame it has dhaal fans>train dungeon claws.