Loading gives me a critical error.

Puddle

New Member
Jul 28, 2022
2
0
38
I clicked on the save i wanted to load, and then on the load button. The save loads, but the buttons are still from the save menu. When i clicked the "Back" button, i got this critical error message:

Version: 0.9.065-PUBLIC-ELECTRON#3676 Message: Failed to find a UI state to apply. Stack:
TiTSException: Failed to find a UI state to apply.
at h (file:///C:/Users/__/resources/app/main.c5d9c049.js:1:9688919)
at e.value (file:///C:/Users/__/resources/app/main.c5d9c049.js:1:17201698)
at e.value (file:///C:/Users/__/resources/app/main.c5d9c049.js:1:17136013)
at Object. (file:///C:/Users/__/resources/app/main.c5d9c049.js:1:17172891)
at file:///C:/Users/__/resources/app/main.c5d9c049.js:1:11773550
at file:///C:/Users/__/resources/app/main.c5d9c049.js:1:10393975
at Object.We (file:///C:/Users/__/resources/app/vendors.4fedaffd.js:1:494341)
at $e (file:///C:/Users/__/resources/app/vendors.4fedaffd.js:1:494495)
at file:///C:/Users/__/resources/app/vendors.4fedaffd.js:1:512698
at Cr (file:///C:/Users/__/resources/app/vendors.4fedaffd.js:1:512792)
(17:13:15.335) (Core) info: GameState postLoad()
(17:13:17.205) (Core) info: Skipping trackingFunctor execution because gamestate is either missing or being mutated.
(17:13:18.551) (Core) info: Skipping trackingFunctor execution because gamestate is either missing or being mutated.
(17:13:22.459) (Serialization) info: Setting gameloading marker false
(17:13:28.641) (undefined) fatal: Failed to find a UI state to apply. ```


I can reproduce this error message. First it happened while i still had the previous build, but i updated and it is still happening. I guess the proper way to loaad the save is to just double click on the save, which worked.