One of the things I noticed in this game is that when choosing starting bonus's for new characters not all of the 6 stats are represented equally. The highest starting bonus Strength you can have is +2, and the highest for Cunning is +1. I'm curious there is a reason why were some stats shafted like that. Wouldn't it make more sense for there to be six starting races and six starting classes, with each one giving a +1 to a different stat, and then sprinkling around different backgrounds where appropriate? If this was on purpose why was it done this way? If this was not on purpose, then I have an idea on how it could be fixed with minimal effort.
For races, take one of the races we can already transform into that has a affinity for Cunning and turn them into a starting race with Cunning as a bonus. The ones listed on the Wiki are goblins, knolls, harpies, manticores, mothfolk, and vulperines, though there might be more since I know it's not fully up to date.
With classes for this to work we'd need a sixth class, and either Black Mage or White Mage would need it's bonus shifted. My thought on the magic split is to give the Cunning bonus to the Black Mage, justified by using the increased crit chance to emphasize it as the more offensive part of magic. As far as an extra class goes, my proposition is a Ranger class that gives a strength bonus from pulling bowstrings all day. The benefit to doing it this way is that Leorah already teaches a whole classes worth of generic abilities themed around ranged attacks, most if not all of those could just be made into Ranger class abilities, saving an assload of work. I don't know what all the perks could be, but I definitely think that Etheryn's "Ranger's Quarry" perk could be the sleeping bonus.
Thoughts?
For races, take one of the races we can already transform into that has a affinity for Cunning and turn them into a starting race with Cunning as a bonus. The ones listed on the Wiki are goblins, knolls, harpies, manticores, mothfolk, and vulperines, though there might be more since I know it's not fully up to date.
With classes for this to work we'd need a sixth class, and either Black Mage or White Mage would need it's bonus shifted. My thought on the magic split is to give the Cunning bonus to the Black Mage, justified by using the increased crit chance to emphasize it as the more offensive part of magic. As far as an extra class goes, my proposition is a Ranger class that gives a strength bonus from pulling bowstrings all day. The benefit to doing it this way is that Leorah already teaches a whole classes worth of generic abilities themed around ranged attacks, most if not all of those could just be made into Ranger class abilities, saving an assload of work. I don't know what all the perks could be, but I definitely think that Etheryn's "Ranger's Quarry" perk could be the sleeping bonus.
Thoughts?