Libido reduction

K

Krynh

Guest
Will reducing Libido reduce the amount of lust generated after sleeping? 
 

Jacques00

Administrator
Moderator
Aug 26, 2015
4,884
1,162
Yes--libido should factor into the lust gains over time, so the lower libido a character has, the less lust is gained when waiting/sleeping/traveling/etc.
 

Woider

Well-Known Member
Aug 26, 2015
4,830
659
27
Denmark
Though, currently, I think there's only one way to reduce it.
 
Last edited by a moderator:

Nik_van_Rijn

Well-Known Member
Sep 10, 2015
2,415
506
Moscow, RF
Since the main question of OP got answered thanks to the ever-vigilant Jaques-dono, I'd like to ask any of the devs and/or veteran TiTS supporters this: why is Libido's influence on combat kept so minimal compared to something like CoC?
 

Couch

Scientist
Creator
Aug 26, 2015
1,626
922
Short answer: Because Libido and Sensitivity are both ridiculous trap stats in CoC whose only purpose is to make the game harder.


Long answer: As a game designer, variance is bad: you want to be able to plan an encounter as much as possible.  If one player is going to go down in seven or eight successful enemy teases but another is going to get two-shotted by that same tease, which do you stat it assuming?  Fengames are meant to be played with one hand, so they consistently assume that you should be able to beat the enemy even if you'll be two-shotted, and as a result the game is generally piss-easy.  The one time CoC has a boss that's actually challenging, it's the Minotaur King, who for most builds is just outright fucking impossible to defeat because he's the only opponent whose design assumes you've maxed out your character and had the good sense not to crank up your minimum Lust and/or skyrocket your Libido.


Relegating Libido to a stat that only affects you out of combat, and excising Sensitivity entirely, eases the burden on encounter design tremendously and allows TiTS to have opponents and bosses that are somewhat more challenging than CoC's, if not enormously so.


Of course, the logical endpoint of this design methodology is to go statless, something I have endorsed for future projects but at this point would be difficult to retroactively implement for TiTS and to not much gain.  As long as it's reasonably straightforward to max out your stats, there's no real problem since you can assume most players will have their build-important stats maxed at all times.
 
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Milkman

Well-Known Member
Aug 28, 2015
730
324
The recent slow stat gain nerf makes maxing out physical stats via the gym much more of a hassle though... 
 

TiTSFan

Well-Known Member
Jan 25, 2019
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