Levels 11 & 12 Discussion

Theron

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Nov 8, 2018
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Now that they've been out for a while (and mostly bugfixed), what do we think of the Perks & Special Abilities? What's your favorite and least favorite? Is there any point to Second Striker?
Personally, my favorite is Sturm & Drang because it opens up some interesting synergies.
1. Attacks vs Stunned targets always hit, so a Stun melee weapon can negate the Accuracy penalty of the Ranged attacks.
2. .Crushing + 3-4 chances for Deep Freeze. Then detonate with your next S&D or Power Strike.
3. Vampiric Ranged. Seems to me you'd be almost immortal with 3-4 guaranteed Vampiric attacks. Then again, Stun by itself does that.

Least favorite is Perpetual Energy. This is what they think will solve the Tech Specialist's Energy problem?
The only use I can think of is Melee Mercenary for another Sturm & Drang Ranged attack.
Smuggler is too dependent on Sneak Attack/Aimed Shot to bother with the other.
Charge Weapon benefits from Specialized Combatant. Overcharge doesn't seem to. Or at least not noticeably, so I guess Ranged might?

Also, is it me, or do Desperation and Die Another Day have an anti-synergy? Die Another Day will probably heal you out of 50% range, so you have to get hit again to benefit. Which means you're out of Shields, at the least. You can't stay below 50% HP in subsequent combats, because you'll get 25% back until you're over.
 

Tony_Redgrave

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Dec 11, 2021
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I'm quite a fan of Strum and Drang and Second Striker since they both enforce using both melee and ranged. Vaulting strike by comparison seems a lot more situational.
 

Theron

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Nov 8, 2018
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It really does feel like they had a different game in mind early on, where using both weapons would be much more common. But then they heavily incentivized specializing.

Vaulting Strike is hilarious with a Crushing Weapon and Deep Freeze. 4x(?) (Vaulting Strike) * 2x (break Deep Freeze) = 8x. 16x if it Crits.
Unfortunately, I don't think there's any way to get it's bonus to Trip.