Level 8 powers list and thoughts

erectorz

Active Member
Aug 8, 2021
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I think they meant for coc1 rather than coc2
Coc1? Legit is there any strategy in that game? I played quite a bit of it with and without mods and by the end game you are maxed stated with every useful perk, with like 30 defense.

The only Guide like thing I could think of is that the armorer perk is extremely valuable since defense is broken in that game, that and the numb rocks and dragon scales tf also give more armor making you near indestructible with good armor. Coc1 holds a special place in my loins but that game was very conducive to grind till you become a god.
 
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NinjaTacos

Well-Known Member
Aug 19, 2023
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Coc1? Legit is there any strategy in that game? I played quite a bit of it with and without mods and by the end game you are maxed stated with every useful perk, with like 30 defense.

The only Guide like thing I could think of is that the armorer perk is extremely valuable since defense is broken in that game, that and the numb rocks and dragon scales tf also give more armor making you near indestructible with good armor. Coc1 holds a special place in my loins but that game was very conducive to grind till you become a god.
The longest tentacle hair you could get, and naga lower body, if you could stomach most scenes still claiming you had legs. Disable your enemy and sting them out of the fight.
 

Anonymous Bat

Active Member
Feb 16, 2023
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The longest tentacle hair you could get, and naga lower body, if you could stomach most scenes still claiming you had legs. Disable your enemy and sting them out of the fight.
I understand why Savin & Co. don't want it to be a mechanic anymore, but man do I miss when your anatomy gave you useful powers. I thought it was fun and flavorful, and it was by no means necessary to turn yourself into a weird chimeric creature unless you were going all-in on min/maxing; you could easily play a mundane race if that was your preference.
 
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Tempestfury

Well-Known Member
May 28, 2016
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Equip the Dawnsword, Asira's Wing, and dodge based armor. Level strength, agility, and cunning. Start with the warrior class, and for powers take Deflection for your stance, Bull Rush for your encounter, and honestly whatever you want for the recharge powers.

For companions, bring Cait and Viviane. Cait casts Spirit Veil for extra dodge, Viviane casts Elemental Fury for extra damage.

This easily clears most things.

I mean... that might be effective, but probably not the way I want to play? Like, what if I want to play a Spellblade or a Bard or a Paladin?
 

ExtraMan

Member
Dec 30, 2021
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I mean... that might be effective, but probably not the way I want to play? Like, what if I want to play a Spellblade or a Bard or a Paladin?
For bard take Discord to deal with everything that's immue to tease and remind yourself that Seductive Sway hits three times.
For a spellblade or paladin... Look, one of the big reasons why Dawn/wing is so powerful is that with only warrior powers silence doesn't effect you, Asira's Wing means you can't be disarmed, and if a stun or knockdown does come your way you have two chances to deflect it. For spellblade, capping STR and WILL means that spell-attack powers like Power Wave hit for big numbers, but if you're going to cap STR and WILL you can't cap agility and toughness. Either your accuracy and dodge is bad and you fold like paper, or your health is bad and you fold like paper. To make matters worse, if all your powers are spell-attacks, which benefit for STR and WILL, then silence completely shuts you down, disarm completely shuts you down, and stun and knockdown completely shut you down. The spellblade builds I've tried struggled with undermountain imp gangs while Dawn/wing breezed through the toughest fights in the arena. Once I realized how powerful Deflect is, it made me wonder how to build anything else.