D
dirt_code
Guest
New level 7 perks below!
PC
Agnimitra
Atugia
Azyrran
Brint / Brienne
Cait
Etheryn
Kiyoko
Viviane
Thoughts on level 7? Have they changed the way you build your character?
I'm pleasantly surprised that they gave us perk options. The Thief options seem solid, Perfect Positioning looks nice for a dodge tank and Eye for Weakness's double debuff duration is bonkers. Warrior's new perks fall into boring but practical for me. White Mage's Righteous Fury and Black Mage's Arcane Penetration seem like good options for gishes, but I don't see myself using their alternative perks. Charmer's Expert Inspiration is interesting in the same way EfW is but the pool of powers that can use it seems smaller. Like Bark Skin and Blessing are the only two I can think of off the top of my head that would work with it.
As for companions, the new perks seem great at either improving what they were good at already or offsetting weaknesses they had. The one disappointment I've had is that Brienne's Embers doesn't proc Agni's Child of Flame when Agni uses Cauterize on Brienne. I'm also a bit jealous that companions can mix perks from different classes that have synergy like Spirit!Arona having Veteran + Righteous Fury and Queen!Ryn having Healer's Hands + Expert Inspiration but I'm hopeful that we'll get that option eventually.
PC
Warrior
- Tough Skin: You gain 20% base resistance to all damage types
- Cleaving Strikes: Successful Normal Attacks deal 20% of their damage to all other enemies
- Perfect Positioning: While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance.
- Eye For Weakness: Negative Combat Effects you apply last for twice as long.
- Righteous Fury: Your weapons and spells deal an extra holy damage equal to 1/2 your willpower on top of their normal damage.
- Overflowing Health: Criticals with single target healing spells restore 20% of the amount healed to all other allies.
- Powerful Binding: Your leadership counts as being 25% higher when determining the stats of summons
- Arcane Penetration: Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances
- Enchanting Acts: Tease deals 20% of its damage to all other enemies
- Expert Inspiration: Positive Combat Effects you apply last for twice as long
Agnimitra
- Child of Flame: Whenever you take Fire damage, you recover 21 HP and gain +50 Spellpower for 1 turn.
Warhides
- Tough Skin: You gain 20% base resistance to all damage types
- Eye For Weakness: Negative Combat Effects you apply last for twice as long.
- Righteous Fury: Your weapons and spells deal an extra holy damage equal to 1/2 your willpower on top of their normal damage.
- ???
Atugia
Knight Set
- Wellspring: Allies recieve +25% healing from all sources
- StormStrikes: Your weapons and spells deal an extra storm damage equal to 1/2 your willpower on top of their normal damage
Azyrran
Hive Knight Set
- Righteous Fury: Your weapons and spells deal an extra holy damage equal to 1/2 your willpower on top of their normal damage.
- Enchanting Acts: Tease deals 20% of its damage to all other enemies
- Aura of Domination: You reduce all enemies' armor by 20.
Brint / Brienne
Wayfarer's Leathers
- Cleaving Strikes: Successful Normal Attacks deal 20% of their damage to all other enemies
- Tough Skin: You gain 20% base resistance to all damage types
- Attention Grabber: Your threat gain is doubled
- Geomancy: Your abilities treat enemy resistances as being 25 points lower to a minimum of 0.
Cait
Passion Priestess Garb
- Overflowing Health: Criticals with single target healing spells restore 20% of the amount healed to all other allies.
- Enchanting Acts: Tease deals 20% of its damage to all other enemies
- Overflowing Health: Criticals with single target healing spells restore 20% of the amount healed to all other allies.
- Arcane Penetration: Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances
Etheryn
Outrider's Gear
- Frozen Flower: Your weapons and spells deal an extra frost damage equal to 1/2 your willpower on top of their normal damage
- Expert Inspiration: Positive Combat Effects you apply last for twice as long
Kiyoko
- Geomancy: Your abilities treat enemy resistances as being 25 points lower to a minimum of 0.
Ex-Cultist Armor
- Enchanting Acts: Tease deals 20% of its damage to all other enemies
- Attention Grabber: Your threat gain is doubled
Viviane
- Lasting Casting: Effects you apply last 50% longer.
Thoughts on level 7? Have they changed the way you build your character?
I'm pleasantly surprised that they gave us perk options. The Thief options seem solid, Perfect Positioning looks nice for a dodge tank and Eye for Weakness's double debuff duration is bonkers. Warrior's new perks fall into boring but practical for me. White Mage's Righteous Fury and Black Mage's Arcane Penetration seem like good options for gishes, but I don't see myself using their alternative perks. Charmer's Expert Inspiration is interesting in the same way EfW is but the pool of powers that can use it seems smaller. Like Bark Skin and Blessing are the only two I can think of off the top of my head that would work with it.
As for companions, the new perks seem great at either improving what they were good at already or offsetting weaknesses they had. The one disappointment I've had is that Brienne's Embers doesn't proc Agni's Child of Flame when Agni uses Cauterize on Brienne. I'm also a bit jealous that companions can mix perks from different classes that have synergy like Spirit!Arona having Veteran + Righteous Fury and Queen!Ryn having Healer's Hands + Expert Inspiration but I'm hopeful that we'll get that option eventually.