Lab Rats 2 - Down to Business (v0.50.1, 3/8/2022)

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.42.1 is live! You can find the most up to date links here: https://www.patreon.com/posts/lab-rats-2-v0-42-53444363

Version 0.42.1 of Lab Rats 2 is finished it's week of patron bug testing and is ready for it's free release to everyone! This update brings a new uniform management system toyour business, new girlfriend related content for Lily and Jennifer, and an ending to Emily's student/tutor storyline. It also brings a collection of bug fixes and general stability improvements.

The new uniform system significantly streamlines the process of creating, assigning, and removing uniforms for different departments within your company. It is now possible to quickly assign the same uniform to multiple departments, and to set the same uniform as an overwear, underwear, or full set as appropriate. Hovering a uniform entry brings up it's preview, making it easier to trim unwanted and outdated uniforms as you gain more control over what your employees wear.

Your Mom and sister have both had additions made to their storylines. It is now possible to ask either (or both!) of them to be your girlfriend. In both cases you'll need to convince them it's a good idea, with multiple paths to success available to you. Once you've convinced them they will have all of the chat options available to someone you are dating, and random events that trigger with your girlfriend will trigger with them. Additionally, all of the girlfriend specific mood/Sluttiness effects while having sex are properly applied, overriding previous effects. In future versions both girls will receive further content unique to your relationship with them.

Emily, a university student looking for a tutor, has had her story expanded. If her marks climb high enough you can now talk to her professor and convince her to let Emily rewrite a critical exam. When she passes you have the option to hire her onto your staff, giving you a chance to obtain an obedient and trusting employee. Future updates will include cariants where Emily fails her exam, as well as explore your relationship with her mother.

Enjoy, here's a changelog (v0.41.2 to v0.42.0):
CHANGES AND ADDITIONS
  • Removed requirement for custom Ren'py environment (modified ast.rpy and export.rpy files) by making Person class callable.
  • Created uniform assignment screen. Replaces old text menu uniform management.
  • Added UniformOutfit class. Contains information about how an outfit could be worn as part of a uniform.
  • Now possible to flag the same outfit to be used as multiple types of uniform (ie. a full outfit or an overwear set).
  • Now possible to quickly flag the same uniform to be used by multiple departments, without it being assigned to all of them.
  • Updated "add_uniform" event, removing "the_type" parameter as it was no longer relevant.
  • Updated integration tests to cover new uniform management system.
  • Added "preg_your_kids_known" count to event_triggers_dict. Increased by 1 each time a girl has a kid that she knows is yours.'
  • Added "looks_like" list to Role class. Person.has_role() now checks against roles as well as roles they look like, returning True if the given role matches any of them.
  • Added has_exact_role() function to Person class. Performs role comparison but does not check against looks_alike roles.
  • Added unit tests for role lookalikes and has_exact_role comparison.
  • Added lily_girlfriend Role. Acts as Girlfriend role in almost all instances.
  • Added special storyline events for Lily while asking her to be your girlfriend.
  • Added jennifer_girlfriend Role. Acts as Girlfriend role in almost all instances.
  • Expanded Emily's storyline. Now possible to have her finish her class successfully and hire her to your company.

BUG FIXES
  • Fixed crash in outfit designer if you have defined more than 20 custom colours. Only first 20 colours displayed.
  • Expanded chat integration test to ensure pythonic "say" statement works identically to Ren'py "say" statement.
  • Fixed happiness not being changed after cumming in a girls mouth depending on their opinion of drinking cum.
  • Fixed anal cumshots impacting sluttiness/happiness based on normal creampie opinion, not anal creampie opinion.
  • Fixed creampie desire threshold having backwards modifiers.
  • Fixed being able to reassign employees to other departments even when they aren't at work.
  • Fixed movie date improperly checking Personality types and never allowing you to correctly guess which type of movie a girl might like.
  • Renamed variable in horny_at_work crisis to prevent variable name collision with sex mechanics system.
  • Fixed panties vs. pantiless grope arousal gain being reversed.
  • Removed traits that increase serum trait slot counts from random extra trait event.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.43.0 is finished development and ready for it's week of bug testing by patrons! If you're interested in becoming a patron and helping with the development process you can find the links here: https://www.patreon.com/posts/lab-rats-2-v0-43-54377243

This update completely revamps the "sluttiness" mechanic of Lab Rats, substantially changing the way girls are corrupted over the course of the game. Sluttiness is now harder to gain, but no longer drains away over time. Suggestibility has been reworked as well, and is now tied directly to a new game mechanic: Trances. These changes should result in clearer, more interactive gameplay.

Alongside the Sluttiness rework a new Trance mechanic has been introduced. A Trance is a highly suggestible state a girl may enter after she orgasms, with higher Suggestibility making it more likely for her to enter a Trance. Trances offer an opportunity to make directed changes to a girl's personality, skills, and stats. Training a girl who is in a trance costs Clarity, but allows you to increase her stats and skills, as well as change her opinions. Opinions may be strengthened, weakened, and completely new opinions may be inspired. The most direct way to put a girl into a trance is by giving her a dose of serum to raise her Suggestibility and then making her cum, but it is possible to achieve the same results without any serum at all. Making girls climax in a position they have a positive opinion of, or by making them cum multiple times in a row, all increase the chance for a girl to enter a trance, and give a small chance to enter it even with 0% Suggestibility.

Enjoy the new version, and here's a changelog (v042.1 to v0.43.0):
CHANGES AND ADDITIONS
  • Role looks-like checking is now recursive, making it easier to have chains of similar roles.
  • Orgasms now have a chance to put a girl into a trance state. Chance is depenedant on their current Suggestability.
  • Added three trance states. If already in a trance a girl move to the next stage if she would normally enter a trance.
  • Happiness effects are amplified by +50%/100%/200% while a girl is in a trance state.
  • Removed Core sluttiness as a game mechanic.
  • Added change_slut function as the singular way of changing sluttiness.
  • change_slut now takes max_modified_to argument. Clamps sluttiness to this value when raising or lowering it.
  • change_slut_temp and change_slut_core now both pass arguments to change_slut to (hopefully) ease mod transitions to the new mechanics.
  • Removed all references to core_sluttiness in crises, replaced by changes to normal sluttiness where appropriate.
  • Updated all calls to change_slut_temp and change_slut_core to just change_slut
  • Removed bleed_slut. Sluttiness changes are now permanent (unless from a temporary source like serum or event circumstances).
  • Sluttiness increases due to arousal is now displayed in the same way as other situational sluttiness changes, along with having it's own tooltip entry.
  • Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)
  • Sluttiness increases due to situational changes now displays as red hearts. (same icons as temp sluttiness previously)
  • Sluttiness decreases due to situational changes now display as greyed out hearts.
  • Added Trainable class to hold information about what can be trained when a girl is in a trance.
  • Trainables have a Clarity cost, which increases every time that or a similar Trainable is successfully trained.
  • Added ability for Trainables to be disabled but not hidden and display what requirement is missing.
  • Added "influence her" option when a girl is in a trance and you have enough time to do so.
  • Added Trainables to train a girls Charisma, Intelligence, and Focus.
  • Added Trainables to train Suggestability.
  • Added Trainables to train Sluttiness, Obedience, Love.
  • Added Trainables to train specific work skills.
  • Added Trainables to train specific sex skills.
  • Added Trainables to discover opinions.
  • Added Trainables to strengthen or weaken opinions.
  • Added Trainables to inspire new opinions.
  • Added Trainables selection UI.
  • change_slut now takes an additional max_modified_to parameter. Sluttiness gained above this threshold is not added.
  • player status hud now displays the current day as month + day to match fertility calculations.
  • Updated exising events that feature narrative female orgasms to properly trigger trances.
  • Rewrote tier 1 head researcher serum research event to incorporate trances and act as an early trance tutorial.
  • HR employee effects are now calculated last each turn, resulting in more accurate and consistent efficency values being displayed.
  • Girls climaxing from a sex position they have an opinion of now have a small modifier to trance chance: +-2/4%. Allows for trances without serum, with enough dedication.
  • Trance chance increases by 1% for every orgasm a girl has already experienced.
  • Added "Climax Cycler" serum trait, a tier 2 serum trait that triggers orgasm code (ie. triggers Trances) once per turn of duration.
  • Added "Instant Trance" serum trait, a special trait unlocked by presenting Nora with someone who is under the highest level of Trance.
  • Suggestability can now be a negative number, representing someone who is resistant for some reason to falling into a Trance.
  • Girls who masturbate at the end of the day due to high arousal trigger Trance checks (but trance is likely to expire by morning unless Suggestibility is very high)
  • Added on_move function to serum trait definitions. Serum on_move effects are calculated at the start of the on_move phase, and are useful for effects that might otherwise be cleared on turn end (like Trances).
  • Tweaked default choice screen to prevent options from being cut off on very long lists.

BUG FIXES
  • Fixed incorrect date check in one of the Gabrielle boobjob event checks.
  • Fixed incorrect function call when asking Jen for her to bless you dating Lily.
  • Fixed improper option definition in sleep limited time event.
  • Fixed many typos.
  • Fixed crash caused by toxic serum side effect trait.
  • Fixed several crashes caused by incorrect person variable references.
  • Fixed Jennifer not remembering you had sex when she ends up pregnant if it happened during morning sex random event.
  • Fixed crash during one of Emily's strip-study branches.
  • Fixed Jennifer not properly being convinced by one girlfriend option despite saying she was.
  • Fixed Instapic girls acting as if they had sent you topless/nude shots even if they hadn't and getting paid for it.
  • Fixed Instapic girls telling you about their Onlyfans, even if they don't have one.
  • Fixed pregnant girls not returning to their old schedules after giving birth, resulting in employees not showing up for work again.
  • Added unit tests for new opinion manipulation code.
  • Added unit tests for trance inducing mechanics.
  • Added integration tests for Training interaction.
  • Fixed multiple cases of incorrect opinion/state checks inside of Person class (was checking currently interacted person, not the person object referenced).
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.43.1 is finished it's week of bug testing by patrons and is ready for it's public release! You can get it right now here: https://www.patreon.com/posts/lab-rats-2-v0-43-54659959

This update completely revamps the "sluttiness" mechanic of previous version, substantially changing the way girls are corrupted over the course of the game. Sluttiness is now harder to gain, but no longer drains away over time. Suggestibility has been reworked as well, and is now tied directly to a new game mechanic central to corrupting girls: Trances.

A Trance is a highly suggestible state a girl may enter after she climaxes which allows you to make directed changes to a girls personality, skills, and stats. The chance of a girl entering a trance when she cums is primarily dependent on her Suggestibility - a score you can raise by giving them the mind-altering serum you produce. A girl is also more likely to enter a trance if she cums in a favourite sex position, or if you make her cum multiple times in rapid succession. While a girl is in a trance you can spend Clarity to change any of her stats, skills, or make alterations to her opinions. You can strengthen or weaken existing opinions, or inspire completely new ones.

This update has changed a couple of core mechanics, which makes your feedback even more valuable than normal! Please leave a comment and let me know your thoughts on the new Sluttiness progression rate, on how easy or hard trances are to achieve, or anything else you would like to give feedback on!

Enjoy, and here's the changelog (v0.42.1 to v0.43.1)
CHANGES AND ADDITIONS
  • Role looks-like checking is now recursive, making it easier to have chains of similar roles.
  • Orgasms now have a chance to put a girl into a trance state. Chance is depenedant on their current Suggestability.
  • Added three trance states. If already in a trance a girl move to the next stage if she would normally enter a trance.
  • Happiness effects are amplified by +50%/100%/200% while a girl is in a trance state.
  • Removed Core sluttiness as a game mechanic.
  • Added change_slut function as the singular way of changing sluttiness.
  • change_slut now takes max_modified_to argument. Clamps sluttiness to this value when raising or lowering it.
  • change_slut_temp and change_slut_core now both pass arguments to change_slut to (hopefully) ease mod transitions to the new mechanics.
  • Removed all references to core_sluttiness in crises, replaced by changes to normal sluttiness where appropriate.
  • Updated all calls to change_slut_temp and change_slut_core to just change_slut
  • Removed bleed_slut. Sluttiness changes are now permanent (unless from a temporary source like serum or event circumstances).
  • Sluttiness increases due to arousal is now displayed in the same way as other situational sluttiness changes, along with having it's own tooltip entry.
  • Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)
  • Sluttiness increases due to situational changes now displays as red hearts. (same icons as temp sluttiness previously)
  • Sluttiness decreases due to situational changes now display as greyed out hearts.
  • Added Trainable class to hold information about what can be trained when a girl is in a trance.
  • Trainables have a Clarity cost, which increases every time that or a similar Trainable is successfully trained.
  • Added ability for Trainables to be disabled but not hidden and display what requirement is missing.
  • Added "influence her" option when a girl is in a trance and you have enough time to do so.
  • Added Trainables to train a girls Charisma, Intelligence, and Focus.
  • Added Trainables to train Suggestability.
  • Added Trainables to train Sluttiness, Obedience, Love.
  • Added Trainables to train specific work skills.
  • Added Trainables to train specific sex skills.
  • Added Trainables to discover opinions.
  • Added Trainables to strengthen or weaken opinions.
  • Added Trainables to inspire new opinions.
  • Added Trainables selection UI.
  • change_slut now takes an additional max_modified_to parameter. Sluttiness gained above this threshold is not added.
  • player status hud now displays the current day as month + day to match fertility calculations.
  • Updated exising events that feature narrative female orgasms to properly trigger trances.
  • Rewrote tier 1 head researcher serum research event to incorporate trances and act as an early trance tutorial.
  • HR employee effects are now calculated last each turn, resulting in more accurate and consistent efficency values being displayed.
  • Girls climaxing from a sex position they have an opinion of now have a small modifier to trance chance: +-2/4%. Allows for trances without serum, with enough dedication.
  • Trance chance increases by 1% for every orgasm a girl has already experienced.
  • Added "Climax Cycler" serum trait, a tier 2 serum trait that triggers orgasm code (ie. triggers Trances) once per turn of duration.
  • Added "Instant Trance" serum trait, a special trait unlocked by presenting Nora with someone who is under the highest level of Trance.
  • Suggestability can now be a negative number, representing someone who is resistant for some reason to falling into a Trance.
  • Girls who masturbate at the end of the day due to high arousal trigger Trance checks (but trance is likely to expire by morning unless Suggestibility is very high)
  • Added on_move function to serum trait definitions. Serum on_move effects are calculated at the start of the on_move phase, and are useful for effects that might otherwise be cleared on turn end (like Trances).
  • Tweaked default choice screen to prevent options from being cut off on very long lists.
  • Added trance notifcation to HUD when it is triggered.
  • Added orgasm branches to night time boob and vagina groping.
  • Organised several files containing interaction actions into their own folder.

BUG FIXES
  • Fixed incorrect date check in one of the Gabrielle boobjob event checks.
  • Fixed incorrect function call when asking Jen for her to bless you dating Lily.
  • Fixed improper option definition in sleep limited time event.
  • Fixed many typos.
  • Fixed crash caused by toxic serum side effect trait.
  • Fixed several crashes caused by incorrect person variable references.
  • Fixed Jennifer not remembering you had sex when she ends up pregnant if it happened during morning sex random event.
  • Fixed crash during one of Emily's strip-study branches.
  • Fixed Jennifer not properly being convinced by one girlfriend option despite saying she was.
  • Fixed Instapic girls acting as if they had sent you topless/nude shots even if they hadn't and getting paid for it.
  • Fixed Instapic girls telling you about their Onlyfans, even if they don't have one.
  • Fixed pregnant girls not returning to their old schedules after giving birth, resulting in employees not showing up for work again.
  • Added unit tests for new opinion manipulation code.
  • Added unit tests for trance inducing mechanics.
  • Added integration tests for Training interaction.
  • Fixed multiple cases of incorrect opinion/state checks inside of Person class (was checking currently interacted person, not the person object referenced).
  • Fixed girls putting their normal uniforms on after having a forced uniform set.
  • Fixed inhibition supressor not properly applying sluttiness increase (but still applying the matching decrease!).
 

DarkSinfulMage

Well-Known Member
Nov 18, 2016
253
44
40
The new mechanics round out clarity pretty nicely. I find there's a bit of a lack of goals when it comes to investing time and clarity or serums into any given person, so I think the final layer to all this would feed either into the business or some more personal goal.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.44.0 is finished and ready for it's week of bug testing! This update focused on adding new content to the game, and it includes a bunch of new roles, new serum traits, and new dialogue. It also includes tweaks to existing mechanics, and a pile of bug fixes that should improve stability. The bug fixed version will be released for free next week, but if you're interested in early access or supporting development you can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-44-55619943

Three completely new special training options for girls have been added: "Breeder Training", "Hypnotic Trigger Word", and "Online Attention Whore". Each option requires a girl to be put into a trance as normal, but also have additional opinion or stat requirements.

Ten new serum traits have been added, with a focus on body modification effects. New customizable serum traits allow you to define a parameter when you research them, like a targets hair or eye colour, and then research that particular trait. Height, body size, and hair colour can now all be modified with serum use, adding onto the already existing controls for breast size.

A new kinetic text system has been implemented, allowing for dialogue to be tagged for specific types of movement. This has been used to have girls emphasise specific words they find exciting, especially when they are really turned on. This adds some visual punch to dialogue when a horny girl is screaming for your dick, or begging you to cum inside her!

Of course this update also comes with a huge pile of bug fixes and mechanic tweaks. Check out the change log for details, and enjoy!

Changelog (v0.43.1a to v0.44.0):
CHANGES AND ADDITIONS
  • Training is now limited to once/turn per girl, instead of advancing time by itself.
  • Girls who masturbate at night to relieve high Arousal now return to 0 arousal, or 15/30 if they have a positive opinion of masturbating.
  • All orgasms may now cause an increase in Sluttiness up to a limit. The limit is the minimum sluttiness for whatever position they are in, or 30 for masturbating.
  • Happiness adjustments towards 100 happen before masturbating now, so full masturbation happiness will be visible in the next turn.
  • Arousal while having sex now resets to increasingly high numbers with repeated orgasms instead of always returning to a flat 50. Starts at 50, increases from there.
  • Arousal after having sex decreases by 50% if the girl climaxed, or not at all if she did not.
  • Added kinetic text tags, which allow sections of text to do things like bounce, wiggle, drip, and other neat effects.
  • Added drip effect + new font to the word "cum" when it is used in dialogue and a character has high arousal.
  • Added wave effect + size increase to the word "cock" and related terms when a character has high arousal.
  • Added wave effect to the word "pussy" and related terms when a character has high arousal.
  • Added bounce effect to the word "tits" and related terms when a character has high arousal. Effect scales based on character breast size.
  • Added multiple pregnancy related text effects ("pregnant", "knock me up", "knocked up", ect)
  • Added "Breeder" special training. Requires Love of creampies and bareback sex. Gives Breeder role.
  • Added Breeder role. Triggers some special dialogue, and gives the ability to have sex any time the girl isn't pregnant (or doesn't know yet.)
  • Modified Jennifer breeding event to give breeder role if she does not already have it.
  • Updated Jennifer breeding event to include a generic path for other characters who have the breeding role.
  • Moved the Jennifer breeding event to breeder_role.rpy, now a generic event.
  • Added Obedience requirement to having public sex.
  • Added dialogue branch when convincing a girl to have public sex.
  • Added Orgasm Trigger Word training. Unlocks action for girl that can make her climax at any time (useful for triggering Trances on demand).
  • Added ability to use Orgasm Trigger Word while inside the normal sex system.
  • Roles class now supports an internet_actions list. These should be Actions which are added to the list of options when texting someone.
  • Added ability to use Orgasm Trigger Word via text.
  • Added Online Attention Whore trainable. Allows you to set up InstaPic, DikDok, and OnlyFanatics accounts for girls who might otherwise not want/have them.
  • Refactored outfit_creator_ui to make coloured squares and pallet squares reusable in other screens.
  • Refactored outfit_creator_ui to make colour selector section reusable in other screens.
  • Added SerumTraitBlueprint class. Inherits from SerumTrait. Represents serum traits that have a variable componenet that can be set by the player when being researched.
  • Researching a SerumTraitBlueprint calls a new label that can be used to define the variable component of the new trait.
  • Updated research screen to support SerumTraitBlueprint traits.
  • Created _blueprint_serum_traits.rpy file to hold all information related to Blueprinted serum types.
  • Added Synthetic Hair Bleach and Synthetic Hair Darkening Agent Serum Traits. Lightens/darkens subject's hair colour each turn that it is applied.
  • Added Encapsulated Hair Dyes SerumTraitBlueprint. Shifts targets hair colour towards a selected natural hair colour each turn.
  • Added Organic Hair Chemicals SerumTraitBlueprint. Shifts targets hair colour towards selected goal colour each turn, which may be any colour.
  • Added Ocular Dyes SerumTraitBlueprint. Shifts target eye colour towards selected goal colour each turn.
  • Added weight gain and weight loss promotor Serum Traits. Both provide a small chance to shift target body type up or down one step each turn.
  • Breast enhancement and breast reduction serum traits now require weight gain and weight loss to be researched, respectively.
  • Laid groundwork to have skin tones be dynamically made in-game instead of requiring seperate image sets.
  • Added height increase and decrease serum traits. Shifts subject height slowly over time. Has small chance to grow/shrink breasts at the same time.
  • Added self replicating serum trait. Adds near-infinite duration to serum. Be careful, there's no way to end the effects early!
  • Moved Lactation Hormones Serum Trait to tier 1 research; removed Breast Enhancement requirement.
  • Added a new Serum Production Trait, kept secret here to preserve the surprise! Go find it!
  • Added a new role, related to above.
  • Added new sex (including foreplay, oral, ect.) responses for all personalities.
  • Sex responses now have a random 0-20 added to a girls arousal before it is used to see what she'll say, to vary responses a little bit more.
  • Sex responses are triggered proportional to arousal vs. max arousal (instead of arousal vs. a flat 100).
  • Transitioning from anal to vaginal doggy style no longer triggers mentions of condoms/getting pregnant if a girl is already pregnant.
  • Added sex descriptions when a girl is lactating, with multiple levels possible depending on her arousal, breast size, and number of lactation sources.
  • Nora research traits are no longer impossible to improve the mastery of - instead, they require a significant amount of Clarity to unlock. It is still possible to put the trait into a serum and study it by experimenting on a person.
  • Added a Nora reintro event. If you achieve Research Tier 2 without contacting Nora she will call you instead, revealing the University location and enabling her other events.
  • Updated all dialogue calls from the_person.char "dialogue" to the_person "dialogue". Note for modders: dialogue calls using the old call will not have kenetic text applied.
  • Public sex opinion now applies a temporary sluttiness modifier when the girl is watching, not just when she is the one having sex. Affects dialogue, chance a girlfriend will be fine with you cheating, ect.
  • Updated all old checks for "role in the_person.special_role" to the_person.has_role(role) to support lookalike rolls, be more human readable, and improve maintainability.
  • Added a couple of sections of dialogue for when Emily finishes her tutoring undressed and you run into her mother. She will also try and get dressed properly first.
  • Cash bonuses now have a minimum base amount to prevent interns from being overjoyed by $0 bonuses
  • Raises now have a minimum amount of $2, to prevent interns from demanding $0 raises.
  • Added integration test to verify kinetic text functionality.

BUG FIXES
  • Incorrect list assignment in Sleep LTE
  • Incorrect person reference in daughter hiring event.
  • Fixed incorrect serum reference in research advancing storyline.
  • Fixed incorrect reference to opinion list for training non-sexy opinions.
  • Fixed lactation effects never applying due to integer division instead of float division.
  • Fixed shopping invite not clearing character from screen if you refuse.
  • Fixed several incorrect character references in handjob descriptions.
  • Fixed several incorrect character references in titfuck descriptions.
  • Fixed a bunch of typos throughout the game.
  • Fixed Gabrielle panty walk-in event never triggering.
  • Fixed new Instapic, Dikdok, and OnlyFanatics accounts never being created for girls.
  • Fixed Jennifers's slutty secretary replacement event not triggering the correct report event when you talked to her boss first, then had her get larger tits.
  • Fixed hiring Emily not actually allowing you to place her in a division.
  • Fixed Jennifer occasionally sending you texts saying she was at work, when she was clearly still at home.
  • FIxed lingerie shopping date from triggering both the normal and lingerie branch, if the girl didn't want to go lingerie shopping when you asked.
  • Fixed Nora's instant trance serum trait from causing a crash.
  • Fixed simple aphrodesiac not accounting for temporary sluttiness modifiers properly.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.44.1 is finished it's week of bug testing by patrons and is ready for it's public release! This update focused on adding new content to the game, and it includes a bunch of new roles, new serum traits, and new dialogue. It also includes tweaks to existing mechanics, and a pile of bug fixes that should improve stability. You can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-44-55909334

Three completely new special training options for girls have been added: "Breeder Training", "Hypnotic Trigger Word", and "Online Attention Whore". Each option requires a girl to be put into a trance as normal, but also have additional opinion or stat requirements.

Ten new serum traits have been added, with a focus on body modification effects. New customizable serum traits allow you to define a parameter when you research them, like a targets hair or eye colour, and then research that particular trait. Height, body size, and hair colour can now all be modified with serum use, adding onto the already existing controls for breast size.

A new kinetic text system has been implemented, allowing for dialogue to be tagged for specific types of movement. This has been used to have girls emphasise specific words they find exciting, especially when they are really turned on. This adds some visual punch to dialogue when a horny girl is screaming for your dick, or begging you to cum inside her!

Of course this update also comes with a huge pile of bug fixes and mechanic tweaks. Check out the change log below for details, and enjoy!

Changelog(v0.43.1a to v0.44.1):
CHANGES AND ADDITIONS
  • Training is now limited to once/turn per girl, instead of advancing time by itself.
  • Girls who masturbate at night to relieve high Arousal now return to 0 arousal, or 15/30 if they have a positive opinion of masturbating.
  • All orgasms may now cause an increase in Sluttiness up to a limit. The limit is the minimum sluttiness for whatever position they are in, or 30 for masturbating.
  • Happiness adjustments towards 100 happen before masturbating now, so full masturbation happiness will be visible in the next turn.
  • Arousal while having sex now resets to increasingly high numbers with repeated orgasms instead of always returning to a flat 50. Starts at 50, increases from there.
  • Arousal after having sex decreases by 50% if the girl climaxed, or not at all if she did not.
  • Added kinetic text tags, which allow sections of text to do things like bounce, wiggle, drip, and other neat effects.
  • Added drip effect + new font to the word "cum" when it is used in dialogue and a character has high arousal.
  • Added wave effect + size increase to the word "cock" and related terms when a character has high arousal.
  • Added wave effect to the word "pussy" and related terms when a character has high arousal.
  • Added bounce effect to the word "tits" and related terms when a character has high arousal. Effect scales based on character breast size.
  • Added multiple pregnancy related text effects ("pregnant", "knock me up", "knocked up", ect)
  • Added "Breeder" special training. Requires Love of creampies and bareback sex. Gives Breeder role.
  • Added Breeder role. Triggers some special dialogue, and gives the ability to have sex any time the girl isn't pregnant (or doesn't know yet.)
  • Modified Jennifer breeding event to give breeder role if she does not already have it.
  • Updated Jennifer breeding event to include a generic path for other characters who have the breeding role.
  • Moved the Jennifer breeding event to breeder_role.rpy, now a generic event.
  • Added Obedience requirement to having public sex.
  • Added dialogue branch when convincing a girl to have public sex.
  • Added Orgasm Trigger Word training. Unlocks action for girl that can make her climax at any time (useful for triggering Trances on demand).
  • Added ability to use Orgasm Trigger Word while inside the normal sex system.
  • Roles class now supports an internet_actions list. These should be Actions which are added to the list of options when texting someone.
  • Added ability to use Orgasm Trigger Word via text.
  • Added Online Attention Whore trainable. Allows you to set up InstaPic, DikDok, and OnlyFanatics accounts for girls who might otherwise not want/have them.
  • Refactored outfit_creator_ui to make coloured squares and pallet squares reusable in other screens.
  • Refactored outfit_creator_ui to make colour selector section reusable in other screens.
  • Added SerumTraitBlueprint class. Inherits from SerumTrait. Represents serum traits that have a variable componenet that can be set by the player when being researched.
  • Researching a SerumTraitBlueprint calls a new label that can be used to define the variable component of the new trait.
  • Updated research screen to support SerumTraitBlueprint traits.
  • Created _blueprint_serum_traits.rpy file to hold all information related to Blueprinted serum types.
  • Added Synthetic Hair Bleach and Synthetic Hair Darkening Agent Serum Traits. Lightens/darkens subject's hair colour each turn that it is applied.
  • Added Encapsulated Hair Dyes SerumTraitBlueprint. Shifts targets hair colour towards a selected natural hair colour each turn.
  • Added Organic Hair Chemicals SerumTraitBlueprint. Shifts targets hair colour towards selected goal colour each turn, which may be any colour.
  • Added Ocular Dyes SerumTraitBlueprint. Shifts target eye colour towards selected goal colour each turn.
  • Added weight gain and weight loss promotor Serum Traits. Both provide a small chance to shift target body type up or down one step each turn.
  • Breast enhancement and breast reduction serum traits now require weight gain and weight loss to be researched, respectively.
  • Laid groundwork to have skin tones be dynamically made in-game instead of requiring seperate image sets.
  • Added height increase and decrease serum traits. Shifts subject height slowly over time. Has small chance to grow/shrink breasts at the same time.
  • Added self replicating serum trait. Adds near-infinite duration to serum. Be careful, there's no way to end the effects early!
  • Moved Lactation Hormones Serum Trait to tier 1 research; removed Breast Enhancement requirement.
  • Added a new Serum Production Trait, kept secret here to preserve the surprise! Go find it!
  • Added a new role, related to above.
  • Added new sex (including foreplay, oral, ect.) responses for all personalities.
  • Sex responses now have a random 0-20 added to a girls arousal before it is used to see what she'll say, to vary responses a little bit more.
  • Sex responses are triggered proportional to arousal vs. max arousal (instead of arousal vs. a flat 100).
  • Transitioning from anal to vaginal doggy style no longer triggers mentions of condoms/getting pregnant if a girl is already pregnant.
  • Added sex descriptions when a girl is lactating, with multiple levels possible depending on her arousal, breast size, and number of lactation sources.
  • Nora research traits are no longer impossible to improve the mastery of - instead, they require a significant amount of Clarity to unlock. It is still possible to put the trait into a serum and study it by experimenting on a person.
  • Added a Nora reintro event. If you achieve Research Tier 2 without contacting Nora she will call you instead, revealing the University location and enabling her other events.
  • Updated all dialogue calls from the_person.char "dialogue" to the_person "dialogue". Note for modders: dialogue calls using the old call will not have kenetic text applied.
  • Public sex opinion now applies a temporary sluttiness modifier when the girl is watching, not just when she is the one having sex. Affects dialogue, chance a girlfriend will be fine with you cheating, ect.
  • Updated all old checks for "role in the_person.special_role" to the_person.has_role(role) to support lookalike rolls, be more human readable, and improve maintainability.
  • Added a couple of sections of dialogue for when Emily finishes her tutoring undressed and you run into her mother. She will also try and get dressed properly first.
  • Cash bonuses now have a minimum base amount to prevent interns from being overjoyed by $0 bonuses
  • Raises now have a minimum amount of $2, to prevent interns from demanding $0 raises.
  • Added integration test to verify kinetic text functionality.
  • Added section of tutorial to explain/unlock some Clarity before selecting research for Stephanie.

BUG FIXES
  • Incorrect list assignment in Sleep LTE
  • Incorrect person reference in daughter hiring event.
  • Fixed incorrect serum reference in research advancing storyline.
  • Fixed incorrect reference to opinion list for training non-sexy opinions.
  • Fixed lactation effects never applying due to integer division instead of float division.
  • Fixed shopping invite not clearing character from screen if you refuse.
  • Fixed several incorrect character references in handjob descriptions.
  • Fixed several incorrect character references in titfuck descriptions.
  • Fixed a bunch of typos throughout the game.
  • Fixed Gabrielle panty walk-in event never triggering.
  • Fixed new Instapic, Dikdok, and OnlyFanatics accounts never being created for girls.
  • Fixed Jennifers's slutty secretary replacement event not triggering the correct report event when you talked to her boss first, then had her get larger tits.
  • Fixed hiring Emily not actually allowing you to place her in a division.
  • Fixed Jennifer occasionally sending you texts saying she was at work, when she was clearly still at home.
  • FIxed lingerie shopping date from triggering both the normal and lingerie branch, if the girl didn't want to go lingerie shopping when you asked.
  • Fixed Nora's instant trance serum trait from causing a crash.
  • Fixed simple aphrodesiac not accounting for temporary sluttiness modifiers properly.
  • Fixed inverted opinion check making a girl less likely to give you a handjob in public if she liked public sex.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.45 is finished it's week of bug testing and is ready for it's public free release! You can download it right now, right here: https://www.patreon.com/posts/lab-rats-2-v0-45-57155350

This update introduces a massively expanded strip tease system, taking a one-off scene and turning it into a reusable, more engaging event. The new system supports girls stripping for pay or for fun, following your commands or taking their own initiative, and stripping in a variety of different positions. The system is highly expandable and open to modding, making it easy to add new strip descriptions, or even entirely new strip positions! All of this work has laid the path for large pieces of new content next month!

Enjoy, and here's a changelog (v0.44.1 to v0.45.1):
CHANGES AND ADDITIONS
  • Created strip_actions.rpy file for better organisation, moved pay strip scene into it.
  • Created role_prostitute.rpy file for better organisaiton, moved related events into it.
  • Moved sex_mechanics.rpy into interaction_actions folder for better organisation.
  • Person.get_opinion_score now supports handing over a list of opinions, returns the sum of all opinions.
  • Moved situational sluttiness modifers for sex into their own label so they can be called and cleared by other events consistently.
  • Detailed person UI now displays if a girl is pregnant, and if so for how long that's been true.
  • Added StripteasePosition class. Stores all information for a strip tease position.
  • Replaced pay strip scene with highly expandable striptease scene.
  • Stripteases support multiple positions, each of which has a unique set of descriptions.
  • Striptease poses now allow for a list of description labels to be provided. When called for a random selection from that list is made.
  • Striptease poses now seperate descriptions into directions "towards" and "away", reflecting if the girl is looking towards or away from the MC as she strips.
  • Added "leads to" field to striptease poses, details what poses the current pose naturally flows to, and the style of instruction that woudl be given, ie "Come closer", "Start dancing".
  • Striptease poses have a set amount of arousal they will generate for the MC, and a set amount of energy they will cost the girl.
  • Stripteases produce a variable amount of arousal for the girl. Default is 0, modified by some opinions.
  • Added "is close" field to StripteasePose class. If True this pose is close enough that you could reach out and touch the girl.
  • Added ability to touch a girl who is close. If the girl allows it, this adds your Foreplay skill to her arousal each round.
  • Added ability to jerk off. If the girl allows it this increases your arousal by your own Foreplay skill each round.
  • Stripsteases now generate Clarity each round. Amount varies depending on how much the girl is wearing, her Foreplay skill, and how sexy the pose is.
  • Added ability for girls to climax while giving a strip tease. This triggers a description unique to that pose.
  • Added ability to use an Orgasm Trigger Word to make a girl orgasm while giving a strip tease.
  • Added ability to tell a girl to strip down while she is giving a strip tease.
  • Added "for pay" variants to all of the strip tease actions. Girls will usually ask for money to do things, but are more easily convinced to do things they wouldn't normally do.
  • Added obedience branches to all of the for pay branches. Girls with high obedience will do what you want without you paying them if you demand it.
  • Added ability for the MC to climax during a strip tease.
  • Added multiple climax branches depending on the pose the girl is in at the time, if she's aware you are going to climax, or if you are jerking off at the time.
  • Added for pay climax branches. Allows you to offer a girl money to take your load in a specific way.
  • Added "Awkward Stand" striptease pose. Lowest Sluttiness requirement, default pose for girls who are not slutty.
  • Added "Dancing" striptease pose. Transitions from awkward stand, low sluttiness requirement and default pose for girls who are a little bit slutty.
  • Added "Close Dancing" striptease pose. Transitions from Dancing, moderately low sluttiness requirement. Requires you to "call her closer".


BUG FIXES
  • Organic Hair Chemicals and Occular Dyes serum trait unlock requirements corrected.
  • Fixed incorrect opinion classificaitons in Gabrielle and Introvert personalities.
  • Fixed multiple typos.
  • Fixed public sex branch resulting in private sex and vice versa when seducing someone.
  • Fixed post-sex arousal math. Now properly maintains Arousal if girl did not climax, decreases it if she came.
  • Fixed bug with Serum Lactation serum production trait, should work properly now.
  • Fixed hypno trigger orgasm not properly resetting.
  • Fixed reveal sexy opinion not properly revealing any opinion at all.
  • Fixed some incorrect character dialogue titles and colours in the tutorial.
  • Nora human breeding hormone serum trait now properly tracks actual breast size changes, avoids reducing breast size if it was already maxed.
  • Love potion serum trait now properly tracks actual Love increase, avoids reducing it if it was already maxed when applied.
  • Fixed incorrect event assignement in uniform_disobedience check.
  • Fixed incorrect outfit comparision in uniform_disobedience check.
  • Fixed incorrect hpyno trigger orgasm logic in sex mechanics.
  • Fixed hypno trigger orgasm imporperly returning you to your phone after texting a girl.
  • Fixed character sheet displaying non-integer Clarity costs for buying new stat/skill points.
  • Added a "cum down her throat" branch to the strip tease climax options.

Changelog(v0.44.1 to v0.45.0):
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.46.0 is finished it's month of development and ready for some bug testing! This update adds new "taboo revisit" events to both your sister Lily and mother Jennifer, a collection of related quests, and some new InstaPic content for both of them. It also comes with some quality of life improvements, particularly to sorted lists of serums, and a pile of bug fixes! If you're interested in an early look or helping with the bug hunt you can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-46-58148663

The new taboo revisit events for Lily and Jennifer trigger the day after you break some important threshold with them - seeing them naked, kissing them, fucking them, ect. The next time you're near them they'll want to have a chat and their old taboos will reassert themselves, undoing the progress you've made. To stop this from happening you'll need to convince them to really change. You can do that by simply breaking the taboo enough times that they run out of excuses, by leveraging certain positive opinions, or by doing some sort of task/quest for them. Once that's done that particular taboo will stay broken, and you can move forward with their corruption!

There are a collection of other changes to the game. Lily and Jennifer have new InstaPic content, finally getting both girls topless together. The sleeping walk-in event now gives you the option to give a girl a dose of serum. All of the serum inventory related screens now have scroll bars in case you have a large number of serum variants, and those serum lists are now sorted alphabetically.

Enjoy, and here's a changelog (v0.45.1 to v0.46.0)!
CHANGES AND ADDITIONS
  • Added taboo revisit events for Jennifer and Lily.
  • Taboo revisits trigger after you break a taboo for either girl the next day when you enter the same room as them.
  • Taboo revisits restore taboos that were broken and present a couple of options to break them for good.
  • Taboo revisits continue to trigger until you figure out one of the long term solutions.
  • Taboo revisits lower Sluttienss by 10. Permanently breaking one of these taboos restores that 10 (although multiple revisits result in a net loss).
  • All taboos can be permanently broken by breaking them a certain number of times. Requirement rises as the taboo severity rises, and is modified by appropriate opinions.
  • Each taboo revisit offers a quest option to permanently break the taboo.
  • Most taboo revisits have a way to permanently break the taboo with the right combination of character opinions.
  • Added kissing/touching/nudity taboo revisit for Jennifer.
  • Added oral taboo revisit for Jennifer.
  • Added anal taboo revisit for Jennifer.
  • Added vaginal taboo revisit for Jennifer.
  • Added kissing/touching/nudity taboo revisit for Lily.
  • Added oral taboo revisit for Lily.
  • Added anal taboo revisit for Lily.
  • Added vaginal taboo revisit for Lily.
  • Added new taboo break dialogue that is triggered when you've already broken the taboo before, but a revisit has restored it.
  • Expanded Lily/Jennifer's Instapic storyline.
  • Lily now kicks you out when getting changed before taking Instapic pictures if you have not broken her nudity taboo.
  • Added ability to give girls serum while sleeping.
  • Added a few text variations when jerking off during a sleep encounter. Also adds extra Clarity compared to not jerking off.
  • Serum trade screen is now sorted by serum name.
  • Serum inventory screen now sorted by serum name.
  • Serum selection screen now sorted by serum name.
  • Added scrollbars when serum inventories/lists/ect become too long.

BUG FIXES
  • All actions that cause a girl to climax now trigger orgasm related goals (unrelated orgasms should be flagged, eg. run_orgasm(..., fire_event = False) now)
  • Walking in on the same girl sleeping twice in one night will have her in the same sleepwear outfit, instead of randomly picking a new one each time.
  • Profiling a subject for Nora takes a non-changing copy of the subject, so temporary states like trances will be properly identified.
  • Generating daughters of pregnant girls no longer gives them pregnant bodies as well.
  • Fixed milk traits being stacked when milking girls using serum lactation serum production.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Is there a list of unique traits that are unlocked by studying specific people?
Not in game, but you can find the code for how the traits are unlocked in game/roles/role_nora.rpy, starting around line 385. Ren'py scripts are pretty human readable, so you should be able to figure out the requirements from that.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.46.1 is finished it's week of bug testing and is ready for it's public release! You can find the download links (and any patches that have been released) here: https://www.patreon.com/posts/lab-rats-2-v0-46-58447423

This update adds new taboo revisit events for both Lily and Jennifer, a collection of related quests, and new InstaPic content for both of them. It also comes with some quality of life improvements, particularly to sorted lists of serums, and a pile of bug fixes.

The new taboo revisit events for Lily and Jennifer trigger the day after you break some important threshold with them - seeing them naked, kissing them, fucking them, ect. The next time you're near them they'll want to have a chat and their old taboos will reassert themselves, undoing the progress you've made. To stop this from happening you'll need to convince them to really change. You can do that by simply breaking the taboo enough times that they run out of excuses, by leveraging certain positive opinions, or by doing some sort of task/quest for them. Once that's done that particular taboo will stay broken, and you can move forward with their corruption!

There are a collection of other changes to the game. Lily and Jennifer have new InstaPic content, finally getting both girls topless together. The sleeping walk-in event now gives you the option to give a girl a dose of serum. All of the serum inventory related screens now have scroll bars in case you have a large number of serum variants, and those serum lists are now sorted alphabetically.

Enjoy, and here's a changelog (v0.45.1 to v0.46.1):
CHANGES AND ADDITIONS
  • Added taboo revisit events for Jennifer and Lily.
  • Taboo revisits trigger after you break a taboo for either girl the next day when you enter the same room as them.
  • Taboo revisits restore taboos that were broken and present a couple of options to break them for good.
  • Taboo revisits continue to trigger until you figure out one of the long term solutions.
  • Taboo revisits lower Sluttienss by 10. Permanently breaking one of these taboos restores that 10 (although multiple revisits result in a net loss).
  • All taboos can be permanently broken by breaking them a certain number of times. Requirement rises as the taboo severity rises, and is modified by appropriate opinions.
  • Each taboo revisit offers a quest option to permanently break the taboo.
  • Most taboo revisits have a way to permanently break the taboo with the right combination of character opinions.
  • Added kissing/touching/nudity taboo revisit for Jennifer.
  • Added oral taboo revisit for Jennifer.
  • Added anal taboo revisit for Jennifer.
  • Added vaginal taboo revisit for Jennifer.
  • Added kissing/touching/nudity taboo revisit for Lily.
  • Added oral taboo revisit for Lily.
  • Added anal taboo revisit for Lily.
  • Added vaginal taboo revisit for Lily.
  • Added new taboo break dialogue that is triggered when you've already broken the taboo before, but a revisit has restored it.
  • Expanded Lily/Jennifer's Instapic storyline.
  • Lily now kicks you out when getting changed before taking Instapic pictures if you have not broken her nudity taboo.
  • Added ability to give girls serum while sleeping.
  • Added a few text variations when jerking off during a sleep encounter. Also adds extra Clarity compared to not jerking off.
  • Serum trade screen is now sorted by serum name.
  • Serum inventory screen now sorted by serum name.
  • Serum selection screen now sorted by serum name.
  • Added scrollbars when serum inventories/lists/ect become too long.
  • Rooms now have an on_room_enter_event_list List. Events trigger when you enter the room and the requirement is met (priority is given to Person events if they exist).

BUG FIXES
  • All actions that cause a girl to climax now trigger orgasm related goals (unrelated orgasms should be flagged, eg. run_orgasm(..., fire_event = False) now)
  • Walking in on the same girl sleeping twice in one night will have her in the same sleepwear outfit, instead of randomly picking a new one each time.
  • Profiling a subject for Nora takes a non-changing copy of the subject, so temporary states like trances will be properly identified.
  • Generating daughters of pregnant girls no longer gives them pregnant bodies as well.
  • Fixed milk traits being stacked when milking girls using serum lactation serum production.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.47.0 is finished it's month of development and is ready for a week of public bug testing! If you're interested in helping out with development check out the download here: https://www.patreon.com/posts/lab-rats-2-v0-47-59379962

This update was focused on redesigning the core business cycle of designing, researching, and selling mind and body altering drugs. Each serum you design now has a collection of aspects which determine it's price, what contracts it will satify, and how much attention it will draw to your business from the authorities!

There are two major changes to the business system of LR2: the addition of aspect points, and the addition of contracts. Aspect points are an abstracted description of why certain serum traits may be wanted and come in four varities: Mental, Physical, Sexual, and Medical. Each aspect has a value on the open market, and the more you sell the less valuable it becomes. Your marketting employees can be put to work counteracting these effects, keeping the price relatively stable long term. The value of each serum is now determined by the sum of all of it's aspects. Contracts are special orders for serum designs with a specific combination of aspects. In exchange for these strict requirements contracts offer far more money than you would earn by selling your serum on the open market. Creating new designs to meet the demands of your clients is the best way to catapult yourself to wealth and influence.

Selling serum now generates attention for your business. Attention bleeds away slowly over time, but if it reaches it's maximum value the city will be forced to take action. This includes a visit from one of their representatives, who can levy one of a number of different punishments. These punishments include a monetary fine, seizing your current inventory of serum, or destroying some of your research. New business policies have been added to help you manage your Attention. Future updates will include ways to corrupt the city representative and, eventually, or the city council she represents

There are a ton of little changes and additions throughout the game as well. Any page that refererences serum traits or designs has been updated to display their aspects in a convenient way. The serum design and research screens can now have serum traits sorted by research tier, alphabetically, and their aspect values. A new event for your companies head researcher has been added to help ensure you can generate the Clarity you need for your early game research. And, lastly, a bunch of bugs that were stopping progress on some side quests have been quashed.

Here's a full changelog (v0.46.1 to v0.47.0):
CHANGES AND ADDITIONS
  • Serum traits now have a series of scores, representing their use in different fields.
  • Added 4 serum trait aspects - Mental, Physical, Sexual, and Medical.
  • Added flaw "aspect", added to serum by side effects.
  • Added attention score to each serum trait. The attention score of a serum is equal to the highest in the design.
  • Serum Deisgns now have aspect values equal to the sum of all of the traits they include.
  • Serum Design values are now based on the sum of aspects they offer instead of a flat dollar value.
  • Serum Aspect values fluctuate from week to week around a base value.
  • Serum Aspect values decrease as you sell serum that include that aspect type.
  • Added serum aspects to all existing traits. Higher tier traits and traits with higher attention have more aspects.
  • Selling serum is now an instant action.
  • Added Market Reach score. Raising market reach counteracts the aspect value decrease caused by selling serum.
  • Reworked marketting work action. Now raises market reach.
  • Added Contracts. Contracts offer much better per-aspect prices, but require a certain combination of aspects and limited flaws.
  • Added Attention score. Raised when selling serum with an Attention trait higher than 0.
  • Added Attention bleed
  • Added attention events. When business attention reaches it's maximum number (default 100) you will have a visit from a city representative.
  • Added five attention event variants. Potential results include fines, supply seizure, and research destruction.
  • Added serum marketing screen, containing infromation about stock, contracts, aspect value, etc.
  • Updated all trait tooltips to display aspect information.
  • Updated serum design UI to display aspects.
  • Updated serum design UI to allow you to sort by serum tier or specific aspects.
  • Added serum production tier. Your lab may only produce serum designs with a tier equal or less than your current tier.
  • Added business policy to raise serum production tier. Each tier adds increasingly greater static operating costs.
  • Updated research UI to allow you to sort serum traits by tier or specific aspects.
  • Updated a bunch of other screens to display aspects where useful.
  • Added business policies to reduce the amount of attention generated when selling serum (3 tiers available.)
  • Added business policy to increase max attention.
  • Added business policy to increase attention bleed.
  • Added city rep character. Shows up to your business each time you max out attention.
  • Added basic framework for her interaction. Future updates will make corrupting her critical to managing attention.
  • Added event for head researcher role when you are not resarching anything. Ensures access to some Clarity at the start of the game.

BUG FIXES
  • Fixed Lily's oral taboo quest not being completeable.
  • Fixed Iris not having a home set (and causing a crash after her introduction).
  • Fixed some incorrectly flipped girlfriend/boyfriend references.
  • Fixed some incorrect name references
  • Fixed sluttiness penalty for cheating being inverted when they had a negative opinion of cheating.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.47.1 is finished it's week of bug testing and is ready for it's public release! You can find the links here: https://www.patreon.com/posts/lab-rats-2-v0-47-59665421

This update was focused on redesigning the core business cycle of designing, researching, and selling mind and body altering drugs. Each serum you design now has a collection of aspects which determine it's price, what contracts it will satisfy, and how much attention it will draw to your business from the authorities!

There are two major changes to the business system of LR2: the addition of aspect points, and the addition of contracts. Aspect points are an abstracted description of why certain serum traits may be wanted and come in four varieties: Mental, Physical, Sexual, and Medical. Each aspect has a value on the open market, and the more you sell the less valuable it becomes. Your marketing employees can be put to work counteracting these effects, keeping the price relatively stable long term. The value of each serum is now determined by the sum of all of it's aspects. Contracts are special orders for serum designs with a specific combination of aspects. In exchange for these strict requirements contracts offer far more money than you would earn by selling your serum on the open market. Creating new designs to meet the demands of your clients is the best way to catapult yourself to wealth and influence.

Selling serum now generates attention for your business. Attention bleeds away slowly over time, but if it reaches it's maximum value the city will be forced to take action. This includes a visit from one of their representatives, who can levy one of a number of different punishments. These punishments include a monetary fine, seizing your current inventory of serum, or destroying some of your research. New business policies have been added to help you manage your Attention. Future updates will include ways to corrupt the city representative and, eventually, or the city council she represents

There are a ton of little changes and additions throughout the game as well. Any page that references serum traits or designs has been updated to display their aspects in a convenient way. The serum design and research screens can now have serum traits sorted by research tier, alphabetically, and their aspect values. A new event for your companies head researcher has been added to help ensure you can generate the Clarity you need for your early game research. And, lastly, a bunch of bugs that were stopping progress on some side quests have been quashed.

Here's a changelog with some specifics (v0.46.1 to v0.47.1):
CHANGES AND ADDITIONS
  • Serum traits now have a series of scores, representing their use in different fields.
  • Added 4 serum trait aspects - Mental, Physical, Sexual, and Medical.
  • Added flaw "aspect", added to serum by side effects.
  • Added attention score to each serum trait. The attention score of a serum is equal to the highest in the design.
  • Serum Deisgns now have aspect values equal to the sum of all of the traits they include.
  • Serum Design values are now based on the sum of aspects they offer instead of a flat dollar value.
  • Serum Aspect values fluctuate from week to week around a base value.
  • Serum Aspect values decrease as you sell serum that include that aspect type.
  • Selling serum is now an instant action.
  • Added Market Reach score. Raising market reach counteracts the aspect value decrease caused by selling serum.
  • Reworked marketting work action. Now raises market reach.
  • Added Contracts. Contracts offer much better per-aspect prices, but require a certain combination of aspects and limited flaws.
  • Added Attention score. Raised when selling serum with an Attention trait higher than 0.
  • Added Attention bleed
  • Added attention events. When business attention reaches it's maximum number (default 100) you will have a visit from a city representative.
  • Added five attention event variants. Potential results include fines, supply seizure, and research destruction.
  • Added serum marketing screen, containing infromation about stock, contracts, aspect value, etc.
  • Updated all trait tooltips to display aspect information.
  • Updated serum design UI to display aspects.
  • Updated serum design UI to allow you to sort by a number of parameters.
  • Added serum production tier. Your lab may only produce serum designs with a tier equal or less than your current tier.
  • Added business policy to raise serum production tier. Each tier adds increasingly greater static operating costs.
-

BUG FIXES
  • Fixed Lily's oral taboo quest not being completeable.
  • Fixed Iris not having a home set (and causing a crash after her introduction).
 

crazy6432

Active Member
Sep 30, 2015
30
1
There was a bug that was stopping multi-serum handovers from working properly, bricking that quest. That's been fixed in v0.47.1, which is released right now!
Cool. Any chance it's backward compatible with previous version save games?
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Lab Rats 2 v0.48.1 is finished it's week of patron bug testing and is ready for it's public release! You can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-48-60889833

This update focused on tuning the difficulty and progression of the business side of the game. It is now easier, particularly in the early phase of the game, to set up a profitable business. UI tweaks have also made it more convenient to design mind-altering serums to meet specific contract requirements.

To accompany the business improvements new events have been added to the game as well. The city representative, dispatched to investigate your morally questionable business, now has several new training options available for her. These training options provide new ways to reduce the attention your business receives from the authorities, as well as reduce any penalties those authorities assign to you. Other minor additions and fixes have also been made throughout the game!

Enjoy, and here's a changelog (0.47.1 to v0.48.1):
CHANGES AND ADDITIONS
  • Removed daily aspect price variability.
  • Removed operating cost at serum tier 0, halved all other costs.
  • Added HUD text showing opperating costs in addition to salary costs.
  • Market reach gain has been increased by a factor of 5.
  • Updated chat and sepcific actions list to support modder additions. Tidied up how those Actions are called. Append Actions to chat_actions or specific_actions after init -1 to have them appear in the appropriate chat column.
  • Removed top two Attention reducing business policies (moved to City rep storyline events).
  • Added one attention reducing business policy to city rep storyline. Unlocked by having high Love.
  • Added one attention bleed increasing business policy. Unlocked with special trance tranining option.
  • Added special uniform trance training option for city rep.
  • Added multiple ways to avoid or lesson penalties levied when visited by city rep due to high Attention.
  • Added early game event that has you discover several old doses of serum (based on LR1 designs)
  • Added salon visit to the shopping date. Allows you to suggest new hair styles or colours to a girl.
  • Added new random texting event.
  • Added new office timed event.
  • Added "current contracts" column to the contracts selection screen to make it easier to swap contracts.
  • Added "view contracts" button to serum deisgn page to make it easier to design serums for specific contracts.
  • Added ability to spend large amounts of Clarity to unlock new research tiers. Should speed up the early game in particular.
  • Added opportunity to train girls if they're in a trance after you come back to their place (unless the event forces you to leave early).
  • Lowered top end of contract aspect requirements slightly it easier (especially at low research tiers) to complete them.
  • Manual synthesis side effect does not increase Flaw aspect now to match it's thematic description.
  • Contract attention requirements now consider attention reducing business traits.

BUG FIXES
  • Fixed bug in opinion trainables that was causing some menu options to be displayed when they were already known.
  • Fixed crash when an attention event causes your inventory to be seized.
  • Updated some incorrect tooltips.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
Another patron update is out for bug testing! If you're already a patron, or interested in becoming one, you can check it out here: https://www.patreon.com/posts/lab-rats-2-v0-49-61952304

v0.49 adds the ability to hire Jennifer, Lily, Gabrielle, and Rebecca onto your Pharmaceutical business team! Each girl has unique requirements that you will need to meet (or subvert) to convince her to join you. That addition required a major rework of how NPC scheduling and jobs worked, so while I was at it I also made (almost) all other NPC's hirable as well! Now you can invite your favourite NPC's from around town to fill critical business positions.

Now that every NPC is a valid recruit the default method of accepting applications felt a little tame. A whole batch of business policies have been added to let you screen your applicants, only accepting applications from women who fit your specific criteria. Each enabled filtering policy increases the cost of finding new recruits, but with enough money you can now narrow down your search for the perfect ~bimbo secretary~ quality employee!

There have been a whole collection of other fixes, improvements, typo corrections, and tweaks. Serum price calculations were about 50% bugged, so that's been resolved. Girlfriends can now be invited on fuck-dates if their Sluttiness is high enough, and without the risk of someone interrupting you. The business policy UI now displays what prerequisites are required before something can be purchased. Strippers can now give you a private dance at the strip club, if you're willing to pay for it. Several business policies that mention seeking more or less experienced candidates now adjust the age range of the candidate that will be found.

Enjoy, and here's a changelog with the full list of changes!
CHANGES AND ADDITIONS
  • Added list_of_instantiation_labels, useful for mods to instantate saveable constructs or modify existing lists.
  • Added Job class. Each job has a title and related Role that is given when a Person starts that job. Each Person can have only one job.
  • Added on_hire and on_fire functions to Job class. Called when a person's job is changed, in case special variables need to be set up.
  • Added "job_known" field in event_triggers_dict. If True, you know what a person's new job is, otherwise listed as Unknown.
  • Added strippler_role and stripper_job.
  • Added stripper role to Gabrielle when you find her at the stripclub.
  • Added ability to ask for a private dance from strippers when they are at work.
  • Added special private dance branch for Gabrielle when she's working as a stripper.
  • Added Schedule class to centralise weekly and daily planning functionality.
  • Added DailySchedule class to hold information about location plans for a specific day.
  • Removed old schedule Dict from Person class. Now stores an instance of Schedule with the non-work locations that person would like to be at for each day/time.
  • Added Job class. A "Job" is a collection of a Role, map location, and Schedule.
  • Each Person now stores a Job (unemployeed is it's own "job" for coding purposes). Each person can only have one job at a time.
  • Added Jobs for each of the core business jobs (research, marketing, production, supply, HR)
  • Added Jobs for many special roles (stripper, prostitute, and similar).
  • Added special Jobs for most of the special characters (Jennifer, Lily, Rebecca, Nora, Alexia, etc.)
  • Added multiple unimportant jobs for random characters to have (barista, cashier, etc.)
  • Girls will check their Job schedule, if one exists, to see where they should be. If their job doesn't require them to be somewhere they will fall back to their normal schedule.
  • Added override schedule, which has the highest destination priority. Used when a character needs to be forced to a location, is very pregnant, etc.
  • Added "Offer to hire her" option to most job roles. Requires 20 Love to ask, and some jobs will require extra motivation to convince the girl to leave.
  • Updated all events that maniuplated someone's schedule to work with the new Schedule system.
  • Added event to have Gabrielle quit her job at the strip club and come work for you.
  • Added recruitment critiera business policies, letting you only recruit applicants with tiny/small/large/huge breasts.
  • Added recruit sex skill improvement policy.
  • Many business policies now modify the age cap and floor of a new recruit.
  • Added exclusive_tag to policies. When a policy is toggled on it will toggle off any policies with the same tag.
  • Added recruitment criteria business policies for candidate age.
  • Added recruitment criteria business policies for candidate relationship status.
  • Added recruitment criteria business policies for candidate height.
  • Added recruitment criteria business policy for candidate mother/childless status.
  • Refactored Policy class. Added own_requirement and active_requirement lists, which hold business policies that msut be owned/active to purchse.
  • Policy.requirement can now be used for a generic non-policy based requirement. If a string is returned that string is displayed on the business policy UI.
  • Business policy UI now display what prerequisits you need before you can purchase a locked policy.
  • Added ability to convince Jennifer to quit her job, and optionally hire her to your business.
  • Updated many of Jennifer's work based events to check if she is actually at work.
  • Added event to convince Lily to drop out of school and work for your business.
  • Added event to convince Rebecca to come work for you.
  • Added fuck date to girlfriend (and girlfriend-like) date list.
  • Added a pregnancy related sex goal. Only generated if pregnancy content is turned on.
  • Added unit tests for Job, Schedule, DailySchedule classes.
  • Updated unit tests for Person class to cover new schedule functionality.
  • Added a "salary_modifier" field to Person class. Modifies the amount of pay a character would demand from it's base theoretical amount.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
LR 2 v0.49.1 is finished and ready for it's public release! This update adds the ability to hire Jennifer, Lily, Gabrielle, and Rebecca onto your Pharmaceutical business team! Each girl has unique requirements that you will need to meet (or subvert) to convince her to join you. That addition required a major rework of how NPC scheduling and jobs worked, so while I was at it I also made (almost) all other NPC's hirable as well! Now you can invite your favourite NPC's from around town to fill critical business positions. Download it here: https://www.patreon.com/posts/lab-rats-2-v0-49-62281801

Now that every NPC is a valid recruit the default method of accepting applications felt a little tame. A whole batch of business policies have been added to let you screen your applicants, only accepting applications from women who fit your specific criteria. Each enabled filtering policy increases the cost of finding new recruits, but with enough money you can now narrow down your search for the perfect bimbo secretary quality employee!

There have been a whole collection of other fixes, improvements, typo corrections, and tweaks. Serum price calculations were about 50% bugged, so that's been resolved. Girlfriends can now be invited on fuck-dates if their Sluttiness is high enough, and without the risk of someone interrupting you. The business policy UI now displays what prerequisites are required before something can be purchased. Strippers can now give you a private dance at the strip club, if you're willing to pay for it. Several business policies that mention seeking more or less experienced candidates now adjust the age range of the candidate that will be found.

Enjoy, and here's a changelog with the full list of changes!
CHANGES AND ADDITIONS
  • Added list_of_instantiation_labels, useful for mods to instantate saveable constructs or modify existing lists.
  • Added Job class. Each job has a title and related Role that is given when a Person starts that job. Each Person can have only one job.
  • Added on_hire and on_fire functions to Job class. Called when a person's job is changed, in case special variables need to be set up.
  • Added "job_known" field in event_triggers_dict. If True, you know what a person's new job is, otherwise listed as Unknown.
  • Added strippler_role and stripper_job.
  • Added stripper role to Gabrielle when you find her at the stripclub.
  • Added ability to ask for a private dance from strippers when they are at work.
  • Added special private dance branch for Gabrielle when she's working as a stripper.
  • Added Schedule class to centralise weekly and daily planning functionality.
  • Added DailySchedule class to hold information about location plans for a specific day.
  • Removed old schedule Dict from Person class. Now stores an instance of Schedule with the non-work locations that person would like to be at for each day/time.
  • Added Job class. A "Job" is a collection of a Role, map location, and Schedule.
  • Each Person now stores a Job (unemployeed is it's own "job" for coding purposes). Each person can only have one job at a time.
  • Added Jobs for each of the core business jobs (research, marketing, production, supply, HR)
  • Added Jobs for many special roles (stripper, prostitute, and similar).
  • Added special Jobs for most of the special characters (Jennifer, Lily, Rebecca, Nora, Alexia, etc.)
  • Added multiple unimportant jobs for random characters to have (barista, cashier, etc.)
  • Girls will check their Job schedule, if one exists, to see where they should be. If their job doesn't require them to be somewhere they will fall back to their normal schedule.
  • Added override schedule, which has the highest destination priority. Used when a character needs to be forced to a location, is very pregnant, etc.
  • Added "Offer to hire her" option to most job roles. Requires 20 Love to ask, and some jobs will require extra motivation to convince the girl to leave.
  • Updated all events that maniuplated someone's schedule to work with the new Schedule system.
  • Added event to have Gabrielle quit her job at the strip club and come work for you.
  • Added recruitment critiera business policies, letting you only recruit applicants with tiny/small/large/huge breasts.
  • Added recruit sex skill improvement policy.
  • Many business policies now modify the age cap and floor of a new recruit.
  • Added exclusive_tag to policies. When a policy is toggled on it will toggle off any policies with the same tag.
  • Added recruitment criteria business policies for candidate age.
  • Added recruitment criteria business policies for candidate relationship status.
  • Added recruitment criteria business policies for candidate height.
  • Added recruitment criteria business policy for candidate mother/childless status.
  • Refactored Policy class. Added own_requirement and active_requirement lists, which hold business policies that msut be owned/active to purchse.
  • Policy.requirement can now be used for a generic non-policy based requirement. If a string is returned that string is displayed on the business policy UI.
  • Business policy UI now display what prerequisits you need before you can purchase a locked policy.
  • Added ability to convince Jennifer to quit her job, and optionally hire her to your business.
  • Updated many of Jennifer's work based events to check if she is actually at work.
  • Added event to convince Lily to drop out of school and work for your business.
  • Added event to convince Rebecca to come work for you.
  • Added fuck date to girlfriend (and girlfriend-like) date list.
  • Added a pregnancy related sex goal. Only generated if pregnancy content is turned on.
  • Added unit tests for Job, Schedule, DailySchedule classes.
  • Updated unit tests for Person class to cover new schedule functionality.
  • Added a "salary_modifier" field to Person class. Modifies the amount of pay a character would demand from it's base theoretical amount.
  • Updated Emily's event to properly trigger orgasms when appropriate.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
LR2 v0.50.0 is finished and ready for it's week of patron bug testing! If you're interested in checking it out early and supporting development you can find the links here: https://www.patreon.com/posts/lab-rats-2-v0-50-63219674

This update refines the way work is distributed to and carried out by your employees. Every employee can now be given a certain number of work duties; more experienced employees are able to handle more duties at once. Duties include previous basic functions - performing research, buying supplies, etc. - but also include more complex tasks for your employees such as inspiring obedience among your staff or using "alternative methods" to pay for purchased materials.

In total nineteen duties with novel mechanics have been added in addition to the five basic work duties. Many of these new duties add ways to make use of your employees sex skills to improve their work output. Several business policies that use to have company wide effects have now been converted to duties to give you employee specific control as well. A new Work Experience stat has been added. Work Experience dictates how many duties an employee can have at once and ranges from 1 to 5. Once an employee has spent enough time at your company they will come to you requesting a promotion, which includes both an increase to Work Experience and a raise.

Want to know exactly what has changed? Here's a changelog! (v0.49.2 to v0.50.0):
CHANGES AND ADDITIONS
  • Added Duty class. A Duty is a single task or responsibility that someone might have as part of their job.
  • Added mandatory and available duties lists to Job class. Mandatory duties are added automatically, available duties are available for you to distribute.
  • Added UI for setting duties. Duties can be set when an employee is hired, and can be changed at most once per day.
  • Added ability to check current duties from girl overview UI.
  • Added Work Experience stat (ranges from 1 to 5?). An employee can have a number of duties equal to this stat.
  • Added starting work experience stats for all existing characters.
  • Work experience now affects expected salary. level 1 is 75% of old value, 2 is 100%, 3 is 125%, etc.
  • Reworked basic work effects as Duties.
  • Reworked head researcher bonus research effect as Duty. (automatically applied when job is given).
  • Reworked daily serum dosage as Duty. (unlocked with a policy)
  • Reworked bureaurcratic nightmare policy into a Duty (unlocked with a policy)
  • Added Heavy Workload duties. Generates an additional 25% production, lowers Happiness by 2 per turn.
  • Changed internal company efficiency mechanics. Now has constant effect throughout turn calculations (ie. set at turn start, updated to new value at the very end).
  • Business now has standard_efficiency_drop variable, which determines how much each employee reduces efficiency by each turn.
  • HR employees now lower team efficiency at the same rate as other employees (default -1%/turn)
  • Added Extra Paperwork general duty. When active removes that character's HR effectiveness drop per turn.
  • Added Find Infractions HR duty. When active the employee has a small chance (~5%) each turn to find an infraction for another employee.
  • Find Infraction duty more likely to find infractions for low obedience employees and rivals, less likely for higher obedience employees and friends/family.
  • Removed flat Research, Supply, Production, HR progress additions, new duties more than offset lost productivity.
  • Added new promotion event triggered when an employee has been at your business for a long time and feels ready for a promotion. Provides opportunity to raise their Work Experience.
  • Added new sex goal: Mind Break, Put a girl in a trance by making her orgasm.
  • Added social media advertising duty. Allows any girl with a social media account to raise Market Reach.
  • All girls who are lactating now record a "milk_in_breasts" and "max_milk_in_breasts" value.
  • Added breast pumping 1 policy and corrisponding duty. Duty harvests at most 1 dose of breast milk per turn (or serum-milk if a related milk-serum production trait is present).
  • Added breast pumping 2 policy and corrisponding duty. Harvests up to 3 doses per turn.
  • Added breast pumping 3 policy and corripsonding duty. Harvests as much milk as possible, limited by breast size and lactation sources. Minimum D cup size.
  • Reworked research policies that could create Clarity to be Duties instead. Now add Clarity instead of only converting Idle research.
  • Added Client Demonstration marketing duty. Creates additional Market Reach based on Foreplay, with small chance of recieving a dose of serum currently in production.
  • Added Work for Tips marketing Duty. Requires 25 Sluttiness and adds Foreplay to normal market skill when working. At higher Sluttiness also adds Oral skill.
  • Added Greymarket Deals supply Duty. Reduces cost of supply purchased by this employee by 25%, but increases Attention by 1 every turn.
  • Added Alternative Payment Methods supply Duty. Requires 25 Sluttiness, reduces cost of supplys purchased by this character by 5% per level of Foreplay. At 50+ Sluttiness also adds Oral skill to calculation.
  • Added Bend Safety Rules production Duty. Adds additional production and has a minor chance of automatically applying a currently produced serum.
  • Added Encourage Loyalty HR Duty. Increases Obedience of one employee with Obedience lower than this character by 1 each turn.
  • Added Internal propaganda HR Duty. As above, but for Love.
  • Added Corrupt Work Chat HR Duty. As above, but for Sluttiness.
  • Added unit tests to cover basic Duty functionality.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
LR2 v0.50.1 is finished it's week of bug testing and is ready for it's public release! Grab it here: https://www.patreon.com/posts/lab-rats-2-v0-50-63530402

This update refines the way work is distributed to and carried out by the employees of your morally questionable pharmaceutical company. Every employee can now be given a certain number of work duties; more experienced employees are able to handle more duties at once. Duties include previous basic functions - performing research, buying supplies, etc. - but also include more complex tasks for your employees such as inspiring obedience among your staff or using "alternative methods" to pay for purchased materials.

In total nineteen duties with novel mechanics have been added in addition to the five basic work duties. Many of these new duties add ways to make use of your employees sex skills to improve their work output. Several business policies that use to have company wide effects have now been converted to duties to give you employee specific control as well. A new Work Experience stat has been added. Work Experience dictates how many duties an employee can have at once and ranges from 1 to 5. Once an employee has spent enough time at your company they will come to you requesting a promotion, which includes both an increase to Work Experience and a raise.

Want to know exactly what has changed? Here's a changelog! (v0.49.2 to v0.50.1):
CHANGES AND ADDITIONS
  • Added Duty class. A Duty is a single task or responsibility that someone might have as part of their job.
  • Added mandatory and available duties lists to Job class. Mandatory duties are added automatically, available duties are available for you to distribute.
  • Added UI for setting duties. Duties can be set when an employee is hired, and can be changed at most once per day.
  • Added ability to check current duties from girl overview UI.
  • Added Work Experience stat (ranges from 1 to 5?). An employee can have a number of duties equal to this stat.
  • Added starting work experience stats for all existing characters.
  • Work experience now affects expected salary. level 1 is 75% of old value, 2 is 100%, 3 is 125%, etc.
  • Reworked basic work effects as Duties.
  • Reworked head researcher bonus research effect as Duty. (automatically applied when job is given).
  • Reworked daily serum dosage as Duty. (unlocked with a policy)
  • Reworked bureaurcratic nightmare policy into a Duty (unlocked with a policy)
  • Added Heavy Workload duties. Generates an additional 25% production, lowers Happiness by 2 per turn.
  • Changed internal company efficiency mechanics. Now has constant effect throughout turn calculations (ie. set at turn start, updated to new value at the very end).
  • Business now has standard_efficiency_drop variable, which determines how much each employee reduces efficiency by each turn.
  • HR employees now lower team efficiency at the same rate as other employees (default -1%/turn)
  • Added Extra Paperwork general duty. When active removes that character's HR effectiveness drop per turn.
  • Added Find Infractions HR duty. When active the employee has a small chance (~5%) each turn to find an infraction for another employee.
  • Find Infraction duty more likely to find infractions for low obedience employees and rivals, less likely for higher obedience employees and friends/family.
  • Removed flat Research, Supply, Production, HR progress additions, new duties more than offset lost productivity.
  • Added new promotion event triggered when an employee has been at your business for a long time and feels ready for a promotion. Provides opportunity to raise their Work Experience.
  • Added new sex goal: Mind Break, Put a girl in a trance by making her orgasm.
  • Added social media advertising duty. Allows any girl with a social media account to raise Market Reach.
  • All girls who are lactating now record a "milk_in_breasts" and "max_milk_in_breasts" value.
  • Added breast pumping 1 policy and corrisponding duty. Duty harvests at most 1 dose of breast milk per turn (or serum-milk if a related milk-serum production trait is present).
  • Added breast pumping 2 policy and corrisponding duty. Harvests up to 3 doses per turn.
  • Added breast pumping 3 policy and corripsonding duty. Harvests as much milk as possible, limited by breast size and lactation sources. Minimum D cup size.
  • Reworked research policies that could create Clarity to be Duties instead. Now add Clarity instead of only converting Idle research.
  • Added Client Demonstration marketing duty. Creates additional Market Reach based on Foreplay, with small chance of recieving a dose of serum currently in production.
  • Added Work for Tips marketing Duty. Requires 25 Sluttiness and adds Foreplay to normal market skill when working. At higher Sluttiness also adds Oral skill.
  • Added Greymarket Deals supply Duty. Reduces cost of supply purchased by this employee by 25%, but increases Attention by 1 every turn.
  • Added Alternative Payment Methods supply Duty. Requires 25 Sluttiness, reduces cost of supplys purchased by this character by 5% per level of Foreplay. At 50+ Sluttiness also adds Oral skill to calculation.
  • Added Bend Safety Rules production Duty. Adds additional production and has a minor chance of automatically applying a currently produced serum.
  • Added Encourage Loyalty HR Duty. Increases Obedience of one employee with Obedience lower than this character by 1 each turn.
  • Added Internal propaganda HR Duty. As above, but for Love.
  • Added Corrupt Work Chat HR Duty. As above, but for Sluttiness.
  • Added unit tests to cover basic Duty functionality.
  • Enabled four ways of convincing the city rep not to punish you that were disabled by accident.
  • Serum designs are now copied inside of Person when applied, removes need to pass an explicit copy.
  • Serum Inventory now checks for loose equality (same name, traits, duration, etc.) rather than exact reference match - should condense serum lists when making milky serum.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
LR2 v0.51.0 is finished and ready for it's week of patron bug testing! If you're already a patron, or want to become one, you can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-50-64579468

This month's update cycle was focused on adding new storyline content for Jennifer and cleaning up the code base. Jennifer now has a new section of storyline focused on her starting an InstaPic account, followed by an OnlyFanatics account when she realises how limiting the former could be. Lily's storyline has been updated as well, adding a few minor interactions and a new event to have her start her only OnlyFanatics page as well.

Squashing bugs and tidying up the code base was an important part of this update. Multiple game classes have been refactored to make them easier to maintain and easier to mod. Height values have been updated to be more internally consistent and to match up with logical values in feet and inches. Dozens of minor bugs have been fixed, ranging from crashes triggered by random events to incorrect duty and policy requirements. A cheat menu has been added for patrons to allow them to speed through the game to newer content.

Changelog (v0.50.1 to v0.51.0):
CHANGES AND ADDITIONS
  • Refactored random_lists.rpy file to more accurately break up contents.
  • Lists of names (first, last, male) are now class variables of the Person class.
  • Key characters are now defined inside world_setup_characters.rpy
  • Storyline character setup code refactored to be more clear.
  • Character height refactored to be more internally consistent.
  • Character height now described in feet/inches inside of the character details screen.
  • Possible character opinion lists (normal and sexy) are stored as class variables inside of Person.
  • Updated "Classical", "Punk", and "Pop" opinions to include "music" so they read more clearly inside of lists.
  • Functions to check/compare breast sizes are now class functions of Person.
  • Added several breast comparison functions (including checks for huge/tiny breasts, getting breasts by weight, etc.)
  • Updated all existing calls to those breast comparisons to comply with the new interface.
  • Hair colour functions are now class functions of Person.
  • Eye colour functions are now class functions of Person.
  • Refactored how random characters are generated. Should result in much more logically generated applicants when stacking recruitment requirements.
  • Added new InstaPic/OnlyFanatics content for Jennifer.
  • Jennifer's InstaPic content begins after she has helped you twice. Results in her making an InstaPic account.
  • Second phase of Jennifer's new story content begins a few days after you have convinced her and Lily to take topless shots twice. Results in her making an OnlyFanatics account.
  • Added event for helping Jennifer with her OnlyFanatics account; includes multiple branches.
  • Added new event for Lily after you have helped Jennifer with her OnlyFanatics account. Results in her making an OnlyFanatics account.
  • Added alternative triggers for all of the new events for situations where either character already has an InstaPic/OnlyFanatics account from other events/special training options.
  • Levels of sex skill reduce energy cost from sex by 5% per level (truncated to integer value).
  • Position class now responsible for calculating effective energy costs for both parties.
 

vrengames

Well-Known Member
Mar 15, 2018
104
9
41
LR2 v0.51.1 is finished it's week of patron bug testing and is ready for it's public release! You can find the download links here: https://www.patreon.com/posts/lab-rats-2-v0-51-64886082

This month's update cycle was focused on adding new storyline content for Jennifer and cleaning up the code base. Jennifer now has a new section of storyline focused on her starting an InstaPic account, followed by an OnlyFanatics account when she realises how limiting the former could be. Lily's storyline has been updated as well, adding a few minor interactions and a new event to have her start her only OnlyFanatics page as well.

Squashing bugs and tidying up the code base was an important part of this update. Multiple game classes have been refactored to make them easier to maintain and easier to mod. Height values have been updated to be more internally consistent and to match up with logical values in feet and inches. Dozens of minor bugs have been fixed, ranging from crashes triggered by random events to incorrect duty and policy requirements. A cheat menu has been added for patrons to allow them to speed through the game to newer content.

Let me know if you run into any problems!

Changelog (v0.50.1 to v0.51.1):
CHANGES AND ADDITIONS
  • Refactored random_lists.rpy file to more accurately break up contents.
  • Lists of names (first, last, male) are now class variables of the Person class.
  • Key characters are now defined inside world_setup_characters.rpy
  • Storyline character setup code refactored to be more clear.
  • Character height refactored to be more internally consistent.
  • Character height now described in feet/inches inside of the character details screen.
  • Possible character opinion lists (normal and sexy) are stored as class variables inside of Person.
  • Updated "Classical", "Punk", and "Pop" opinions to include "music" so they read more clearly inside of lists.
  • Functions to check/compare breast sizes are now class functions of Person.
  • Added several breast comparison functions (including checks for huge/tiny breasts, getting breasts by weight, etc.)
  • Updated all existing calls to those breast comparisons to comply with the new interface.
  • Hair colour functions are now class functions of Person.
  • Eye colour functions are now class functions of Person.
  • Refactored how random characters are generated. Should result in much more logically generated applicants when stacking recruitment requirements.
  • Added new InstaPic/OnlyFanatics content for Jennifer.
  • Jennifer's InstaPic content begins after she has helped you twice. Results in her making an InstaPic account.
  • Second phase of Jennifer's new story content begins a few days after you have convinced her and Lily to take topless shots twice. Results in her making an OnlyFanatics account.
  • Added event for helping Jennifer with her OnlyFanatics account; includes multiple branches.
  • Added new event for Lily after you have helped Jennifer with her OnlyFanatics account. Results in her making an OnlyFanatics account.
  • Added alternative triggers for all of the new events for situations where either character already has an InstaPic/OnlyFanatics account from other events/special training options.
  • Levels of sex skill reduce energy cost from sex by 5% per level (truncated to integer value).
  • Position class now responsible for calculating effective energy costs for both parties.
  • Breast milk based serums now stack properly for identical designs.
 

AdHoc42

Member
Jun 28, 2022
5
0
36
Hey! If this isn't the best place to ask these questions please let me know if there's a better place!

Is there any point to the uniform policy other than catering to the type of dress various employees like and the obvious fun value? Also, how do I get people to actually wear the uniform? It doesn't seem to be showing up even after the policy is initiated.

Do performance reviews increase the chance of a worker asking for extra responsibilities and leveling up?

Does pay directly affect happiness?

Does suggestibility impact the chance of someone going into a trance? If not, other than multi orgasms is there an easier to promote a trance?

Is there a good rule of thumb once you have all the upgrades on how many people to have in each department?
 

Ryplinn

Well-Known Member
Jun 13, 2016
60
14
Is there any point to the uniform policy other than catering to the type of dress various employees like and the obvious fun value? Also, how do I get people to actually wear the uniform? It doesn't seem to be showing up even after the policy is initiated.
To get people to actually wear a uniform, after you enable the policy, select the "Manage Employee Uniforms" option in the Main Office. There you can add outfits as uniforms, as well as select the divisions each uniform applies to. Active uniform and division selections will be marked by green boxes.

For gameplay effects, other than making your employees happy/uncomfortable, the "Male Focused Modeling" policy increases market reach based on the sluttiness of your marketing departments' outfits, but I haven't looked into the actual math involved.

Do performance reviews increase the chance of a worker asking for extra responsibilities and leveling up?
Doesn't look like performance reviews have any direct effect on promotion requests. There's a cooldown period that increases with their work experience level, then a small chance (smaller at higher work experience) per turn that they ask for a promotion.
Does pay directly affect happiness?
As far as I can tell, pay doesn't affect the happiness stat directly on a per-turn or per-day basis. It is one of the factors in an employee deciding whether or not to quit each turn, along with the employee's happiness and obedience stats.
Does suggestibility impact the chance of someone going into a trance? If not, other than multi orgasms is there an easier to promote a trance?
A character has a chance of going into a trance each time they orgasm equal to their suggestibility + any temporary modifiers (previous orgasms & character preferences). You can temporarily increase a character's suggestibility by dosing them with serums with certain traits (10% at tier 0, up to 70% at tier 3). There is also a hidden serum trait that can induce a basic trance directly.
Is there a good rule of thumb once you have all the upgrades on how many people to have in each department?
Not really. In the current version(0.51.1), I find that high-tier serums are so profitable that I can hire as many people as I want in whatever positions I want as long as supply intake and production are vaguely balanced.
 
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AdHoc42

Member
Jun 28, 2022
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36
To get people to actually wear a uniform, after you enable the policy, select the "Manage Employee Uniforms" option in the Main Office. There you can add outfits as uniforms, as well as select the divisions each uniform applies to. Active uniform and division selections will be marked by green boxes.

For gameplay effects, other than making your employees happy/uncomfortable, the "Male Focused Modeling" policy increases market reach based on the sluttiness of your marketing departments' outfits, but I haven't looked into the actual math involved.


Doesn't look like performance reviews have any direct effect on promotion requests. There's a cooldown period that increases with their work experience level, then a small chance (smaller at higher work experience) per turn that they ask for a promotion.

As far as I can tell, pay doesn't affect the happiness stat directly on a per-turn or per-day basis. It is one of the factors in an employee deciding whether or not to quit each turn, along with the employee's happiness and obedience stats.

A character has a chance of going into a trance each time they orgasm equal to their suggestibility + any temporary modifiers (previous orgasms & character preferences). You can temporarily increase a character's suggestibility by dosing them with serums with certain traits (10% at tier 0, up to 70% at tier 3). There is also a hidden serum trait that can induce a basic trance directly.

Not really. In the current version(0.51.1), I find that high-tier serums are so profitable that I can hire as many people as I want in whatever positions I want as long as supply intake and production are vaguely balanced.

Really appreciate it! For some reason I still can't get my uniforms to show up, but I'll play with it and see what happens.
 

Ryplinn

Well-Known Member
Jun 13, 2016
60
14
Really appreciate it! For some reason I still can't get my uniforms to show up, but I'll play with it and see what happens.
Make sure they're within the sluttiness bounds of your policy. Also, I think early uniform policies only allow you to specify overwear. It might take a turn or a day for your employees to actually wear the right uniform after you make changes.
 
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AdHoc42

Member
Jun 28, 2022
5
0
36
Make sure they're within the sluttiness bounds of your policy. Also, I think early uniform policies only allow you to specify overwear. It might take a turn or a day for your employees to actually wear the right uniform after you make changes.
That was it! Was trying to create a full outfit with the earlier policies. Thanks!
 

one_two

Well-Known Member
Jan 20, 2022
457
130
Squashing bugs and tidying up the code base was an important part of this update.
Speaking of bugs, according to UI tooltips work actions performed by the MC (ordering supplies, production, research etc) are supposed to yield results calculated with formula of fixed amount + attribute-based bonus but this only works for research; ordering supplies, production and HR work only provide the attribute-based bonus amounts.
 

Ryplinn

Well-Known Member
Jun 13, 2016
60
14
Speaking of bugs, according to UI tooltips work actions performed by the MC (ordering supplies, production, research etc) are supposed to yield results calculated with formula of fixed amount + attribute-based bonus but this only works for research; ordering supplies, production and HR work only provide the attribute-based bonus amounts.
Confirm supply and HR work are missing their fixed base amount. Production and marketing look like the correct amounts to me. Didn't check research because of head scientist complicating the math slightly.

Edit: Nevermind, confirm production missing base amount as well.

Edit 2: Looks like NPCs don't get the fixed bonus and the player uses the same calculation as NPCs. Maybe an oversight from switching to the duty system?
 
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