Lab Rats 2 - Down to Business (v0.50.1, 3/8/2022)

AdHoc42

Member
Jun 28, 2022
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New question! Is there a way to make girls okay with being poly/in a harem? I'm at T4 traits, but weather through trance or through potions I don't see a way to do it.
 

one_two

Well-Known Member
Jan 20, 2022
457
130
Another potential minor error -- in order to play strip card game, sluttiness of all participants need to be at least 30, but the check only takes into account their base sluttiness, not the effective_sluttiness(). Meantime, simple_aphrodisiac uses 30 - effective_sluttiness() to determine its effect strength. This potentially creates a situation where a person with core sluttiness < 30 but turned on to a point where their effective sluttiness exceeds 30 won't get any effect from simple aphrodisiac, and as result won't be able to participate in the strip game, even though their sluttiness at the given moment (whether they're dosed or not) is more than sufficient for it.

Suggestion: change the card game check to look at effective_sluttiness() of the participants instead of the base value. It only makes sense their horniness, even temporary, should have impact on whether they roll with a lewd suggestion, much like it works in other parts of the game.

edit: another one, although am not sure if this is a bug or just a bit of confusing design -- went out with one of the girls for lingerie shopping, and she picked an "outfit" that's literally being completely nude, which would be quite okay in itself, but then i get an option to pay the store clerk $600 for this apparent Emperor's New Lingerie. Which is, well, a bit silly.

edit2: there's a crash
UnboundLocalError: local variable 'strip_club_no_of_strippers' referenced before assignment
when special_stripper_hire() or special_stripper_leave() is called in Gabrielle's storyline

the game also can't really handle scenario where Gabrielle has already been hired by you before the whole stripping scenario pops up -- confronting her about it in such case just replaces her job as your employee with stripper job on the spot and without any notification. Her dialogue options are then back to the "Offer to hire her" (or "Blackmail Her" to "Work For Me" which does the same thing) except there's now some nonsense how it'd take a lot of money to make her "quit her stripper work" when in reality she's been been happily working for you for half pay by day and stripping by night for extra tips, and would continue to do so if the subject was never brought up.

edit3: similar to card game check, requesting to Flirt with or Seduce a visiting investment representative tests character's core sluttiness instead of how slutty they actually feel at that particular moment. Also, the event seems to execute before the girls put on their work uniforms which can have an impact on the outcome.

edit4: minor error, "can i get you out of your outfit" flirt line plays even if the girl it's aimed at it's already completely naked.

edit5: characters who strip to send their underwear/nude selfies don't put back their clothes afterwards, and can be spotted wandering around town undressed for the remainder of the turn. Saturday morning talk with MC's mother moves the player afterwards to the location they're at when the event launched -- if the player had date on Friday night that location can be literally any place in town, instead MC's own bedroom where they're supposedly called from.

edit6: the game seems to presume anal sex will take place before vaginal sex and/or improperly checks character's sexual history -- after having anal sex the MC's relatives in their next day freak out talk how "it was almost real sex, this is becoming too much" even if they already had actual "real sex" down to climax inside them multiple times before it happened. Which makes the objection reasoning (and the MC failing to point it out) quite silly in this context.

edit7: repeated visits from investment representative produce a crash on success
Rich (BB code):
While running game code:
  File "game/script.rpy", line 264, in script call
    $ picked_option.call_action()
  File "game/general_actions/location_actions/business_actions.rpy", line 306, in script call
    call advance_time from _call_advance_time_7
  File "game/script.rpy", line 421, in script call
    $ crisis.call_action()
  File "game/crises/regular_crises/crises.rpy", line 1565, in script
    python:
  File "game/crises/regular_crises/crises.rpy", line 1571, in <module>
    investment_cost = modifier_tuple - 0.01
TypeError: unsupported operand type(s) for -: 'RevertableList' and 'float'

edit8: if serum path is picked for Lily's breasts growth route and, with no sufficient result, eventually she decides implants are the only way to go, the option to give her growth serum still remains as selectable action, but the game will no longer check whether this approach resulted in a success.

edit9: MC's mother has event where she asks to breed her, but she doesn't have common sense to stop taking birth control beforehand which makes the whole affair a bit of a facepalm

edit10: MC's mother's generic "stay home" seduction attempts play verbatim even if the date is with Lily who is official girlfriend with mom's blessing. It's a little awkward.
 
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AdHoc42

Member
Jun 28, 2022
5
0
36
Is there any hard cap for a girl's skills or abilities? The player character caps out at 8 but with trances, you seem to be able to just increase a girl's stats indefinitely as long as you have the clarity.
 

one_two

Well-Known Member
Jan 20, 2022
457
130
Few thoughts after playing this some more...

* current contract system is pretty nice, but it'd be even nicer if there were some contracts for specific effects and/or combinations of effects instead of just effect strength ratings -- e.g. you could have breeding-obsessed clients looking for serums which target fertility and contraceptives (or the opposite, clients who want serums providing extra protection) Also clients for serums increasing certain skills, or shaping the body of the affected person towards specific type/look/ideal (bbw, shortstack, flat-chested androgynous look, etc), changing their hair and/or eye color. Generally this would provide incentive (beyond personal interest) to dabble with wider range of research and production.

* it's very easy to raise character obedience to very high values (200-300+) without much effort. It could make things slightly more difficult/interesting if each character had their personal "obedience limit" value, preventing the obedience from growing beyond that threshold, and raised as one of possible trance suggestions. E.g. you'd have starting obedience limit for Gabrielle at say, 70 while for MC's mother it'd be something like 100, and it'd take trance-based suggestion to raise the limit by, say, 20-30 points.

* sexual activities which are disliked/hated by given character could use some sort of indicator in the position selector (e.g. "Unpleasant") and provide a stronger penalty to generated pleasure than current flat 1-2 points -- something like 25% reduction for "disliked" and 50% for "hated" positions would be more in line with current penalty for "boring" activities. It'd also create a better incentive for the player to try to alter these opinions. On the flipside, it'd make sense if positions which the character likes/loves should never drop below "comfortable" (for liked) and "exciting" (for loved), or at least reduce the "boring" penalty, relative to positions the character has no opinions about.

* deep and very deep trance states seem kinda underutilized -- the reduction of clarity cost, while nice, isn't really something that's ever needed as the player is likely to swim in too many free clarity points as it is. Things might get more interesting if the deep (or, for extreme cases, very deep) trance was explicit pre-requisite for implanting particularly controversial opinions, or for lowering/strengthening opinions on things the character currently loves/hates.